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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Neat! Those look cool.

I'd love to see more Quake-y type prefabs like that. Medieval dungeon stuff ... 
Very Cool, Ruin 
I'm playing through Blood for the first time atm and I'm thoroughly enjoying it. Can't wait to play this project, so far everything is impressive. 
Ruin 
Really nice scene, I love this kind of setting. You mastered those curtains, the look so very real.

What are these textures' size?

So, this is something I'm calling "Concreto":

http://www.mediafire.com/view/rq6382z4ibfgc43/cct01.jpg

Textures are derived from stores' catalogs and free stuff. I'm giving proper credit when I release.

Along with cement and iron, I intend to make it fire and brimstone as well... 
Dinner 
Thanks, adib.

I'm keeping all the textures the standard quake resolution. I believe the curtains texture is 128x128.

There's a lot of stuff I wanted done for my maps, but since I couldn't find proper textures to truly fit my theme, I started making my own with a lot of help from cg textures and other online resources.

Here's a pic of what I was able to finish tonight. https://db.tt/tq71feoO 
:D 
Lovely!

I think you should risk more with texture size, make them at least 256x256 and scale them down on the surfaces, in Trenchbroom. That would give them a sharper look. The floor, for example, looks washed.

Also, it looks like you're facing something Warren was talking about few weeks ago: Quake player is a speedy dwarf and it's very hard to make realistic sized stuff for him. To me, it looks like you're getting close, but this is something you can only tell while you play. 
Concreto 
 
You guys are using the worst image hosts imaginable (Photobucket, Tinypic, Mediafire, etc). Why not direct links to Quaketastic or Imgur? 
Yeah 
was about to say the same. If you can't post a direct link to a jpg file, learn 2 internet plz. 
Adib 
Coo. I think the light coming from the white lights on the pillar falls off too fast, it looks very artificial. Maybe the skylight is a little too blue as well, but hard to say without seeing more of the level. 
 
DropBox gives you 2GB for free if you sign up. Direct image links. Get some. 
 
As for the shot, the white lights are a little weird as well in that they wouldn't be splashing up on the bottoms of the pillars like that. Your light entities are too far away from the light source... 
Cant View The File Here 
Stupid Host, use quaketastic or imgur. 
Imgur 
No sign up required, no buggering about, just upload and go.

http://imgur.com/ 
Dropbox 
Doesn't go directly to the image, so for many places is more than a nuisance than a help, for many reasons.

For other things, like for big files is good. 
 
It certainly does.

https://dl.dropboxusercontent.com/u/161473/Misc/RobotDesigner.jpg

Does clicking that not just load a JPG for you? 
First Time ... 
I see it like that.

All i have seen till now where like the one from Mediafire Adib linked to, and in worst cases, the page wouldn't even load, depending of the system the page used and hard/soft used to load it. 
 
Yeah, Dropbox usually puts a WOULD YOU LIKE TO SIGNUP popup above files hosted there. Super annoying.

imgur has the drawback that big files get re-encoded and dropped after a while. Just use Quaketastic! 
 
It might be because people don't know how to use DropBox ... If you right click the image in file explorer and use the "Get public link" option or whatever it's called, you get a clean link. I imagine there are ways of sharing via DropBox that do annoying things like what you guys are saying.

The way I do it, it's transparent. 
Dropbox Has The Disadvantage 
That the files are likely to disappear when people clean up their Dropbox though. 
 
Sure, there's that. I treat my public folder as frozen but I know not everyone will do that. 
Grrr.... 
There you are:

http://quaketastic.com/files/screen_shots/cct02.jpg

Someone please delete cct02.jpg from "files" directory? Don't know how to do it. I saw the "screen_shots" dir too late.

DaZ and Warren

Thanks for the comments. Warren is right about the splash. DaZ, I can try either a longer falloff or a weaker bright. That amount of brightness is falling too fast, indeed. But the blue comes from a night sky (yes, another nightie level). Makes more sense now? 
Adib 
really neat, the concrete + metal + flesh theme is unique.

One idea, try making it so the lights below the concrete pillars don't light up the lower part of the pillars, since it looks like that should be in the light's shadow (or at least, receiving less light than the floor does).

Also think the blue might still be a tad too saturated, I get a bit of a theatre/movie lighting feeling from it. 
 
There would be some light reflected off the floor that would illuminate sides of the columns. I would probably stack 2 lights per side, one near the floor and the other slightly higher and dimmer. 
 
Thanks everyone.

About the pillars, I think Warren and Eric are saying the same thing. So I turned the big lamps func_wall and placed a point light entity inside each one, instead of using surface light. Lamp + pillar look better and the metal parts trace a soft shadow on the floor.

So far, this room is all I got. I'll get back to your comments when it's time to tweak.

I'm inspired by The Devil's Advocate and a 2009 movie called Walled In. 
Feedback Needed 
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