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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Cool Stuff 
That looks rather unique with the mash of textures. 
Socks Dreams 
Oh My Word 
that first shot is stunning! 
#14532 
Holy shit. 
Nice Quoins 
looks great! 
Jesus Christ 
mfx! 
Nitin 
sock made it, i just posted them here 
Still Wow 
 
 
Screenshots of unplayable "maps" should go into Inspiration & Reference. 
You Should Go Too 
little otp 
Holky Fuck 
 
 
It's like what Quake 3 should have looked like if Quake 3 had art direction. 
You Are A Fuckface Mfx 
 
"every brick is at least one brush" is the new "every brick is a brush"

No but seriously otp, what makes you think it's unplayable? Looks fine to me. 
 
The fact that sock said "it's not a playable map" on Twitter. 
Oh Right 
 
 
I suggested that he make a story driven map. AD certainly has the tools for that style of map. 
Mfx 
with that cruel stories about metal caches and corpses that were moleshed with rasping flesh cutters and fired daggers and examples of foto's of cathedrals after making them first in quake scaring the hell out of me. 
Something Like Firetop Mountain 
Would be cool... 
OTP 
you are the bigger fuckface, can we agree?
Didn't want to twiddle your knobs that bad, your screenie looks rather nice. I once played around with those textures myself, maybe i send you my extended textures of stone1_7 one day ;)

No beef here dude. I love you and you know it. 
 
Socks map looks cool! :) 
Feedback And Advice Requested 
Hey guys. I've been messing with my retrojam5 map lately, trying to make it into something more playable.

I still need to make the lighting better (removing leaks too) and tweak the encounters and ammunition. I also need to do some detail geometry in the "outside" area to cover the ugly rooms below.

I need some opinions of the gameplay thusfar. I also need some suggestions with what to do with the "blue room" in terms of encounters and the starting area in terms of aesthetics.

dropbox link to zip file:
https://dl.dropboxusercontent.com/u/108695968/rj5_shamblernaut.zip

Thanks in advance :)

-Snaut 
Almost Finished Map 
Hello everyone, newbie here.

I've almost finished my first map (www.quaketastic.com/files/libraryA_almostcomplete.zip) and wanted to share it.

It uses knave textures and needs Quoth 2.2. It also has the custom sky (is it called like that?) from ericw "etacarinae".
It's compiled with vis fast and light extra, tested on Fitzquake 0.85 and I believe all of the bugs are fixed.

Suggestions, critics and opinions welcome. 
 
We need screenies first! 
 
Sorry, here they are: http://imgur.com/a/agvPt 
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