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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Alright Fuck It Whatever, SM183 It Is 
Start it early, I fucked this one up. End time is still the same. /shrug 
He revealed the theme early. So technically more than 24 hours. Sort of. If you are a cheater. 
Of Course We Are All Cheaters 
Test failed to be viewed by any worthy recipients.

P.S. I threw something together that is quite terrible but forgot about it until now. 
i have speedmaps to share but idk my momma told me not to hang out with you guys anymore 
please share

i won't tell your mother 
I Saw Shots 
I want them stat. 
Screenshot composite


what momma dont know wont kill her. 
Nice, another "too cool for func" top secret jam from sock. Haven't had those in quite some time. 
the idea that "map jams" are to be hosted on func only is something that needs to die years ago.

func is not the great filter for all quake content on the web. 
also, sock didnt host anything. we just all made maps at the same time and packed em together.

hell im the one who made the theme of "Zombies and a lift" so 1v1 me or whatever. 

thank you for the maps =D


please, don't start a war.
Func isn't the only community for quake, i know it's the most active but there's also people on quakeone forums talking about multiplayer and all sort of things, there's people on Moddb making mods for darkplaces, there's people on insideqc talking about engine mods with FTE, there's people on twitter making new models, there's people on quaddicted forums sharing new textures, there's people on discord talking about something (i don't know what, i don't use discord XD) and all of them just want to have fun and keep quake alive.

let's hold our hands and fight the world together \o/ 
Honest Question Tho 
if func is not the great filter for all quake content on the web.

then why post here at all?

Can't we all just get along? 
"then why post here at all?"

to share maps with quake fans.

not gonna respond to the peanut gallery stuff anymore.

play the maps. have fun. 
Fair Enough Muk 
I played them straight away - loved them all although scar3crow's made me scream in terror and I died spectacularly in Zombie's and Muk's.

Skill 1 demos here.

g1ftmacher's = whimsical!
muk's = sprawling!
scar3crow's = maniacal!
sock's = spiraling!
zombie's = tubular! 
yeah scarecrow gets the most credit from me in this pack. he managed to pull off a map in <3 hours with a limited skill set in TB. congrats to him.

zombie pulled off some good atmosphere in his 3 hours. the water section was cool.

gift had the coolest quad in the pack and the sky made me lol.

socks map giving the weapons it did made me feel all powerful and such. nice use of vertical space, too.

and i spent way too much time on my map. :D

thanks for the demos. 
That Sky! What?? Added To The Maps-to-play Hopper. 
Doom has about 3 places to easily find everything and most importantly never miss a new map, though you can mostly just go to Doomworld.

Quake has, let's see, places to go and get cool new and different stuff. Makes it hard to not miss anything important like new maps, cool betas, and screenshots of those jawdroppers that will never be released (this century). 
The sky is from khreathors prototype wad. 
News Thread Exists Now 
ay thanks metl. appreciate it. 
Mayan Speedmap Jimmy 
One week to create a Mayan themed map (id1 vanilla) no other rules.
Deadline is Sunday June 24th - 23:59 func_time.

Jungle wad:

Email maps to

sm184_otp is go! 
Let's Do This 
No promises, though. 
Gooooo Map :) 
YES!! :) 
From where you got the azwall textures? I cannot get to remember them. 
I'll try one! Nice textures 
Somebody posted em up on discord a while back
Most seem work in progress. The guy didn't say what the source was and the original names have been for some dumb reason. 
Mariteux was the guy who put the wad together. Maybe he can share originals if he's still around. 
Here's all the info you need on that particular WAD 
Thanks, Demptruck_ds 
So if i have understood that well, those azwall textures are textures Id never used but no custom map has used ever before either. I know that there are textures Id never used as I have used them for years for custom maps, but it is hard to believe that in 22 years no one found the rest. 
Some More Wads In Here 
I'll be dropping a dropbox folder here with some wads that might prove useful for some mappers in here.

abAztec.wad will keep being updated with new textures for the next few days, so keep an eye out on that filesize. 
Extended Deadline 
Sunday July 1st - 23:59 func_time.
Hopefully this will give enough people time to finish their maps - and maybe give others a chance to join. 
Expect to play it soon! 
Sm184_shambler Included In Above Links 
Who's Up For Another Spee Dmap? 
From now till Sunday evening.

Got a metalic theme in mind.

Bit drunk btw, havrnt checked #speedmapping at Discunt. 
Speedmapping Pack 186 Is A Go! 
- Theme is Terracotta. Think of maps like E1M5 and E4M4 (some parts of E4M3, too).
- Deadline is August 26th 23:59 func time (Berlin). So about 4 days left to map.
- Texture wad is provided here:

Now quit dilly-dallying and :gomap: 
Whoops, Forgot The Email Adress 
Send the maps here: 
#4053 @Danzadan 
Link is dead. 
NVM, Found It 
in Dumptruck's Quake mapping Discord. 
Q1SP Speedmap &quot;Simpleton&quot; 
Quake Single Player Speedmap. Made in a bit over 3 hours. Was listening to XTC Mayor of Simpleton when I started. :)

2 secrets, 19 enemies. All skill levels supported.


SM187 "4h Speed Mapping" 
Sm187 event starts now "4h speed mapping session", maps should be made in 4 hours or under it. There is no specific theme, just pick what interests you personally. Vanilla quake maps. Multiple entries allowed as well.

Deadline would be 24~ hours starting from this point, but maps can be send much earlier of course. You can post finished maps to #speedmapping, directly to me or using my
email mikkou9(at)gmail(dot)com.

Happy mapping times*

Timer (a bit off): 
(Clarification: this session was prompted by post #4046.) 
actually #4064 
Sm187 Extension Needed? 
Do you pll need one extension about 12 hours more? Some might have different timezone or bad timing in rl. 
Bad timing = too bad, make a map next time. 
Yeah, if idea doesn't get support that is fine ofc ^^; Reminder about 6h left 
Last Minute Mappers Fair Extension (sm187) 
If you started in last 3h you can use rest 4h for your map. I will pack maps later today (about 6-7h from this point). 
where is the download? 
just posted func post, should be soon up. 
Now You're Warmed Up: 
SM188: The Age Of The No Penis Mapper

Theme: - read Baker's magnificent first post and make a map inspired by / in response to it.

Obviously this is quite conceptual. It's up to you, as the accused no-penis-mapper, to interpret it. You could acquiesce to Baker's words of wisdom and make a map featuring no penises but lots of coop starts. Or you could make a tribute to the great orator and make the whole map an enormous penis. Or anything in between.

If that's all a bit avant-garde, just make "classic Quake with a modern twist".

Any wad - vanilla Id1 only - runs in Quakespasm and Mark V

12am GMT Monday 17th September (4+ days from now).

Submit to:

(I know this is a bit soon after SM187 but I wanted to do it while it's vaguely topical). 
It's My Time To Shine. 
Female, trans, etc mappers are encouraged to do their own suitable interpretations of the theme, e.g. "no-vagina" map or "hell yeah I'm a proper no-penis mapper" celebratory map, etc. 
Solid Theme 
should draw CZG out. 
You've had two evenings, you have two more days. Let's do it!

I'm going at it hard, got a nice wee map that I might expand a bit. Hoping for some reinforcements from you guys. Remember if the theme is a bit conceptual (just like Baker's ramblings), then just do your own thing and have fun with it.

As a bonus, here's a suitable wad enhancement to inspire you: 
Progs_dump Speedmap Pack 
There's some interest in doing a speedmap pack around progs_dump. Tentative plan is to start wednesday the 3rd and end at the start of Monday the 8th. Still figuring out exact times and putting together a wad. More details to follow.

For naming this, did sm188 become a thing or just shambler's map? / Should the progs_dump speedmap pack be sm189? 
Sm188 Cancelled So This Is Now 188 
Do it boiz. 
Sm188: Progs_dump Speedmap Pack! 
sm188 starts at 12 AM EST (5 AM UTC) October 3rd and ends 12 AM EST October 8th!

We've bundled up all the tools and a custom wad in one spot:

Submit your maps to AndrewYoder [at]

Please note that while these tools contain the prog_dump tools, it's not the same as the progs_dump release. If you want examples for how to use those tools, you should download that and check out the maps!

Now get mapping! 
Forgot to mention! The custom wad has some new textures from Jazz! Even if you don't intend to submit a speedmap, worth checking out that wad for those! 
Wait is this the scary map thing? 
I think the scary map pack is going to be after. There was talk of putting together a wad with a lot of gory textures. iirc, Newhouse is the person to check with on that. 
SM189: Satanic Mechanism! 
Theme: Doom textures, because Doom's 25th anniversary is coming up (December 10th).

Deadline: December 9th, 23:59:59.

Progs: id1, because I feel it's too soon for another modded pack after the last speedmap/halloween jam/xmas jam.

Wad(s): (<- important!!!) 
Been a long time since I've looked at DOOM textures. Should be fun! 
But Wait, There's More! 
Danzadan produced two new wads of textures from Doom and Doom 2, with better color reduction and actual texture names! 
Can I recommend the use of this .wad too?:

Needs conversion... 
BUMP For The Weekend. 
I know of at least two people making something for this. Get involved! 
Sm189 - Doom 25th - Off Course 
Contributing to the birthday cake. Thanks Id.

(Built for Quakespasm) 
Is this your first map? 
It Is.. 
..after years of slouching about with Idtech engines.

***TO ADMIN: I posted 2 .rar files to quaketastic and they're identical. "sm189_tba143_02" can be deleted.
First upload and double posted due to the(?) 'inactivity' error. 
Okay Then. 
It's a nice map, though a bit hard.

I received 9 maps total. The full pack will go online sometime within the next 12 hours. 
Sm190: Six Textures 
Create a map in any theme using only six textures as your palette.

Rules: vanilla id1 progs, only six visible textures (no multitexture stuff)

Deadline: December 31st 23:59

Submitting: Drop files here or on quake mapping discord

Placeholder wad: 
A 10 day speedmap jam?

:qthink: :qthink: :qthink: :qthink: :qthink: :qthink: 
Tis the holiday season, take it at a leisurely pace 
I'll see about making a map or two. 
wad linked above is only a placeholder, you're free to use any textures you want (barring multi-texture mash ups). 
sm190 ? 
sm190 ! 
So That's 

Job done. 
A little under 48 hours til 2019 and the deadline, enough time for a person to knockout at least 4 speedmaps. Prioritize! 
sorry off topic here, but in your sm189 map, I'm still hunting for the 3rd secret... I've got the GA and YA. Any hints? 
The megahealth secret? The least obvious secret is kinda stupid, just grab the armor behind you in less than 4 seconds after spawning. 
I See... 
the GA is a timed secret! That's a tough one to crack. Any plans to further develop the map, as was suggested I forget where, or are you done with it? It's a good one! 
My Map 
And Here I Am! 
Good Stuff! 
Great turn out and a bunch of awesome maps.
Pack should be releasing sometime tomorrow afternoon; counting around 15 maps as it stands! 
I spaced out and forgot to VIS my map on my final compile. I know... nice work huh? Here's a link to a fixed version for anyone who has not played it. Feel free to overwrite the original version with this one.

I am posting this before the news post has gone live but I doubt the revised map will be included. 
Dumptrucks fixed version is now included in the release pack. 
SM191: Origins 
No custom progs. No skyboxes. No custom textures. Just ID1 goodness, as it was in 1996. Try to stay below 1500 brushes.

Deadline: January 20th, 23:59:59 GMT

Progs: ID1, as one might expect.

Wad: The original.

Send completed maps to:
voice DOT of DOT the DOT nephilim AT gmail DOT com

Good luck to everyone. I look forward to seeing people's takes on the classics. 
(An actually complete wad of original textures available here: 
Standard Quake map format? 
My maps usually are anything but close to id1 gameplay 
SM 191 
I've submitted 
Sm 191 
I've posted 
Remember SM92? 
#858 posted by Zwiffle on 2004/11/23 22:57:18
Theme: Rooftops (oooooooooh)

Me neither, since sadly nobody finished a map for that event. Now that we're 100 packs and almost 15 years into the future, maybe it's a good idea to revisit the unused theme?? Only one way to find out!

SM192: Rooftops

Progs: ID1.

Texture wad: Anything goes.

Deadline: February 17th, 23:59:59 GMT (func time).

Let's roll! 
My Map 
That's the second map I've received already.

I had a sudden change of plans and I won't be able to put the pack together tomorrow, so anybody who's still mapping can consider this a brief 24h extension. 
Bit mad at myself for letting two speedmap packs slip by this year already, especially one that I called, so let's do one again (and this time with some more time).

SM193: Quakeguy goes to White Castle.

Deadline: March 3rd, 23:59:59 GMT (func time).

Texture wad: This one would be cool to see, but something else (thanks ionous) with prominently featuring white textures will work too.

Progs: ID1. 
Boycotting Anything Featuring Krampus. 
Extended Until March 6th. 
Hope that helps. 
No Cos I'm Rushing To Get Mine Done You Utter Cunt 
You Can Submit Earlier. 
Hope that helps. 
Or You Know... 
you could make another speedmap after finishing the first one. 
The pack's almost ready to go with 15 big greasy whoppers. Just waiting for an update from one of the mappers fixing a critical bug.

You can have a taste in the meanwhile: 
[7:18 PM] Grim_Fandang0: Speedmaps whith grid limit set to 64
[7:18 PM] Grim_Fandang0: or 32
[7:19 PM] Grim_Fandang0: for practice
[7:19 PM] Grim_Fandang0: I mean lower limit
[7:19 PM] Danz: ah, the McGee style.
[7:26 PM] ionous: @Grim_Fandang0 a fine notion.
[7:26 PM] Ing-ing: 64 grid lmit would be kind of funny, considering how cumbersome it would be to work with
[7:41 PM] ww: build everything on 1 grid then scale it up by 64
[7:42 PM] fairweather??: Snap it
[7:42 PM] fairweather??: Speedmap in Bals 193 theme :smugchan:
[7:43 PM] ww: sm194: Bals Balls :basketball_player:
[8:01 PM] ionous: 64 unit minimum sounds good.
[8:03 PM] Grim_Fandang0: now question is... when?
[8:05 PM] ww: now. Deadline in 64 minutes
[8:05 PM] Grim_Fandang0: 64 hours
[9:49 PM] ionous: @Grim_Fandang0 I’m announcing something next week, so this week would a good opportunity to get something in before then. My time is limited, but I’d still try to throw something together.
[9:50 PM] Ing-ing: Oh right, remember that 64 grid also means entities, oh boy, that will be fun
[9:51 PM] Ing-ing: What better way to hate the quake collision code making things one unit larger in practice.


[10:41 PM] Grim_Fandang0: someone post this on func_msgboard
[10:43 PM] onetruepurple: how long?
[10:46 PM] Grim_Fandang0: till Sunday? so busy people can participate during weekend too
[10:46 PM] Danz: sm194: Map like McGee
[10:46 PM] onetruepurple: McGee used grid 32 though didn't he
[10:46 PM] Danz: most of the time, yeah. For the general layout
[10:47 PM] Grim_Fandang0: sm194: "Greater than McGee"
[10:47 PM] Danz: BigMacGee

I guess this is it then:

SM194: BigMacGee.

Theme: Make a map on grid 64.

Progs: ID1.

Texture wad: Anything goes.

Deadline: March 24th, 23:59:59 GMT (func time). 
awesome idea 
Meanwhile Danzadan's Mapping Is Straight From The Year 3019 
Also Featuring 
If I use a clip-tool, I can cut the brush to any shape. 
All vertexes should be on 64 grid. So danz and digs are disqualified. 
Can we use the func_* to change the architecture at the time of the game, as shown by the onetruepurple? 
I'm not making the rules, go for it. The mo funk the mo better. 
all my vertices are on grid. ;)
in editor 
Here's A List Of Some Type Of General Rules From Khreathor. 
Taken from Discord:

Grim_Fandang0: I would say, non 64 grid entities are allowed, kinda lame to not be able to light it properly because light entities are to far from walls

Danz: @Grim_Fandang0 what's the verdict on trigger and clip brushes? Only grid 64 or any grid?
Grim_Fandang0: I would say 64

u]|[KK]|[o: What about rotations? Only verts snapping to grid or rotations allowed?
Grim_Fandang0: verts must snap to grid
Grim_Fandang0: of course rotation hacks are allowed
Grim_Fandang0: but when I open your map file I want to see geometry snapped to grid 64 
All above is right, but if you do everything on a grid 64, you'll get bonus points :) 
What Are The Rules, Really? 
Hi. I was wondering: what are the unwritten rules of speedmapping jams/events? Stuff that everyone knows, unless they haven't been part of the community for ever. Skimming this thread gave me the following baseline but I'm not really sure if it's accurate. And as I'd like to get (back) into mapping, I feel like speedmapping is what I have the time to do.

1. Events have theme (which can be "no theme" too) that people have to adhere to.
2. Theme typically comes with a set of limitations (only this wad or only these kinds of textures, everything on a grid, etc.) but it's not absolutely necessary.
3. Limitations can be bent (sometimes) but fewer kudos are awarded for doing so.
4. Interval between even announcement and deadline tend to be a few days or so.
5. Organizer gathers entries and publishes them as a pack.
6. Redoing speedmaps from other people from other events is OK.
7. Finalizing complex, RC-quality maps is not OK.

Does it sum everything up or am I wrong on something? I'm also wondering about the, uhm, expected quality. I assume that the bar is pretty low, correct?

Thanks in advance for your responses. :) 
To answer your questions: yes. 
Welcome back to mapping. No need to rely solely on speedmapping to actually map. You could "remix" one of your favorite maps from the original game.

And another option is go back and try older speedmapping events on your own with a self imposed deadline. i.e. sm189 Doom textures.

Good luck. 
I wouldn't remix original maps now that I've seen you on your YT channel fixing brushes on one of them. With my OCD I'd spend all the time ironing all of the existing kinks and add nothing instead. :S Unless by "remix" you mean "recreate with a twist" and not "build upon".

Either way once I'm done with all the FreeCAD work that I have on my plate, I'll attempt at building something from scratch by randomly selecting theme like this
Yup I meant "recreate with a twist"  
My Entry For SM194 
Hi guys!

Not sure where I'm supposed to submit my entry for the SM194 event, but I uploaded it to Quaketastic:

Download link
Screenshot (Do people usually even provide screenshots for map jams, let alone speedmapping events!)

This is my first ever contribution to a mapping event. My slow mapping speed prevents me generally from participating to any events, but this event happened to align so conveniently with my situation that I just had to participate! The grid 64 rule really helped me lower my standards enough to map faster and settle for less. I still ran out of time, though! xD 
The session has ended and the pack is almost ready to go.

Only waiting for Mugwump to send over 10Mb .bsp with a 18Mb skybox and a music file
Just A Note 
I probably won't be hosting any speedmap sessions while Jam X is alive... but don't let that stop you from trying yourself! 
SM195? Exploration / Nonlinear 
Talked a bit in the Quake Mapping discord about a speedmap event themed around nonlinear levels and exploration (no combat).

There was also some interest in using JCR's jumpboots mod from the modding jam.

If folks are up for that, the speedmap would start a week or so after Mapjam X releases. (there are a few bugs with the mod we're trying to sort out first.) 
I got word that there's some interest in a knave speedmap after mapjam X ends, and also that this Exploration / Nonlinear thing may be better suited to a jam (maybe call it explore jam 3).

Will post more info in the mapjam thread once details are sorted out (and once mapjam x is out).

So, I am un-calling dibs on sm195 :P 
SM195: Gotta Go Fast 
Theme: None. Paramount Pictures does recommend you go quickly, however- so a 24 hour time limit has been given.

Progs: ID1.

Texture wad: Anything goes.

Deadline: May 2nd, 3PM GMT (func time).

Submit in this thread, or at me on Discord.
SM196: Honey 
Yup, another speedmap event shortly after the previous one. This time, it's theme based and we're using the one from one of the most highly rated and popular maps: Honey by czg.

Theme: Honey
Progs: ID1
Texture wad:
Deadline: May 5th, 23:59 (11:59 PM) func time (Berlin)

Send the maps either to my Discord username Danz#1004 or my email brutusdzd-AT-gmail-DOT-com 
Yeah, I'm aware of Map Jam 1 being Honey themed, but it was never used during speedmap packs.
So I thought it wouldn't hurt to use it in this speedpack. 
just say it's "Map Jam 1 Themed" 
Fuck Yes 
Daz you mapping?!
That could bring out some celebrities! 
Oh Hahaha 
danz. sorry!
But its an undeniable and flexible theme 
1hr Jam1 !!! 
Fairweather is running a 1-hour jam in the Quake Mapping discord. Here are the specifics:

1hr Jam1
Within the next two days, create a level in 1 hour in a Medieval theme.

Textures: ID1
Progs: ID1
Deadline: Vaguely 3 days from now

- Max of 30 monsters.
- Weapons will not be wiped between levels, but I will consider your level's overall difficulty and weapon availability within the pack.
- I will accept only .map files, since i'll be linking them and replacing dud textures myself.
- Levels in a style other than Medieval will not be included in the pack.
- You can attempt as many times as you'd like, just do not use prefabs. Keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

This started a day ago, so you still have time to join in! 
1hr Jam1...

...Within the next two days

You mis-typed "48-hour Jam" lol 
No, the point is to make the map or maps in an hour over the next few days and give them to Fairweather to string them out as an episode.

Fairweather has said this is an experimental endeavor and it may lead to other similar projects. 
you have one hour to make the map, but you can start that hour any time that's convenient in those days. It's honor system... but also it'll be obvious if you spent more than an hour on it :D 
Yeah I know that's the idea, I'm just saying...

Good luck with it i guess :) 
7 Posts Not Shown On This Page Because They Were Spam 
Why are non-spam posts being deleted here?

Where are the Pinchy versus Shambler versus McLogenog posts from before? 
I found them over in the Jam X thread. 
Heads Up. 
Plans for SM200 are currently being discussed by a cabal of speedmappers.

The plans include a livestreamed mapping marathon with the goal of an episodic release.

DM me on Discord for details. 
Some Clarification Needed 
So 197-199 are still up for grabs in the meantime? You're just doing 200 due to the planning involved. 
Who Are You Again? 
A Functioning Adult 
That's Nice. 
I wasn't actually asking though. 
am also curious. Is the dibs on SM200 to do a big celebration stream thing, whenever that happens to be? 
Within the next two days, create a level in 2 hours in a Metal theme.

Any maps submitted are being compiled into a larger project, placing them into episodes with a difficulty and theming progression.

Textures: hrMet.wad
Progs: ID1
Deadline: Vaguely 3 days from now
Submit: In this thread, or to @fairweather#6969, or in the Quake Mapping discord.

- Weapons will not be wiped between levels, but I will consider your level's overall difficulty and weapon availability within the pack.
- I will accept only .map files, since i'll be linking them and replacing dud textures.
- Levels in a style other than Metal will not be included in the pack.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Examples of Metal-styled levels include E3M2 onwards, AD_Grendels, AD_Mountain. 
an episode made out of speedmaps, simialr to a chainmap like the previous. I do not understand why mix the jam word there, it makes things confusing. 
No one is doing conflating mapping terms on purpose.

There are new people coming in from other mapping communities who are excited to create content.

Not everyone knows the proper terms or cares as much as the gang here on func.

Instead of saying something is confusing why not try and set the record straight with some insights? 
Episodic Speedchainjam Ofc. 
Is there any naming convention for this last pack?
The second submit option i suppose that is an email address, but there is nothing before the @ so are the numbers what goes before it? I would prefer to avoid submitting it here and it is not possible for me to use Discord. 
I can pass the file along to the discord, if you like. My email is andrewyoder @ live .com 
Naming convention doesn't matter. The name has to be changed before the pack is assembled anyway. If you're curious though, the naming convention is:


This would be my third submission that ended up being the second map of the first episode. 
Thanks Mclogenog

@Zungryware: even under the circumstances of this last pack naming conventions are useful. 
did you end up making a map? They're gathering them up on discord, and I haven't received an email from you. 
Within the next two or so days, create a level in 2 hours in an Elder World theme.

Textures: [hrEld.wad](
Progs: ID1
Deadline: Vaguely 3 days from now. (I'll give a hard 24 hour deadline at some point.)

- These levels will form a continuous episode, so weapons will not be wiped between levels.
- I will use the weapons you put in your level to gauge where it should appear in the episode.
- Please submit both your .map file and .bsp file. I need the map file to be able to set the trigger_changelevel correctly.
- Levels in a style other than Elder World will not be included in the pack. Ask before using any textures outside of the provided WAD.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Make sure to follow the episode 4 theme.
Episode 4 has a very strange and ill-defined theme. The textures used are mostly brick, wood, terracotta, and swampstone. But the real theming comes in with the shaping of the levels. Episode 4 is filled with simple geometric shapes with sharp edges. Basically, try to make structures that feel geometric and nonsensical. If none of this makes any sense to you, just make a cathedral or a graveyard. Episode 4 levels also tend to be very dark. Oh, and use Quad Damage liberally.

:gomap: !
Levels will be compiled with extra4, dirt and bounce.

You don't need to recompile the levels to change the trigger_changelevel. Just run qbsp -onlyents and light -onlyents on the file and it'll update the entities. 
Anything On The Go Soon?? 
Apart from the 2 hour shizzle?? 
2hr completed AFAIK - not seeing anything on Quake Mapping as of this timestamp. 
Sm197 Attempt 
Create a map in any theme using only six textures as your palette.

Rules: vanilla id1 progs, only six visible textures (no multi-texture shenanigans)

Deadline: Monday 10th June 23:59 func_time

Submitting: Drop files here or on quake mapping discord

Placeholder wad: 
Take it to the beef thread. 
Oh, One Further Edit To Ww's Post. 
Files can also be dropped on terrafusion discord, speedmapping subchannel, of course. ww , maybe they can be emailed to you too for compiling the pack?? 
A Fool Proof Plan Surely 
Just in case, do you know you can add your email to your profile?

And a doubt, you say to use six textures and not allowing certain tricks on textures to put more but on the other side you give an specific choice of six textures. Which one goes? 
hes saying no textures that are a stack of 4 different trims, for example 
Was Not Asking That 
Bumping This Thread 
Just in case: there was an extension for SM197

Countdown clock here: 
That's A Lot Of Time 
I will have enough for another one. Thanks for reporting. 
SM198: 768 ^ 2 
Two weeks without a speedmapping event? Madness.

Theme: 768 x 768
Progs: ID1
Texture wad: No restriction
Deadline: June 29th, 2019
Create a map that stays within a two dimensional 768 x 768 area.
There is no restriction on Z-coordinate distance (otherwise known as height).
Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com

Good luck to all. 
Tag Team Championship!

Theme: Collaboration
Progs: ID1
Texture wad: No restriction
Deadline: About 6 days from now. (See countdown)
Rules: You must work with at least one other person to create this map. The map will be credited under everyone's names.
Submission: Either PM the map directly to me on Discord or email them to
Interesting Theme 
but i do not think i will be able to join.

By the way, is there anything planned for sm200? sm100 was a turtlemap pack and a speedmap pack so i suppose sm200 will be a jam pack. 
Ask Otp? 
There are rumors that sm200 has its own Discord server and that it will involve streaming. Other than that no info. 
is what i am doing here, or is it that Otp stopped appearing here or something? Or that he is doing everything in private? 
It Might Be.... 
Being organised quite openly on Discord?? 
By the way, is there anything planned for sm200?


Hope this helps. 
That Is Not What I Was Referring To 
I was not trolling back then.

Well, i think i can deduce the real situation from both of your posts, so case closed. 
Ok, Otp 
I Take Great Pains... 
to cross post mapping events here on func as do many other people... not sure what the sm200 secrecy is all about. Not everyone is on the TF Discord and not everyone is on the Quake Mapping Discord

So why not cross post for the 100s of people who aren't on your Discord? 
Don't Feel Too Flattered By Getting A Reply From Me. 
It's not public because SM199 isn't done yet. 
Sorry to hear posting on func is giving you great pains, maybe it's time you considered a break. 
for the clarification.

Hopefully, it will be more successful than the Quake Accolades. 
Will it be more successful than the project you chose to completely not mention on your podcast? Who knows.

(At least ignoring it was better than enabling Scampie in his quest to rate everything skacky and I made a 1...) 
Geh Ma Nicht Gleich Heulen Du Trottel 
sm_199 will be fine. 
Dibs On Sm666 
The private sm200 discord has been running since at least May. I was kicked from it last month right after calling sm197. Guessing because I didn't consult with otp, and muk was involved in the idea. 
Nothing surprising there. I can't wait to see the turn out for this one. Should be illuminating. 
Since you all seem so excited about it, come in and have a peek. 
Though Maybe 
If people are going to just join, ask questions about it elsewhere, and then leave, maybe I should just keep it closed. 
I had some confusion about the theme and wasn't sure what all you intend to borrow from the linked doom event's structure. I'm personally not up for an endurance-mapping event, hence my leaving the channel, but I hope we get some good maps out of it and maybe draw in some new mappers and players :)

Best of luck to all participating! 
I Agree OTP 
why open it up to plebs? 
#4236: I would have hoped that the words "get several mappers to livestream the making a speedmap one each, put them in sequence, release as SM200: a brand new community-made episode for Quake" were clear enough, sorry you were confused.

#4237: What the fuck are you even talking about? 
The cabal of l33t mappers. Don't sweat it. Good luck with sm200. Maybe we can hit 300 maps this year. 
In the space of an hour, you went from posting a constructive suggestion on the discord, then to saying something about "plebs" and deleting the suggestion, to saying "don't sweat it" and wishing us good luck, despite shitting on the idea on QM.

Are you sure you got your temper in control? 
Well, I was being polite actually. Sometimes that's not the best tact. There are some decent people involved with this so far and I wish them good luck. 
Aw, come on guys! Stuff like THIS, I think, is part why there's a whole thread dedicated to the toxicity of the Quake community. Some people might want to bring out the popcorn to check out the fireworks and drama, but I just wish you guys could get along. :c 
Speedmap Numbers Are Abritrary 
Just map if you feel like it. 
Crossposting From The Discord. 
@everyone SM200 is now live.

Here's the guidelines:

This is the current schedule:

Please tag either me, @ionous or @fairweather for when you'd like to be added to the rotation! 
What does this actually entail again?? 
I should actually link to the Discord again: 
Reporting in to say that the first map is done and was fun to work on. Good luck to everyone on map 2! 
damn open my editor for first time in years.... is like open a new program :| won’t have time to finish to sm200 but maybe sm201 i can arrange something 
proposal for a future speedmap (once sewerjam is over):
No Curves Allowed. Make the most beautiful level you can, but no curved geo. 
alternatively, call it "Curve Intervention" because between JamX and Sewerjam and things like sm200c, this has been The Year of The Curved Geo 
Not To Spoil The Fun ... 
but that would be 95% of the speedmaps till now, save if there has been that trend in the last ones, as i have not played them till now.

More interesting would be no corner maps, so no angles should be less than 91º or just no corners to simplify things. Easy and fast to do if creating some modules or prefabs at the beginning and combine them. 
That's fair. Maybe "pentagon" or "triangle" as a theme would be a more interesting challenge? 
"no floors" - people rely on floors too much IMO. 
All The Time On Trigger_push And Teleport? 
Sounds like a joke but could be interesting. There would be some other options too, like liquids, for example. 
Lol @Metl. 
I expect to see a map from your good self :p 
The Floor Problem Of Combat Design... 
void map themed speedmap event? :P 
Late Announcement From Fairweather 
Quake The Way ID Did 2: IDectric Boogaloo

Theme: ID
Progs: ID1
Texture wad: id.wad, or other vanilla quake wads.
Deadline: About a day from now. (See countdown)
Rules: Have your level be inspired by ID in some way. A remake of a level or simply using the texture set.
Submission: PM the map directly to me on Discord @fw#6969 or email
Gah, link got screwed up. Just remove the "</span>" from the url. 
SM202: Recycled Trash 
Theme: Recycled Trash
Progs: ID1
Texture wad: No restriction
Deadline: September 28th, 2019
We all have those embarrassing, horrible maps we made while learning the fine art of level design. Well, time to go back and confront those ghosts of memory. Take one of those blights upon mapping, and remake them using all the skills you've learned since.

Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com
If you have the original maps you're basing the update from, submit that as well.

Good luck to all. 
Have Several 
At some point i decided to clean and make look decent some of the rags from 199x and finished a bunch. They are all speedmap-like, not eyecandy focused, and half of them for Deathmatch.

I think i have the originals for some. 
The ''before'' one is not exactly the original but not too far from it.

I have to search further into the hard drive and find the rest. 
It's definitely a good excuse to unearth some stuff that's been hanging around the HD too long. 
Two Days Left 
Two days left until the deadline. 
probably be mapping till the last minute.

So you'll see my email a bit late. 
No Worries 
I probably won't even have time to start packing up things until late, late Sunday, so take your time. 
going to sleep then 
So I won't be able to work on packaging this for another 32 hours due to RL commitments. I'm extending the deadline 24 hours. 
sent you the maps on an email. I went overboard again and i backfired on me so instead of submitting all the scraps i have from 199x, i am only releasing my first three deathmatch maps with a remade version for each. 
Update On Sm202 
RL is rather weighting on me heavily right now, so I can't really get it out the door today. I'm aiming for Wednesday night. 
SM203: 99 Brushes Or Less 
SM203: 99 Brushes or Less

Theme: Open
Progs: Copper --
...however, vanilla entries are quite welcome too!
Textures: Also open --
Deadline: 11:59 PM EST, October 28th (See countdown)
Rules: It's fair game as long as the brushes in your map are in the double digits! Please include your map file, for verification.
Submission: PM the map directly to me on Discord @Greenwood or email: padregreenwood AT gmail DOT com

Good luck! 
Anything Fine 
including unlimited entity brushes like in the last 100 brushes pack? I think we are better if at most putting a limit of another 99 entity brushes or there would be no point to the 99 world brushes limit. 
A Brush Is A Brush 
It's 99 brushes, period. This includes entity brushes, like doors. Adding Copper is already a nicety, because it bypasses the need to build monster closets those brushes can be used for worldspawn and trigger brushes!

I think folks can make awesome maps, despite the established constraint. CZG's Biotoxin has only about 99 brushes and it looks good and is a lot of fun! Plus, everybody else from that second 100 brush contest didn't have Copper to use. 
Just saying, but Biotoxin has only 99 brushes because it relies heavily on hacking, reason 4th 100 brushes pack freed entity brushes from the count so it would not be a hacking competition but created the aforementioned problem.

Have one half done already for 99 total brushes. Now for the finishing touches. 
Well, So Far... 
Well, so far from the maps that I have received, I haven't seen any hacking ...and being a relatively new mapper, I haven't gotten clever enough to hack anything myself.

However, I do appreciate what you are saying, Cocerello. If I run another event similar to this one, I will definitely take that into consideration. Look forward to seeing your entry! 
Count Me Out 
SM204: 20 Years Of Quake III Arena 
Celebrate this classic game's anniversary by creating a vanilla single player map using Quake 3 textures and its gothic / tech ambiance. Feel free to remix a Quake 3 level or create an entirely new vision. Please add deathmatch and coop spawns too!

DEADLINE Sunday November 24th 11:59pm CET (func_time)
Countdown clock


TEXTURES Quake 3 Arena textures and similar wads with the gothic tech aesthetic. Here's a Quake 3 wad to get you started.

SUBMISSIONS Email me your map or message me on the Quake Mapping Discord here.

INSPIRATION Take a look at Quaddicted for some maps in this style.

Post your questions here or at the speedmapping channel on Quake Mapping.

Good luck and have fun. 
Just To Clarify Above 
These would be Quake 1 SP maps using Quake 3 textures. Sorry for any confusion. 
Bonus Points For Anyone Making Quake 3 Levels Using Quake 1 Textures.. 
BTW Tho. 
I did actually have a vaguely inspiring sketch for a Q3A textured map a while ago... ...but this SM session clashes with the #no-map-november event taking place on Discord, where we take a breather from the relentless production line of mapping, chill for a month, catch up recently releases etc. justsayin'.... 
This Is A Really Good Idea For A Sm 
Will you be mapping for this or only playing? 
Some Progress 
on sm204

WIP screenshot 
Nice Neat Arch. 
Probably Neither Honestly! 
...Actually I keep up with speedmaps better then full releases since I’m fond of the format and they’re quick. 
Due To Wrath's EA Release 
We've decided on a 24 hour extension for SM204. New Countdown clock here: 
Sent Mine To Your E-mail 
dumptruck_ds, but as i haven't played Quake 3 since 2000, i based it on Sauerbraten, with the textures from Quake 3 of course.

It has DM, coop and SP. 
Sent Again 
There was a bug which prevented the player from finishing the map. Even if it is an speedmap is better to have it fixed. 
Thanks Coce 
Update: this pack won't be really until Weds at the earliest. All kinds of stuff going on in RL this week. But it looks like we have seven maps total. 
SM205: The Randomizer Special! 
SM205: The Randomizer Special!

Mapper's block may seem like a joke at first, but it's a real problem! Coming up with ideas is hard sometimes, so that's why I built the ZungrySoft Entertainment Quake Map Idea Generator!

Here's how it works: Go to the link below and run the script by pressing the play button in the top left. You will be given 3-4 requirements that your map must follow. (Make sure to save the result somewhere or take a screenshot.) You may only run the script once, so you have to deal with what you get!

You have about 2 days. Good Luck!

DEADLINE: Friday January 3rd 9pm PST
Countdown clock:

PROGS: id1

TEXTURES: No restrictions

SUBMISSIONS: Email me,, or message me in Discord.

QUESTIONS: If you have any questions or are having trouble running the script, feel free to message me! 
I Will Try To Make One ... 
but got a difficult one on the script 
SM206: Prototypes 
We have some newcomers to the scene, so let's give them an opportunity to map!

Complete a map that only uses textures from Khreathor's Prototype 1_2 wad

id1 progs, no custom music.

Send me the results at by Monday 00:01 Central European Time.

Don't crunch on this. The prototype wad should help you all focus on gameplay without worrying so much about visuals (which always take the most time). Just find a few hours over the next couple days to make a map for fun :) 
SM207: Ceremonial Speedmaps 
The undeniable classic. The golden standard of wizard maps. The meat and potatoes of Q1SP. czg's unforgettable Ceremonial Circles is the theme for this speedmap session.
Keep it simple. Green wizard theming, re-use of space and a lot (maybe too many) ogres on perches.

DEADLINE: Monday April 6 00:00 PST


TEXTURES: ID1 and similar texture sets, green wizard.

SUBMISSIONS: Email to frwthr[DOT]design[AT]gmail[DOT]com, or message me on Discord @ fw#1312 
SM208: Caves, Canyons & Crevices 
Deep underground with cracks of light from above. What dwells below the surface? A hidden temple, lava-tubes, forbidden tomb, unspeakable caverns and/or a subterranean lake. Descend into darkness with organic shapes of stone and the unknown!

START: Friday April 17 00:00 PST
DEADLINE: Monday April 20 00:00 PST


TEXTURES: Designer choice. I suggest Makkon.

SUBMISSIONS: Email to choldenjr[AT]gmail[DOT]com, or message me on Discord @ ChrisHolden#3955 
Have you always longed to piss off the player in a really creative way, this is your chance. Pull the floor beneath their feet, make the room shrink, have the lava rise.

The gist of this JAM is all about traps and game-play revolving around ambushes and nifty placed enemies to surprise the player. Think you can do it?

Play with their expectations in a spectacular way.

Since Arcane Dimensions has lots of stuff that can be used in such way it will be required for this run.

START: Friday May 15 00:00 UTC
DEADLINE: Thursday May 28 00:00 UTC

PROGS: Arcane Dimensions 1.71
comes with FGD for TB, JACK and GTK

NAMING: SM209_***author***

TEXTURES: You may do whatever you like, even Prototype.

SUBMISSIONS: Discord Submissions ish#9729 
i make a map for id1, will it work the same on AD or will there be differences, apart from the non-lit items and the weapons? I have never played AD and getting to play one of those huge AD maps now on a hurry is like a chore. 
You Have An Email Address To Submit Maps To As Well? 
Most, if not all, things will work as normal. id1 map hacks are verboten (and not really necessary) though as AD was extensively rewritten under the hood. 
I Remember 
Sock writing that he tried to keep the code as it is so hacks and other things that are considered normal by the community still work, but that's all, and i do not know if he ended up keeping it that way. 
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