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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Updated 
Dumptrucks fixed version is now included in the release pack. 
SM191: Origins 
No custom progs. No skyboxes. No custom textures. Just ID1 goodness, as it was in 1996. Try to stay below 1500 brushes.

Deadline: January 20th, 23:59:59 GMT

Progs: ID1, as one might expect.

Wad: The original. https://www.quaddicted.com/files/wads/quakewad.zip

Send completed maps to:
voice DOT of DOT the DOT nephilim AT gmail DOT com

Good luck to everyone. I look forward to seeing people's takes on the classics. 
 
(An actually complete wad of original textures available here: https://www.quaddicted.com/files/wads/id.wad.zip) 
Fuck 
 
Standard Quake map format? 
 
yes 
Challenging 
My maps usually are anything but close to id1 gameplay 
SM 191 
I've submitted 
Sm 191 
I've posted 
Remember SM92? 
#858 posted by Zwiffle on 2004/11/23 22:57:18
SM92
Theme: Rooftops (oooooooooh)


Me neither, since sadly nobody finished a map for that event. Now that we're 100 packs and almost 15 years into the future, maybe it's a good idea to revisit the unused theme?? Only one way to find out!

SM192: Rooftops

Progs: ID1.

Texture wad: Anything goes.

Deadline: February 17th, 23:59:59 GMT (func time).

Let's roll! 
My Map 
Thanks! 
That's the second map I've received already.

I had a sudden change of plans and I won't be able to put the pack together tomorrow, so anybody who's still mapping can consider this a brief 24h extension. 
 
Bit mad at myself for letting two speedmap packs slip by this year already, especially one that I called, so let's do one again (and this time with some more time).

SM193: Quakeguy goes to White Castle.

Deadline: March 3rd, 23:59:59 GMT (func time).

Texture wad: This one would be cool to see, but something else (thanks ionous) with prominently featuring white textures will work too.

Progs: ID1. 
Boycotting Anything Featuring Krampus. 
 
Extended Until March 6th. 
Hope that helps. 
No Cos I'm Rushing To Get Mine Done You Utter Cunt 
 
You Can Submit Earlier. 
Hope that helps. 
Or You Know... 
you could make another speedmap after finishing the first one. 
:glug: 
 
Update. 
The pack's almost ready to go with 15 big greasy whoppers. Just waiting for an update from one of the mappers fixing a critical bug.

You can have a taste in the meanwhile: https://cdn.discordapp.com/attachments/327853801514074113/553010123392679948/unknown.png 
 
[7:18 PM] Grim_Fandang0: Speedmaps whith grid limit set to 64
[7:18 PM] Grim_Fandang0: or 32
[7:19 PM] Grim_Fandang0: for practice
[7:19 PM] Grim_Fandang0: I mean lower limit
[7:19 PM] Danz: ah, the McGee style.
[7:26 PM] ionous: @Grim_Fandang0 a fine notion.
[7:26 PM] Ing-ing: 64 grid lmit would be kind of funny, considering how cumbersome it would be to work with
[7:41 PM] ww: build everything on 1 grid then scale it up by 64
[7:42 PM] fairweather??: Snap it
[7:42 PM] fairweather??: Speedmap in Bals 193 theme :smugchan:
[7:43 PM] ww: sm194: Bals Balls :basketball_player:
[8:01 PM] ionous: 64 unit minimum sounds good.
[8:03 PM] Grim_Fandang0: now question is... when?
[8:05 PM] ww: now. Deadline in 64 minutes
[8:05 PM] Grim_Fandang0: 64 hours
[9:49 PM] ionous: @Grim_Fandang0 I’m announcing something next week, so this week would a good opportunity to get something in before then. My time is limited, but I’d still try to throw something together.
[9:50 PM] Ing-ing: Oh right, remember that 64 grid also means entities, oh boy, that will be fun
[9:51 PM] Ing-ing: What better way to hate the quake collision code making things one unit larger in practice.


(...)

[10:41 PM] Grim_Fandang0: someone post this on func_msgboard
[10:43 PM] onetruepurple: how long?
[10:46 PM] Grim_Fandang0: till Sunday? so busy people can participate during weekend too
[10:46 PM] Danz: sm194: Map like McGee
[10:46 PM] onetruepurple: McGee used grid 32 though didn't he
[10:46 PM] Danz: most of the time, yeah. For the general layout
[10:47 PM] Grim_Fandang0: sm194: "Greater than McGee"
[10:47 PM] Danz: BigMacGee


I guess this is it then:

SM194: BigMacGee.

Theme: Make a map on grid 64.

Progs: ID1.

Texture wad: Anything goes.

Deadline: March 24th, 23:59:59 GMT (func time). 
Hahahaha 
awesome idea 
Meanwhile Danzadan's Mapping Is Straight From The Year 3019 
Also Featuring 
 
If I use a clip-tool, I can cut the brush to any shape. 
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