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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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@SgtCrispy 
I'll play it again today on my gaming rig. I wanted to be sure you had vis'd it. The compile is likely fine. 
@SgtCrispy 
I just played a DM session with Reaper bots. I added 4 - twas a bit hectic. But the framerate is fine. When I tested it before I was at work on an iMac so crappy Intel grfx. It's smooth as butter on my gaming rig. 
@SgtCrispy 
I just played a DM session with Reaper bots. I added 4 - twas a bit hectic. But the framerate is fine. When I tested it before I was at work on an iMac so crappy Intel grfx. It's smooth as butter on my gaming rig. 
@SgtCrispy 
I just played a DM session with Reaper bots. I added 4 - twas a bit hectic. But the framerate is fine. When I tested it before I was at work on an iMac so crappy Intel grfx. It's smooth as butter on my gaming rig. 
@SgtCrispy 
I just played a DM session with Reaper bots. I added 4 - twas a bit hectic. But the framerate is fine. When I tested it before I was at work on an iMac so crappy Intel grfx. It's smooth as butter on my gaming rig. 
Impressive Penta-Post! 
Is this possibly func_record? 
Must Be A New Record 
 
#15613 
 
2008 was a rough year for mobile internet. 
 
In 2008 I still had 56k dial-up. 
In 2008... 
I still had a Pentium II. 
Yearly Update 8-) 
A year ago I showed this of a basemap I has been working on for around 14 years.

Anyway here are some more pics of the map, or rather the maps, because since them I have split the map in 3.

I also wrote that maybe it would be done in about 5 or 6 years 8-)
Well it looks like I was right, since I hawen't had much time to work on the map.
Another reason is that I have promised Tronyn to finish this map. 
The Promise Shall Not Be Broken. 
Awesome screenshots! 
Wow 
finish them 
Holy Schnikes! 
It would be a crime to not finish/release these. 
@SgtCrispy 
I recorded two runs with your map (Short Yardage) using DMSP2 (skill 2: 80 enemies).

https://www.youtube.com/watch?v=i3YKS8kA1_U

The central area is great to make enemies fight each other while you watch everything from above =D 
Hrimfaxi 
I believe in you! 
@DooM_RO 
I don't know if you are interested, but i recorded a playthrough of your map "Chapel of Darkness" =D

https://www.youtube.com/watch?v=kfQ5mXnMgJ4 
@DooM_RO 
Between Tribal and I - your map is getting a lot of attention!!! Here's a new series of more general Quake-y type of stuff. A newb mapper review this time.

https://youtu.be/G-Z5kgkxwHI 
Preview Of Castle Darkheart Interior... 
So I posted a TB block out of the castle exterior on Discord earlier, but I've been working on a new texture set, and have done some work in Blender to get a new prop model.

This gallery has 2 shots of the interior of Castle Darkheart. The new texture set is based upon photo textures, taken from images of cathedrals and other materials, all converted to the Quake palette. I've also been using a lot of RTCW, ad_magna, and Daikatana textures as a base to make new ones. (The banner is a fabric sample with Daik dragon, painted in brown.)

So I used Blender to import the knight.mdc from RTCW, converted to OBJ then to .mdl. It had a lot of problems, inverted face normals, and some of the vertexes had to be edited. I also had to create a new UV map and material because the .mdc consits of multiple models and 2 textures, where Quake mdls can only have 1. The end result is ok I think, 509 polys. Now we can finally have a suit of armor to decorate all those Quake castles.

Imgur seems to darken my images, so take that into account. Screens here:
https://i.imgur.com/Gp7cGHW.png
https://i.imgur.com/iQD7U7I.png 
@Redfield 
:wat: 
Noice 
 
Redfield 
Nice work. This is really looking cool but still Quake-y. 
Yup. 
 
Redfield 
That looks great! Maybe add a little more visual detail, for example some damage to the pillars or something. Otherwise it looks maybe a bit too clean.

But apart from that it's really nice, I hope it gets released! 
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