That Is Very
#1758 posted by LunBROWan on 2005/02/09 22:34:37
Low BROW humour, even coming from THE BROW
Uh..
#1759 posted by madfox on 2005/02/09 22:37:07
doesn't look the real Floyd to me.
A good old medieval castle, I see.
Reminds me to the mist brush the Virtus wad had. Only strange to leave the mist with water sounds.
Black fog, my poor screen.
But yeah, map on!
All...
#1760 posted by JPL on 2005/02/09 23:55:59
Lunaran: Hey !! It's me just at the end of a big party, the last huge one before I got married !!! BTW this photos is 7 years old, so just add few white hairs on side, and it's me today, not drunk any more ;P
Kinn, MadFox, Shambler: I'm glad the dark fog effect didn't hurt you. I was afraid the low level of brightness of the shots will not let show anything about the map..
I'm still trying to find a good trade-off between sunlight level, minlightlevel, and fog density/color.. And I'm still trying some stuff... Thanks for the feedback..
Lunaran
#1761 posted by Kinn on 2005/02/10 00:13:32
Nice werk mate. You've got some good specular going on with that skin. Perhaps the look of the character is a tad "cartoony" for D3, but otherwise, yah, looking groovy :D
#1762 posted by cant map on 2005/02/10 02:56:35
Yeah, Not Bad Lun
#1763 posted by BlackDog on 2005/02/10 06:47:50
I like the HDR above the ravening daemon's head. Qualitay.
Model's a bit ugly though.
Don't Be Mean
#1764 posted by Lunaran on 2005/02/10 10:52:38
it's an NPC you guys
Don't Be Mean
#1765 posted by Lunaran on 2005/02/10 10:52:44
it's an NPC you guys
Bluh
#1766 posted by Lunaran on 2005/02/10 10:53:03
metl, that icon thing isn't fixed
Yes It Is,
#1767 posted by metlslime on 2005/02/10 15:18:34
becuase your posts all show up.
Well It's Not My Fault!
#1768 posted by Lunaran on 2005/02/10 19:42:29
So it must be yours!
erm
Only The Real
#1769 posted by madfox on 2005/02/10 21:35:22
luna ran for the eternal floyd mascotte, and now he got it, he's realy tacamotsushi-ed.
#1770 posted by Kinn on 2005/02/11 00:06:25
Your search - tacamotsushi - did not match any documents.
No pages were found containing "tacamotsushi".
You Even Bothered Searching? O_o
#1771 posted by necros on 2005/02/11 00:10:53
;)
MadFox / Kinn
#1772 posted by JPL on 2005/02/11 00:13:07
Is it tamagotsushi instead of tacamotsushi ?? A genetic modification using tamagoshi DNA and sushi DNA ?? Is it really possible ?? ... weird thing indeed...
Ment
#1773 posted by madfox on 2005/02/11 11:50:24
tamagotsi, but my memory left me.
SushiMaster and the Ape - Frans de Waal.
human behaviour.
Okay
#1774 posted by Lunaran on 2005/02/11 22:24:26
what does any of it have to do with me?
No Thing
#1775 posted by madfox on 2005/02/12 07:07:39
just wondered why you're not content with the icons things.
Some Screenshots
#1776 posted by Ankh on 2005/02/14 07:04:15
This are some pictures from the starting outdoor area of my new map. It just shows the basic idea. Texturing, lightning, details and so on not done yet. Level will expand below the surface into base style architecture.
http://republika.pl/quake_1/project2_1.jpg
http://republika.pl/quake_1/project2_2.jpg
http://republika.pl/quake_1/project2_3.jpg
Ankh
#1777 posted by Shambler on 2005/02/14 08:16:37
YOUR HUD AND ICONS ARE FUCKED MATE. I THINK THE GRAPHICS MIGHT BE CORRUPTED. I'D RE-INSTALL QUAKE IF I WERE YOU. ALSO CHECK YOU HAVE THE LATEST DRIVERS FOR YOUR GFX CARD.
P.S. map style looks nice. Roll on another map, w3rd/
Ankh
#1778 posted by R.P.G. on 2005/02/14 10:22:54
Evile. I like the concept, but I think it would look better if it had more of a visual flow to it, and the brush shapes were less recognizable.
Mmm
#1779 posted by necros on 2005/02/14 10:45:43
yeah... the brushwork seems ok, but the brimstone texture is terrible here. it's repeating all over the place. either use a bigger texture, scale it up 2x, (or 1.5x) or make more indentations into the rock to make lighting change more along the surfaces.
i do like how the light is low and close and you can't see the ceiling or walls. it makes it seem very large when it could be only a little bigger than the area itself.
keep it up! :)
Betatesting (duh?)
#1780 posted by Zwiffle on 2005/02/14 21:08:16
for my Lost Chapters map currently. Please have the necessary chapters files so you can test it properly, no offense to distrans but being able to fight the monsters is mandatory. :)
Preferably someone who has also worked with the content so that those who aren't making a map for it aren't exposed to it prematurely.
I should only need one, maybe two at the max to help betatest. Thx.
I'll Beta Test. :)
#1781 posted by necros on 2005/02/15 00:27:24
but being able to fight the monsters is mandatory.
yes... although it can be funny at times. ^_^
email me at the email listed here. :)
Shambler, R.P.G, Necros - Thanks For Feedback
#1782 posted by Ankh on 2005/02/15 00:54:06
Necros you are right about the brimstone texture, I will have to find another if rescaling won't give good effect. Maybe someone can suggest a better one. A set of red textures would help me a lot. Additional indentation would be problematic due to r_speeds I think.
Shambler don't worry about my HUD. It's ok (in the right corner you can read the time, kills and secrets count, the other parts are hidden).
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