In between essays, work and ennui, I've been poking at the QC.
trigger_read still will not page past "page 1", and I can't figure out why; the code looks okay, for crying out loud. It might be that you could well be limited to Unreal-style messages - one small page of text. Yuck.
I'm also in two minds about implementing explosive shells. I can't see the point, and it's getting to where my brain hurts thinking about doing so.
So the feature list is as follows:
Weapons
* Chainsaw replaces Axe
* Chaingun
* Multi-rockets (need testing)
* Lava Nails (need testing)
Monsters
* Acolytes, Sorcerors and Warlocks
* Ritual Gremlins
* Axeman
* Rogue Wraths
* Zerst�rer Troglodyte
* Rogue Dragon
Environmental
* func_ladder
* func_bsp
* func_breakaway
* func_nodraw
* func_bspframe
* func_model
* func_tree
* extra keys
*
master and
slave fields for several entities
? trigger_read (still buggy)
These are described in more detail in the
a_docs.html file in v0.9 of the resource pack, which is can be downloaded from
http://www.planetquake.com/fatty/smile/betas/arcane_v0-9.zip
BTW: func_ladders rock.