#710
#711 posted by
Kinn on 2023/01/12 14:14:12
Interesting - hadn't heard of that one!
Meanwhile, I've been quite pleased with how Ironwail does it.
I actually get a really nice vibe when playing in 1080p, with render scale set to 1/2, and 8-bit mode set to "balanced". Good stuff!
Oh Wow, I Just Re-read My Post #708
#712 posted by
Kinn on 2023/01/13 10:30:28
It seems then that I was mistaken and Ironwail is NOT one of those "wrong and gross" solutions to the software rendering problem. Not sure which engines I was remembering but I guess it wasn't Ironwail, at least not the version I'm now using.
The more I look at Ironwail's "balanced" mode, the more I am impressed by it. It somehow, using arcane wizard magic, even gives perfect extra grit to badly-converted textures. This is my favourite way to view Quake I think.
@ChadQuake
#713 posted by
Baker on 2023/02/28 12:19:26
Haha, someone made a port of Mark V WinQuake.
Nice!
That's What Happens
When you're not around to take care of your own projects. :P Lesson learned, I hope?
#715 posted by
oglerau on 2023/04/07 15:44:25
i was checking the progress of rbdoom3 and they got DX12 and Vulkan working through NVRHI. looks amazing, i think it is time to replay doom 3 on this thing
https://github.com/RobertBeckebans/RBDOOM-3-BFG
#718 posted by
oglerau on 2023/04/26 20:01:25
does anyone remember tochris? was a badass software renderer
https://github.com/viciious/tochris
Antiquake
#719 posted by
oglerau on 2023/09/20 14:16:59
#720 posted by
oglerau on 2023/09/26 15:24:40
#721 posted by
oglerau on 2023/09/27 22:45:05
pretty cool quake-inspired engine:
https://github.com/antopilo/Nuake