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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Jesus Couldn't Play Riffs... 
..He only danced all the time. Dance dance dance, that's all he ever did. *sigh* He should have picked up guitar, I heard those Roman girls made nice groupies.

ANYWAY, because the theme was already announced, and my plans for today have dropped like a rather annoyingly heavy rock, I went ahead and just made a map.

The power is yours, Scampie.

...actually, I would love to see a JESUS ROCKS!!! theme... 
Roman Girls? 
I don't think the legionaires were co-ed in that era. 
To Quote Scampie... 
..."the ladies go crazy over his long long hair"

Historical accuracy is of little to no accuracy. All we know is that he should have been a rock star. 
P.S. 
I meant "Little to no value."

:O 
So, 
Jesus is sort of like Morrison without the Mescaline, right? 
Absolutely. 
I don't think Jesus could sing that low, but he definitely could have achieved such a status. He was just too concerned with that "offering help to other people" crap to really get too involved with rock n' roll. It's a pity. 
Er. 
sorry I never annouced a speedmap this week, forgot all about it... but it worked out in the end that something came up and I wasn't around today to run one anyway. 
Its All Right Scampie, 
I made a map anyway, but man did it suck. Not ugly, just a boring map. I'll rethink it out and rehash it for the next event. 
ThemE 
what about 'Non-human architecture' theme? That's something like Lovecraft described the cities of other races. No usual architecture features, no usual geometry, no classic styles. (That doesn't mean crap maps, just something non-human)

I think this would be interesting to look at. 
i'm having a hard time envisioning something like that... how far is non-human? like, are we still allowed to use doors for instance? 
Here's The Rule: 
if people play your map, and they don't go insane from the shock of looking at something completely alien and beyond their comprehension, then you've failed. 
In That Case 
I pronounce sm59_madfox.bsp to be the grand winner! 
... 
Speedmap Session 70!

This Saturday! 4pm EST! 9pm GMT! Meet on irc.gamesurge.net in #speedq1.

Theme?... First week of our second megatheme... 'A Tribute to Headshot'! Each week we'll be using classic sets used in Headshot's classic deathmatch maps!

First off, we have... Red Brick! Red Brick walls, 'tech' tile floors, tech lights, and riveted trims! And we might as well give mappers a bit more choice, you can make Grey Brick maps too, which are more castle themed than Red Brick. You may make Single Player or Deathmatch levels, as always.

I'd suggest looking at the maps 'fsdm1' (or it's later remake 'qcon1'), 'ztndm6', 'warfare', 'dapak9' (grey brick), and 'xl1dm2' (also grey brick). Damaul7 is a dm/sp hybrid of both Red Brick AND Grey Brick, so it may be good to look at that too.

Maps can be presubmitted to scampie@spawnpoint.org, sorry for being late with the announcment...

(no asking about sm68 or sm69, we'll get back to those later) 
Oh, And For Anyone Wondering... 
Themes will be:

Sm70: Red Brick/Grey Brick
Sm71: Dapak
Sm72: Spinev2
Sm73: Dead/Agenda Textures

http://www.planetquake.com/peek/authors/headshot.html is a good place to see his old maps. 
Ghhj 
hehe scampie you red brick fetishist :) 
Will 
Wads be provided for us or do we have to get our own wads from the maps to use? 
Hh 
all the the textures are in quake101.wad. 
What Gibbie Said... 
is true for this week and next, but yeah, I'll rip wads every week if people can't figure which textures are used in all these classic maps. I'll get one for sm70 up tonight. 
That'd Help... 
i've never played any of the dm maps you mentioned. 
Er 
slightly late with this (hour before start...) wad of textures used in red brick and grey brick maps.

http://speedq1.spawnpoint.org/files/sm70_wad.zip 
Theme Idea: 
"Maps you have to play through twice"

This is open to interpretation, but it might mean that the changelevel points back to the map and this time you have a RL so you can access the true exit, or maybe it means that you do the rune trick, or maybe it means that you have to make a choice so you can't experience everything the first time. 
Hmmm 
kinda like a "choose your own map path" map... branches to two different alternate routes depending on which exit you choose, which could mean play through it 3 or 4 times if yo uwant to play through all the paths. Neat. 
That's A Good Idea! 
there are so many things that you can do. 
That Sounds 
a bit too complex to properly accomplish in a speedmap. Sounds betterfor a turtlemap idea. 
..? 
not really -- i pulled off that idea for a speedmap once. 
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