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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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If there's a Qexpo this year it's gonna be a corker. :O 
Yeah 
that website.

and no.
not ever.


I'm super excited about the idea of APSP4. Not only because of the gameplay idea, but because I don't think I've ever played a metal themed map by you, and I'm sure you'd handle the style interestingly.
Anyways, whatever you do - looking forward to it. 
Space Invaders N Junk 
http://i.imgur.com/Ht1QY.jpg

taking a little break from my q1sp to make a q3 20 brush map. this is day1. unlit. 4 patches, 5 brushes at the moment. 
Oh Yeah 
the space invaders are jumppads

and animate 
Looks Cool! 
how did you make the earth?

Already making a new Q1SP? yay! 
Than 
It's a curve cylinder with the verts pulled into a sphere. Then I cloned the sphere and enlarged it *1.05, since I don't care if it's on the grid, and put a cloud shader on it. 
Yes 
The pipe tut was a good easter egg, scamp.

The making of the pipe wasn't that bad, untill I started texturing, and as all sides had two texture counters I'm seeing metal4 for ever.

http://members.home.nl/gimli/pipv.jpg
http://members.home.nl/gimli/pipy.jpg
http://members.home.nl/gimli/pipx.jpg

I lost my patience in texturing them as Quark has such a bad ass 3D viewer.
I succeeded to make the pipe as small as possible without sliding.
Well almost as the inner space is 64 units. 
MadFox 
You should try this:

1/ select a face of the pipe
2/ tag this face
3/ select an adjacent face to the tagged one
4/ apply around pillar feature

Then you'll get perfectly aligned textures around the pipes, and even in between pipes junctions if you repeat the the procedure.
I made some experiments some time ago on pipe texturing, and it gave interesting results

Experiment ! 
 
madfox the problem isn't on quark

sorry

I saw lots of maps made in quark and they look just fine with all textures alight

try to make your work perfect from start to end, don't try to fix then all at the end... this is to much painfull for you and anyone that work this way. 
Than. 
You rock, please keep trying to finish stuff, I and plenty of others will definitely enjoy anything you make :)

Madfox, looks promising, I like the mad pipework, please fix the textures and get the map done :) 
Trinca? 
 
Wb 
 
Trisouporting 
@JPL - I made the pipe with GtkRadiant and the texture was straight aligned, but when I imported into Quark I had to make the parts of the bending line with each side apart.
And as the sides are not trunked (\_/ in stead of \/) I got mixed up with double texture.
Is your advice for Quark or Radiant?

@drWho - right, I never had problems with quark, only when I have to texture and the texeditor as wel as the 3D screen get meshed out white with every movement.

@shambler - thanks for your support. 
Agree With Everybody Else 
Just chiming in to say that calling Anon!Trinca "drWho" gives me some hilarious mental images. 
Thakx Jpl 
That saves me a bag of green unions I was stuck on the last days! 
Centipedes Do Not Belong In Space 
MadFox 
It was for quArK obviously, but it looks you understood it at the end ;) 
Progressing 
Good! 
Looks like a caveman searching for zombies.
Pics are a little dark to see, but then again, quake is dark.

I always turn up the contrast and brightness for showing screenshots. It can ruin the impression but also better to have a better view.

Almost part of the vertical map. 
Wakey 
that is so awesomely oldskool; it looks like a long-lost relic from the cdrom.com era. love the dark shadows. can't wait to play it! 
Way Too Dark... 
... to provide proper feedback unfortunately...
Please fix this ;) 
Because Not Everyone Can Help Themselves 
 
And it probably took you a second to do that too :p

The third shot (original post) bothers me. I feel that any depth/shape in the ceiling is lost because of the lighting or texturing. I can see that it curves, but everything just blends together so well that it feels like a wasted visual aspect. Something needs to break up the texture or something, while possibly also following the same curve could help? 
Original 
shots look fine on my monitor, pretty moody stuff but brushwork looks a little too basic.

Calibrate your monitor jpl! 
 
JPL's monitor isn't the problem. :) Those shots are dark as heeeell... 
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