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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Looks really cool overall, Madfox! Agree w/ fifth on the light fixtures; it looks a bit weird to have a nice cone of light hitting the rocks, but the fixtures themselves are dark.

In those screenshots at least, the skybox brightness is also a bit overpowering, maybe they would fit in better if darkened a little in an image editor? 
Bleh 
@-5th All the info_light have an upper light, but that makes the entcount so hight.
I tend to a light0.3 with dist0.7 and range0.7 -light15 for a large area soft ligtning.

@-uaddy Quake screens always are point of taste.
Sometimes I can't see a thing.
This case was I support them on my own site and they were low jpgs.
I turned them into high, hope you see.

@-ericw you're right about the skybox, but it's the fog0.02 that's causing it. I changed the boxtga but it won't work, only clearing out fog, but then they're so awfull cliffdemon it cries out colour. Or no fog and soften the original. 
Ah Cool 
For fitzquake family engines, you can set "r_skyfog 0.1" to reduce the fogging of the skybox (default is 0.5) 
 
Make another light near the light texture itself with a small radius (like "wait 3" or something")... pretty much standard practice for the type of light you've made. 
Oops 
didn't know that r_skyfog 
Made A Cinemagraph Of An Old Videogame 
 
WARNING: 16,384px * 12,288px.
http://triptohell.info/moodles/junk/fte-megapixely.png
hopefully your browser will cope... 
 
I'll never know since NOD32 blocks that website. 
I Like The Useless HUD There 
 
Yeah, I Wondered If Anyone Would Notice That Hud. 
 
WARNING: 16,384px * 12,288px. 
My browser coped fine.

My boredom threshold didn't.

Most pointless screenshot ever, congrats. 
 
Chrome can't handle it 
 
Spike: hah! Just what I needed to test my megapixel viewer :P

lotsa pixel

Should work in every browser
(do tell if you have issues) 
 
fyi 'my' megapixel viewer = https://openseadragon.github.io/ 
May I Let Facebookloose On That? 
 
 
Feel free! It's on my shared hosting which I canceled half a year ago. Apparently they're too lazy to close it, should have done it earlier. lol. 
Q2 Map For Q2 Cafe Map Thingy... 
http://i.imgur.com/EaTaJIh.jpg
http://i.imgur.com/poYy8tj.jpg
http://i.imgur.com/oQWkLo1.jpg

Took me a day to do all the gameplay blocking out first and the basic lighting. And then another day to do all the texture work and do the lighting proper.

I think gameplay-wise it's one of the best DM maps I've done, it's like a cross between DM6, Q2DM8 and Deck-16.
Contest hasn't really started yet but the map is mostly done, needs a couple of gameplay tweaks and a bit of bug-testing. 
Needs More Ammo 
I might run out if I hold down mouse1 all the time. DM is supposed to be about dealing with a fuck-ton of enemies and surviving against ridiculous odds, not ammo management. 
 
I see what you did there 
Looks Neat And Well-designed. 
If a bit grey in places. 
But Enough About My Hair 
 
Yeah... 
Maybe make some of the inset pieces either orange or black, even though visuals are a secondary consideration for DM.

Here's a primary one though; the 16 unit slope next to the stairs might cause a problem for movement. 
 
I think colored lighting is overdone in a lot of quake 2 maps. The lip on the stairs is not a problem but the ladders in the map are a bit crap for some reason.
It's mostly done now and I could release in its current state and be happy but the contest doesn't start for a bit so I might polish ot up before then. 
Nah 
I meant change the textures to those red/orange bulkheads - if memory serves they are the same versions of the ones you've used.

I always liked the powerstation black textures as well, but maybe that's just fond memories of that episode, probably the most enjoyable one in Q2 for me. 
 
If you're not interested in colored lights, I suggest stronger shadows where appropiate. Obviously visibility in DM is a concern, but nobody would mind if the ceilings faded to nearly complete darkness.

Maybe even hack AO into q2's light somehow? 
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