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The Guys Of Ttlg Just Released
Blood Remaster Announced
Atari, in partnership with Nightdive Studios, has announced a remaster of the 1997-released horror first-person shooter Blood for PC.
"It really only needs minor updates" seems like a positive statement in this context. We'll see how it turns out.
John Romero's Doom Project
More info here:
Summary: SIGIL is a free episode-length wad for Doom including nine deathmatch levels that is to be released in mid-February 2019. There will also be a "limited edition fan box" with extra goodies you can buy.
Welp I Just Spunked I Guess
Dat Box Tho...
By the way, some time ago, my mother threw away ALL of my massive horde of pristine 90s FPS game cardboard boxes that had been lovingly left preserved in my childhood bedroom.
A Small Scripted American Mc Gee Alice Map [EDIT]
Posted by Yannoche on 2018/12/28 00:47:12
I redid a walkthrough for a small Alice map:
Feel free to download it here:
(note: I remember a cool Alice icon on func, but failed to use it :))
God Of War
(since there's no console thread)
I'm about 8 hours in. I've heard nothing but 9.5/10 reviews. I'm not blown away.... am I really the only one? Or does it get better?
On the upside, it looks really pretty a lot of the time for sure. The art is technically executed well, I can see a lot of experienced artists worked hard on it. The art direction isn't particularly original, though I do like the Nordic theme.
Although the environments are visually quite rich and detailed, when you get up close you find that almost nothing is interactive... it's one of the most on-rails, invisible-wall packed open-world games I've ever played.
The gameplay is essentially clearing enemies out of a series of rooms and arenas. This is interspersed by some decent dialogue between Kratos and his son Atreus, and "puzzle" sections so boring you will be crying blood tears by the hundredth time you throw your axe to make a door stay up so you can go over here and press a button so Atreus can go over there, FUCK!
Don't make me say "ludo-narrative" dissonance like a part time Rock Paper Shotgun writer... but at some point you have to question a world where you are literally throwing boulders the size of houses, and jumping ravines in one cutscene, and then in the next gameplay section you spend 10 minutes getting a platform to come down so you can ascend a 4 metre wall.
I am ready to be told i'm wrong / being hyper-critical about this, but is the combat all that good either...? It's solid feeling, but once I run out of my fun special attacks, the rest of every fight is a repetitive "throw axe" then "shoot arrow" then "spam light attack" sequence that never ends. And why is the camera so close to him!?!
Combine that with some truly shite RPG elements... hundreds of random enchantments and minor upgrades to gear you'll have to manage in a menu system designed by sadists. I'm 8 hours in and there's no exciting gear! Improve my vitality by 1% or improve my cooldown rate by 2%? wow what a time to be alive.
The father/son dynamic critics are wanking each other off over is fine. Everyone should chill out a bit though. Yes it could be considered "subtle" for a God of War game, but I wonder if that's a good thing.
I feel like they decided this was a AAA game, and in 2018 that means you can't just have a Davil May Cry style action game... you have to give it a serious tone, need to have AAA graphics and therefore 30fps framerates. It has to be "open-world". For me, nothing it does (apart from maybe its ability to render large pretty environments) is really outstanding, and it feels empty and less than the sum of it's parts.
What did the fellow grumpy twats here think of it? I'm hoping to be told it gets really awesome in hour 10...
Sorry dude didn't play it. Watched Cohh play some, looked alright for that style of things.