Nice
#15 posted by
Mikko on 2005/02/08 09:10:32
It's a good looking one and I really love small maps. If we could have a three-four player game the level would simply rock. The skybox is very moody ;)
#16 posted by
Zwiffle on 2005/02/08 12:19:15
We've had several 2v2s on it and it is quite fun. Big fights tend to end up in the area you teleport to, but probably because that's where I hover around and those are the only fights I see.
Other Opinions?
#17 posted by
iART on 2005/02/15 08:54:46
Game crossovers have been stuck in my head ever since Duke Nukem said, "i ain't afraid of no Quake".
I can easily picture the Quake ogre's first appearance in HL2. Cutscene fades in to a HL2 policeman standing with his back to a shadowcast archway. Out comes the orgre; lumbering silently from the darkness, grabbing a hold of the cop, then pulling his head messily from the shoulders.
Fade back to our player. Run!... it's time to find a bigger gun.
DOH
#19 posted by
iART on 2005/02/15 14:50:40
Never mind, it is a ridiculus subject to bring up... intellectual property and all that...
#20 posted by
- on 2005/02/15 15:00:31
The map's screenshot looks like a real pile of junk czg. jeez
So....
#22 posted by
Shambler on 2005/05/18 06:56:48
The contest winners were released...
1. Underpass - yawn snore. Well made but a tedious mostly-corridor fest lacking in inspiration.
2. Resistance - apart from being almost entirely 2D gameplay-wise, this is a pretty neat seeming map, it certainly has a distinctive feel to it. Looks like the gameplay could get old though.
3. Powerhouse - looks very good, seems to have a good complex layout, and a strong original style too. But in the grand HL2DM tradition, it is incomprehensibly vast. Still for a huge map it looks pretty top.
I'd probably put the order as:
1= Overflow
1= Powerhouse
3. Resistance
As a matter of genuine perception of the quality, although I haven't played the winning maps yet. Doesn't take a genius to see something has 2D gameplay tho...
I Was Surprised By The Results
#23 posted by
than on 2005/05/20 05:46:11
I think valve values looks and novelty value more over good solid gameplay (of course, I'm not saying overflow looks bad either.)
They just wanted more maps with toilets and silly traps that looked as pretty as can be :(