Oh, Case Solved, Everyone Move On...
#1345 posted by - on 2004/09/07 11:02:33
<scampwork> Vondur, you here?
<biff> 9:53 <Vondur> And if scampie shows up looking for me, tell him to fuckov!
<scampwork> :(
<biff> heheh, I kid!
<scampwork> just wanted to let him know, our friend lightR is Speedu.
<biff> lightR?
<Vondur> scampie?
<scampwork> lightR [195.208.123.213] Speedu is ~Doom@VZLAB-gw.RUSnet.ru Dns resolved VZLAB-gw.RUSnet.ru to 195.208.123.213
<Vondur> haha
<scampwork> this is after Speedu claimed not to know the architecture article and that he doesn't read func_qmap
<scampwork> i had searched google for lightR's ip, just to see if he was a troll on other places or something... only results I got were old posts on func_qmap by speedy
At least it's one of our own being an asshole.
#1346 posted by lightR on 2004/09/07 13:08:04
oh no! internet police got me! haha
well, posts here are real (if u only had a clue shrimpy) , the other thread is obvious trolling, but that article sure needs pics neway
#1347 posted by lightR on 2004/09/07 13:08:07
oh no! internet police got me! haha
well, posts here are real (if u only had a clue shrimpy) , the other thread is obvious trolling, but that article sure needs pics neway
Dupes Rule
#1348 posted by lightR on 2004/09/07 13:08:33
O Rly
#1349 posted by pjw on 2004/09/07 13:37:18
I'm Bored Damnit
#1350 posted by Megazoid on 2004/09/07 17:17:24
I demand somebody up a Q1 SP beta map immediately.
RE: I'm Bored Damnit
#1351 posted by Jago on 2004/09/07 18:01:01
I would... if I had some webspace to upload the map to. I might want to spend some more time working on the first few rooms of the map (improve lighting, texturing and add some more detail), but my Q1SP I have in the works is geometrically about 70% complete so I want to have a couple of people give me some feedback on it.
I Can Host It If You Like.
#1352 posted by Megazoid on 2004/09/07 19:15:03
I have just got admin back on my site, so I can host your beta, and finished map too if you want :)
Mail me : megazoid (�) ntlworld.com
Yet More Work-in-progress...
#1353 posted by Jago on 2004/09/07 20:35:24
And More...
#1354 posted by Jago on 2004/09/07 21:06:22
.
#1355 posted by necros on 2004/09/07 23:36:02
i have a map that needs beta testing, but i'm too busy with other projects to care about that right now...
Jesus?
#1356 posted by pope on 2004/09/08 01:46:10
wtf is wrong with you people :D
yes rpg, your observation is correct
Jago
#1357 posted by JPL on 2004/09/08 02:09:20
Nice screenshots !!! When it will be released ???
Well,
#1358 posted by HeadThump on 2004/09/08 02:40:34
wtf is wrong with you people :D
I can only speak for myself, but I was dropped on my head as a baby. I still have the stitch marks.
Betas
#1359 posted by nb on 2004/09/09 11:23:36
I have some beta-ish q3 maps that have been lying around for awhile; I'd probably better polish them off (or release them as-is) before I get totally distracted by Doom3. Two small DMs, one old CTF, one rail arena; comments welcome: http://quantumtreefrog.tripod.com
Hate Tha Us
#1360 posted by chris aka topher on 2004/09/09 14:01:10
i hate it when people from the us think that all alabama people are red necks and all of them have accents like a hick and it pisses me off so fuck yall or think other wise
K
#1361 posted by - on 2004/09/09 17:48:03
Im Not From The Us
#1362 posted by starbuck on 2004/09/09 18:30:21
and i do not hold that view, but let me apologise on behalf of my brother man for such disrespectful comments. When I come to a fork in the road and the land is filled with darkness, I think 'What Would Jesus Do?' and merciful lord god tells the messiah to keep me in the path of righteousness and light.
let Jesus into your heart, Chris aka Topher, and you will reach the promised land, for Christ doesnt care if you're a gay, an oriental, or a regular guy, he will forgive your sins :) :)
take care
Starbuck
#1363 posted by Kinn on 2004/09/09 18:37:12
This delightful little painting seems appropriate here:
http://disturbingauctions.com/view.php?item=23
Thank You Kinn
#1364 posted by starbuck on 2004/09/09 18:56:21
trucks are people too, and we should respect them
Nb
#1365 posted by pjw on 2004/09/10 00:15:11
I checked out the two DMs, and I'm quite fond of Hothouse--pretty cool theme you put together there, nice layout too. It's late and I have other shit to get done tonight, but I'll get you some decent feedback sometime in the next day or two.
Nb
#1366 posted by JPL on 2004/09/10 02:11:56
Cool screenies nb. I like more the first one than the others, which are less beautiful, IMHO..
In the first screenshot, the yellow/orange walls with its top glass ceiling is a cool idea...
The second screenshot is more basic, and I rather see nothing of the level.. not more than the external part...
About the third, it remind me a Q2 like base, but the lightning effect are really well done on this multi-platform grey architecture..
The fourth and last one offers a good overview of the global architecture...
Well, even I'm not able to play Q3 levels, it's rather good.. go mapping now !!
A Bit More Hothouse Feedback
#1367 posted by pjw on 2004/09/10 22:25:33
Suggestions/Observations:
1. You're missing a texture--the one on the end of all the small lights. Let me know if you need a name and I'll check.
2. You can rocket-jump up from where the MH is and stand on the very lip of the glass, and jump up from there and see various ugliness. Just need to clip it a bit cleaner.
3. I love the jumps up to and up from the RG.
4. YA seems a bit close to MH. If you don't want to change map geometry and make a farther-away area for it, I'd at least consider moving it on up the stairs and in that highest perch.
5. The water bugs me. Granted, Q3 isn't exactly the icon of realistic physics, but how about having water in the lowest part of the level only, and adding some sort of flow marks or decals or something for the rest of the area where the water is now (and maybe some pipe outlets at the top)? Slanty water is bleh.
I love the layout and look of this level, and am looking forward to the final.
Or...
#1368 posted by pjw on 2004/09/10 22:27:16
Some moss here and there in the channel where the water is now (and water at the bottom)?
Thanks
#1369 posted by nb on 2004/09/12 08:36:25
Let me know if you need a name and I'll check
If you could, please. I can't reproduce it, which means it's somewhere not very obvious. There's always one...
Water - I was planning on at least changing the shader and making it flow downhill; probably adding some grates at the top too. Drying out the upper area and putting stain decals or moss there is an interesting idea; I will investigate further. I think I have some moss photosources somewhere...
MH clippage - noted; thank you.
RG jumps - :D, pity the bots disagree. Though the jump from the RG to the current YA carries a serious risk of bumping one's head on the low ceiling, which is kind of annoying, but the geometry seems to work so I kept it. 'Known issue', I guess.
YA/MH - Mm, true. That'd be whoreage waiting to happen in a 1v1. The high overlook should do for now; it's quite exposed to the main room, which should make things a bit more interesting.
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