A Small Scripted American Mc Gee Alice Map [EDIT]
Posted by Yannoche on 2018/12/28 00:47:12
I redid a walkthrough for a small Alice map:
Feel free to download it here:
(note: I remember a cool Alice icon on func, but failed to use it :))
Far Cry 6: Neon Edition
God Of War
(since there's no console thread)
I'm about 8 hours in. I've heard nothing but 9.5/10 reviews. I'm not blown away.... am I really the only one? Or does it get better?
On the upside, it looks really pretty a lot of the time for sure. The art is technically executed well, I can see a lot of experienced artists worked hard on it. The art direction isn't particularly original, though I do like the Nordic theme.
Although the environments are visually quite rich and detailed, when you get up close you find that almost nothing is interactive... it's one of the most on-rails, invisible-wall packed open-world games I've ever played.
The gameplay is essentially clearing enemies out of a series of rooms and arenas. This is interspersed by some decent dialogue between Kratos and his son Atreus, and "puzzle" sections so boring you will be crying blood tears by the hundredth time you throw your axe to make a door stay up so you can go over here and press a button so Atreus can go over there, FUCK!
Don't make me say "ludo-narrative" dissonance like a part time Rock Paper Shotgun writer... but at some point you have to question a world where you are literally throwing boulders the size of houses, and jumping ravines in one cutscene, and then in the next gameplay section you spend 10 minutes getting a platform to come down so you can ascend a 4 metre wall.
I am ready to be told i'm wrong / being hyper-critical about this, but is the combat all that good either...? It's solid feeling, but once I run out of my fun special attacks, the rest of every fight is a repetitive "throw axe" then "shoot arrow" then "spam light attack" sequence that never ends. And why is the camera so close to him!?!
Combine that with some truly shite RPG elements... hundreds of random enchantments and minor upgrades to gear you'll have to manage in a menu system designed by sadists. I'm 8 hours in and there's no exciting gear! Improve my vitality by 1% or improve my cooldown rate by 2%? wow what a time to be alive.
The father/son dynamic critics are wanking each other off over is fine. Everyone should chill out a bit though. Yes it could be considered "subtle" for a God of War game, but I wonder if that's a good thing.
I feel like they decided this was a AAA game, and in 2018 that means you can't just have a Davil May Cry style action game... you have to give it a serious tone, need to have AAA graphics and therefore 30fps framerates. It has to be "open-world". For me, nothing it does (apart from maybe its ability to render large pretty environments) is really outstanding, and it feels empty and less than the sum of it's parts.
What did the fellow grumpy twats here think of it? I'm hoping to be told it gets really awesome in hour 10...
Sorry dude didn't play it. Watched Cohh play some, looked alright for that style of things.
Btw. Killpixel -Re: #10429
Some Bal-grade trademark of soon...
GG, a nice surprise for sure! Stuff looks cool so far.
Packaging for the boxed edition is imminent, says Romero. There are pictures in the Twitter thread. You can see a floppy disk in the box :)
There's no definite time for the release yet, but it should be soon. I wanted to post a heads up for those not following closely.
Anyone playing Rage 2? I was initially very unimpressed by it; disliked the intro, disliked the world, disliked the driving. But I have to say that id (as I understand it, they are behind the combat, weapons, abilities etc) nailed the actual gameplay.
I thought it would be Doom 2016 in an open world and in a way it of course is, but they have somehow managed to reinvent the fps once again, creating a unique gameplay. So in short, as much as I dislike almost everything in the game, I just can't stop playing it as the combat is so fun.
Blamit On Blondie
er, boldie, theemee
No JR - No JC - No SP
no id nor dQ
Really impressed of some old addon Doom levels like "Dantes's Gate" from John W. Anderson.
It might be the game is a bit outdated, but the maps are very well construckted and oversize the original Doom levels.
Rage 2 vs A Plague Tale. Discuss.
Your Face Vs Your Ass
Raging On Rage 2
A Plague Tale has beautiful art direction, stunning environments and character models.
Rage look like it was designed by a team of permafries that couldn't lay off the wacky tobaccy.
A Plague Tale has unique gameplay mechanics and story driven experience.
Rage is a ripoff of Doom 2016. Which in turn is an updated ripoff of itself.
THE WINNER IS:
... Raptor: Call of the Shadows!
Seriously this game rocks.
I Call Bullshit.
Rage2 is a rip-off of Far Cry meets Mad Max. Doom4 was pretty much it's own thing even as a reboot.
I am far more tempted by Plague Tale, despite the Vondur seal of approval on Rage 2.
It all goes back to focus and purpose.
Fucking Dishonoured 2.
So tell me. How can this game claim to give you a choice of playstyles when, despite giving you plenty of tools for some different playstyles, it will actively punish you with The Bad Ending etc etc. Spurious pile of shit. Either give the play some choice, or don't. Don't pretend to when what you really mean is "play in style X" or else.
u prefer Black Ops1 or WWII? WWII for me pls, my map list https://i.postimg.cc/QxrSJyyQ/zzz-0z-1508x1200a.png
haven't played neither exo zombies nor BO4. having one map ahead of another in a tier indicates I liked it more.
Sledgehammer CoD WWII zombies team https://i.postimg.cc/bv4CGbr3/zzz-0g-wwii-zombie-devs-1598x1200.jpg
can u name them somebody pls? I recognise WWII zombies director Cameron Dayton and Jason Warnke (lead design on the Frozen Dawn level), who does the actual 3D in WWII zombies maps? thanks.
what are your CoD ZOMBIES achievements? I have managed solo surviving to these number of waves in WWII/BO1: Groesten Haus 15, Call of the Dead 14, Shi No Numa 32, Ascension 42, Der Riese 34, Shangri La 31, Moon 22. EDIT: YAAAAAAS, yisyisyisyis yiiiissssssss, WWII Shadowed City Hunter finally defeated!!! now gimme WWII zombies season 2 pls!!!!!
PS: since Jason Warnke left the team in 2019, I guess there will be no WWII zombies season 2 after TFD ?
FRom what I can see, absolutely no-one else on here likes COD Zombies, nor is remotely interested in discussing COD Zombies achievements. No offence intended but you might be wasting your time posting about it repeatedly??
On A Lighter Note
if any fuckwits were sitting on the fence about this, get the fenceposts outta your arse and buy it for £4 or whatever that is in foreign money.
That's Soon To Be 10 Cents In Foreign Money
"i murdered everything in dishonored, fuck stealth" -Vondur, 2019
Citadel: The System Shock Fan Remake Enemies Update
If I may toot my own horn. Special shout out to bastardrodent for helping me with most of the enemy models. Progress is going well.
But where is the keep mod?
@yhe1, still in progress; working on Citadel for now and will come back to polish up the Keep mod get it to version 1.0.
Half-Life 3/2 Confirmed
Anybody stoked for Half-Life: Alyx? I actually just bought the Valve Index, my first VR set, after seeing the trailer. Hope I won't be getting buyer's remorse over it! xD
Never Been Much Of A Valve Person
But I'm cautiously optimistic about both the game and VR.
When Carmack left Oculus last week, he cited his disappointment with the progress in VR, and the lack of progress in VR can be attributed to low hardware adoption and a lack of major releases.
Both of that will change with HL3A.
I am so glad that they're revisiting this universe and the great thing about it being a prequel to HL2 means the expectations will by lower, also it's going to be for all VR platforms and not just index so kudos to them for this.
No-one plays VR. And even if Valve's desperate attempt to market VR by making HL3 exclusive to it quadruples the number of VR players, that's still no-one. It's a waste of an HL game.
On A Much Happier Note.
Referring to Redfield's post a while back:
A Plague Tale has beautiful art direction, stunning environments and character models.
A Plague Tale has unique gameplay mechanics and story driven experience.
The gameplay isn't that thrilling, although it's well done for what it is. However it's very definitely recommended for the superb style and atmosphere alone. A lot of mapping inspiration in there too.
Over 7 Million VR Devices Shipped This Year
I own a Quest and PSVR and play them often. I'm excited that this is a "full length" game and that's it non-exclusive. GG Valve.
PS4 Sold 8 Million+ This Year
Bringing the total to 100 million.
Just to pull a random statistic out of the internet's arse. I suspect that 7 million units sounds big but is pretty small fry in the totatlity of games machines that could run an HL3 fps.
The point is that the user base is growing year over year. "No one plays VR" is absolutely incorrect.
It's A Generalisation Obviously.
"A slowly growing but still exceptionally small and thus almost entirely irrelevant proportion of gamers play VR" - is that better??
I now of two whole people I've encountered off/online who actually play VR games, congrats on being the second one! But, good for you being able to play HL3, it does look real cool aside from being VR. Would be nice if it could have been both - equally obviously.
Incidentally I found an interesting comparison was the Diabo Immoral (ggwp otp for that name) fuss. I strongly suspect a lot more gamers have access to mobile phones and maybe even play games on them - yet that branching out got panned. Not that it all means much (apart from fanboys being idiots).
"Now Know Of..."
I mean, it's obvious they are using this game to sell hardware -- just like a console exclusive. It only works if the game is good enough that people are willing to buy a new thing to play it.
I probably won't buy it. I generally don't buy a console for a single game, though.
I hate console exclusives because they're console exclusives....
I'd say it's arguably even worse making an exclusive out of a very highly anticipated / desired instalment in an established PC series, rather than with a new IP (like, I dunno, Horizon Zero Dawn), that doesn't have an established fanbase on a particular gaming machine.
Imagine if iDthesda turned around and made Doom Eternal into a Switch exclusive. FFS.
This isn't even a Valve VR exclusive.
Doesn't Matter, VR Is Still More Obscure And Restrictive.
Now Go Fucking Play Plague Tale You Scrubs.
Legit beautiful game.
Plague Tale VR When?
Would Be Dick In As It's Over-the-shoulder 3rd Person
The Truth Comes Out
In Other Non-VR News.
Apsulov End Of Gods, a minor sleeper hit in the curious narrative sci-fi horror sort of vein, with a cyber-viking (yes really) theme.
This is very much a B-List game (at a B-List price) with various crudities and issues, though nothing serious. BUT, it is quite interesting and appealing in it's own way. Story progression is fine, there's some good interactions, several good jump scares, some cool scenes and some freaky ones. And the theme / background is pretty fresh. Worth a look if you like this sort of thing. And it actually feels like the source material and core ideas could have easily warranted AAA production to make a likely minor classic.
A Plague Tale
A truly beautiful narrative game. Sure it has the usual narrative / interactive movie pitfalls (linear, restrictive, stealth-lite / puzzle-lite gameplay is mostly adequate rather than exceptional - although it does get progressively more interesting, apart from the dire and obtuse boss combat), BUT as far as the genre goes it really is a captivating experience. Graphics are excellent and are fully harmonious with the art direction and atmosphere rather than just being good for the sake of it, the whole presentation is of a rich and realistic medieval world. With the surprisingly endearing characters and characterful (and sometimes gruesome) hazards, it is quite enthralling.
It's also only £20 at the moment so if you have any taste, decency, or shreds of humanity left, you'll get it:
CoD BO3 Zombies
still no fix for Origins level crashing? tried Dying Light 2015 zombies, deleted it 1h in, was just walking/talking
Kingpin Reloaded trailer: https://www.youtube.com/watch?v=bIZncEjZoig
"The classic 1999 shooter is back!
Kingpin: Reloaded, the remastered, enhanced version of the crime-themed first-person shooter developed and published by 3D Realms and Interplay, recruits new gang members on Nintendo Switch, PlayStation 4, Xbox One and PC later this year.
In a stylized noir art deco gangland that never was, the Kingpin rules above all else with a bloody fist. When his lieutenant Nikki Blanco leaves a no-name Thug battered and broken, the upstart criminal rises from a puddle of blood, lead pipe in hand and revenge in mind."
Hardly A Classic
Kingpin was B-list at best when it came out. Surprised there's a demand for this.
Judging by the trailer, it looks like someone has recognised the potential for this to be one of those "meme games" that tend to do quite well, so maybe marketing are onto something after all.
Some Great Games In Steam Sales At The Mo.
Dark Souls 3, Battletech, Ghost Of A Tale, Vermintide 2 all for about a tenner, Plague Tale for 20 quid. Bear in mind these are all great games at full price...
Metro Exodus Proper Release
Half Life: Alyx Gameplay Video
Very Striking Aesthetic.
Hopefully the gameplay and gamefeel has progressed beyond this:
From that old video it seems to be too slow for a shooter, and not scary enough for horror. It has the pacing of an adventure game, didn't see much in the way of puzzles though.
I guess they had a lot of time, the gameplay could be better now?
2 years ago, they're back with a non-gameplay trailer, and the pre-alpha got a justifiably luke-warm response so that could be the time and motivation to progress a lot with it...
i need some good mp that doesn't flood me with points, bonuses, coins, xp, exp, crap, shit
tldr: It's fun, but. Also, go for HMP on your first run.
As expected, it has the same linear arena gameplay as the previous one, but it feels faster and more consistent at that. Doomguy turned trapeze artist Popeye lumberjack. I didn't mind the glory kill and chainsaw pinata system this time and it all works together smoothly.
Visually pretty cool unless QC style puts you off. The levels look good, and some great setpieces and blending of styles e.g. techno cathedrals. All a bit random though, for better or worse.
Story is crap of course - not that anyone cares. My hot take, though: in a game like this (especially with its cutscenes and color-coding), if you need a radio voice giving directions or blathering exposition, it's flawed design.
My main issue with the game is that it seems they packed too much stuff in for the player to handle on top of the combat, which gets quite distracting, at least on the first playtrough.
There's eight standard weapons, each of which have two alternative firemodes (weapon mods) which you can unlock. Then there's weapon points acquired through combat to upgrade each of these mods; and once fully upgraded there's an another bonus upgrade to be unlocked through grinding. Then there are tokens to be found for upgrading your suit for some useful and some completely irrelevant features. There are crystals to upgrade max health, armor and ammo. And finally some secret extra encounters to unlock yet another weapon which you'll then end up never using. Oh, and at some point you get a sword too.
All the weapons, mods and upgrades come in handy in certain situations, but they overlap, and it feels like there's not enough game for each of them. Perhaps it's more about individual playstyle? Still, a less-is-more approach would have been more beneficial imho.
I played on UV, because I thought I was a proper badass (and of course for reasons of dickwaving. *flip* *flap* slapping it across Lun's cheeks!). Got my ass kicked countless times and, well, it is what I signed up for after all. Though, despite some bullshit situations, eventually I realized it mostly was because I was trying too hard to unlock all the stuff and get the challenges - which the game, at least on the harder difficulties, kind of requires. However, this works to prevent the player to get into (or stay in) the "groove" and flow of the game, so to speak. Surely enough, when I replayed some sections without caring for any performance or exploration, I found that I had an easier time and enjoyed it much more. Started a limited lives run (on HMP) after completing the game and suddenly it's very much the mindless slaughter fun I was looking for.
I haven’t played Eternal yet but all of the upgrade systems you described were also in the previous Doom, right? When I played that game I started out thinking it was a bunch of unnecessary complexity but by the second half I was familiar enough with the core mechanics that I appreciated a new thing to pay attention to, and started actually using the weapon fire modes when they tactically made sense.
I remember the original being a mix of linear levels and hub based levels, and the hub based ones, like Foundry, were some of my favorite. Sounds like from your review they are all linear this time. Is that correct?
This time around there are just more upgrades in Eternal, or at least it does feel like too much.
There were no hub areas in DOOM2016, it was all just linear missions.
Although Eternal also has linear progression, it does however have a hub "HQ" area, which is some floating fortress in space - doom guy/slayer now hangs out there. Has demonic guitars hanging on the wall, collectible toys on shelves, PC that can run original Doom games, stack of video games, books and magazines.
Yeah He's Spot On
I was relieved when I finished, as it was a lot of juggling, which wasn't always as streamlined or flowy feeling as the previous game often was. There were certainly huge improvements also - the game design is more epic and varied in a way I generally enjoyed. But all that variation comes with some less than successful and sometimes quite extraneous feeling elements.
The story blows, too much going on there as well. The reboot handled the storyline much more gracefully and integrated it into gameplay in a way that made more and more sense as the game progressed - I was actually fairly impressed with that element of DOOM. And it left more to the imagination, which is almost always better. Like Lovecraft mythos, or many other following horror universes, it is better when there's a good amount left merely hinted at instead of exhaustingly detailed documented and catalogued.