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Nah. 
I occasionally watch random games I don't want to play on twitch, usually chilling out on my phone in bed, and quite enjoy spectating WOT, and then happened to choose streamers based on the amount of cleavage, and then it became kinda moreish trying to collect them all ;)

P.S. Will be playing more Battletech later and finishing Plague Tale soon! 
#31361 
Get married. You'll never want to think about women again, specially your own. 
The Woman 
Is beside me, almost invariably looking at pictures of cute dogs on her own phone... 
Send Her A Pom. 
 
There Might Be A Very Occasional Pom Crossover... 
...between her insta and our discord. 
Abyss Of Pandemonium V2.0 Improved Edition (2019) (Part #1) 
Greetings, everyone!

I remember myself enjoying to play AOP as it really felt like a continuation of Quake's story and had some unique features which fit quite well into the world of Quake.

There were some things I wanted to improve and polish while playing this mission pack and now most of this stuff has finally been implemented.

So, let me introduce you a very useful patch created by me and Seven for Abyss Of Pandemonium The Final Mission v2.0.

==================================================

The following bugs have been fixed:

-Legond's lightning attack spawns from wrong position (too low), now it spawns right from the
hand of Legond as she commits a lightning attack

-Dog is partially stuck in the wall near the exit area of aop1m2.bsp map (Core Reactor),
now the dog stands near the wall and does not touch it

-Hovering box with shotgun shells at aop1m3.bsp map (The Power Station), now the box stands on the floor

-Knight spawns behind the player and stucks in the ceiling at skill 3 at aop1m5.bsp map (The Dark Palace),
now it spawns in a proper place and does not get stuck

-Two death knights are improperly placed at aop1m5.bsp map (The Dark Palace). The first one spawns at the same place
and time as the ogre once you press all 4 buttons after falling into basement and both these enemies telefrag one
another upon their spawn. The second one teleports into the super shotgun area when you have already passed half of
the map and you have to go all the way back into that area in order to kill this guy for the sake of 100% kills.
If you step into the teleporter to the final part of the map you won't be able to go back and kill that guy.
The decision was made to remove those two death knights

-aop1m1.bsp map (Gates of Abyss) was missing soundtrack, now it uses impel music track #11

-aop1m2.bsp map (Core Reactor) was missing soundtrack, now it uses impel music track #2

-aopdm2.bsp map (Runic Raging) was missing soundtrack, now it uses impel music track #2

-aopdm3.bsp map (Mental Overlord) was missing soundtrack, now it uses impel music track #11

-aopdm4.bsp map (Mental Overlord II) was missing soundtrack, now it uses impel music track #6

-Grammatically incorrect message "Hell passage is save now" occurred at
start.bsp map (Enter the Abyss), now the message says "Hell passage is safe now"

-There was half of the ending text missing when exiting aop1m6.bsp map (The Forgotten One).
It turned out there was only half of the ending text inside of client.qc from AOP v2.0 source code provided by Seven.
Now there is a full ending text displayed when exiting aop1m6.bsp map (The Forgotten One)

-There was half of the ending text missing when exiting aopend.bsp map (Legonds of Quake).
It turned out there was only half of the ending text inside of client.qc from AOP v2.0 source code provided by Seven.
Now there is a full ending text displayed when exiting aopend.bsp map (Legonds of Quake)

================================================== 
Abyss Of Pandemonium V2.0 Improved Edition (2019) (Part #2) 
The following features and tweaks have been added:

-Added different looking Lightning Enforcer to make him better
distinguishable from regular Enforcer

-Created and added new skin for world model of Napalm Gun to make it better
distinguishable from regular Grenade Launcher

-Added footstep sounds when walking with low speed or velocity

-Added "Previous Weapon" (impulse 12) support

-Added name "Iron Fury" to aopdm6.bsp map since that map didn't have any name

-Added more ammo boxes to aop1m1.bsp map (Gates of Abyss)

-Added more ammo boxes to aop1m2.bsp map (Core Reactor)

-Added more ammo boxes to aop1m3.bsp map (The Power Station)

-Added more ammo boxes to aop1m4.bsp map (Temple of Moon)

-Added more ammo boxes to aop1m5.bsp map (The Dark Palace)

-Added more ammo boxes to aop1m6.bsp map (The Forgotten One)

-Added more ammo boxes to aop2m1.bsp map (Heresy)

-Added more ammo boxes to aop2m2.bsp map (Carnage Castle)

-Added more ammo boxes to aop2m3.bsp map (Central Complex)

-Added more ammo boxes to aopend.bsp map (Legonds of Quake)

==================================================

Components:

Pak5.pak contains :

maps/start.bsp
maps/aop1m1.ent
maps/aop1m2.ent
maps/aop1m3.ent
maps/aop1m4.ent
maps/aop1m5.ent
maps/aop1m6.ent
maps/aop2m1.ent
maps/aop2m2.ent
maps/aop2m3.ent
maps/aopend.ent
maps/aopdm2.ent
maps/aopdm3.ent
maps/aopdm4.ent
maps/aopdm6.ent
progs/enforcer.mdl
progs/g_prox.mdl
progs/h_mega.mdl
progs.dat


There are also 3 custom icons included to use with game's shortcut and AOP official soundtrack (.mp3 format) to use with Mark V or QuakeSpasm.
The soundtrack from quaddicted is in .ogg format only so decided to convert it to .mp3.

==================================================

Credits:

1997-2005 by Impel Team
2008 by Resurrection Team
2019 by 0V3RDR!VE & Seven

0V3RDR!VE
progs.dat stuff adding, editing and compiling. .ent files editing and testing.
Repositioning or removing entities. Assigning missing music tracks and names to
the maps. Adding full ending texts to the source code provided by Seven. Fixing
grammaticaly incorrect message. Creating custom skin.

Seven
Adding features into source code and cleaning it from bugs found. Providing
features and fixes used in his own project "AOP - The Final Mission v2.0 extended_20160330.rar"

==================================================

Requirements:


1) An engine port which provides external .ent files support (e.g. Mark V or QuakeSpasm)

Mark V v1.99 (Revision #4) Download Link:

http://quakeone.com/markv/builds/109...revision_4.zip

QuakeSpasm v0.93.2 Download Link:

https://sourceforge.net/projects/quakespasm/


2) Abyss Of Pandemonium The Final Mission v2.0 itself

Abyss Of Pandemonium The Final Mission v2.0 Download Link:

https://www.quaddicted.com/filebase/aopfm_v2.zip

==================================================

Installation:

1) Create a folder called "Impel" in your quake directory and unpack all the files from
aopfm_v2.zip into it

2) Download our patch and unpack all the contents of the archive into Impel directory

3) Use shortcut or .bat file (both of which must be created by you) to launch the AOP

For example, If you use Mark V the launch parameters should be like this:

Mark_V.exe -game Impel -particles 8000

P.S. -particles 8000 is necessary because there is a huge amount of pixel particles used by exit teleporter at aop2m3 (Central Complex)
and playing this map with default value will simply remove grenade/rocket pixel trails from your grenade/rocket launcher.

That's a bug from original developers.

==================================================

Patch For Abyss Of Pandemonium v2.0 (12.12.2019) Download Link:

https://yadi.sk/d/hH6yPFdfkARQBA

P.S.
In russian language "скачать" means "download" 
Just Make One Succinct Post, Not A 2 Post Essay, Please. 
 
 
agreed, that would be a worthy news post, but needs to be a summary, not the whole readme file 
An Issue Solved 
Greetings, gentlemen.

I've corrected my post in order to meet regulations and resubmitted it to you.

Please take a look.

Would be nice to see it in the news section. 
 
thanks.... it's still really long so i'll take some time to edit it down when i get home tonight, then approve it. 
 
Thank you, will be waiting. 
I Made A Doom 2 Map... 
Hey... been a while. I got around to finishing a Doom 2 map I was working on like 6 years ago...

Screenshots:
http://shoresofnis.com/img/screenshots/ne_sea_shot1.png
http://shoresofnis.com/img/screenshots/ne_sea_shot2.png

Map: http://shoresofnis.com/downloads/ne_sea.zip

Only tested on GZDoom. Just drag ne_sea.wad onto the executable. Recommend OPL Emulator music for it to not sound shit. Also, you have to turn off 'infinitely tall monsters' or else bridges are broken.

DoomWorld post:
https://www.doomworld.com/forum/topic/110786-blood-stained-marbled-halls-doom-2-sp-map-for-gzdoom/?tab=comments#comment-2055385 
Submit As News Plz 
 
Necros! 
Welcome back! I look forward to playing your new map! 
Negkros Is Back!!! 
 
AI Generated Text Learns Fast. 
Shambler has the smallest cock on Terrafusion. Obedient, yes, but much less drooling than the average teenage. No, Captain, it's not that simple. Maybe if you used your golden aura like the average middle schooler does, I would think that a cock so small was actually huge. But I haven't heard anything of you messing around with a boy's little cock. What does that even mean? [laugh] 'Asshole' or 'os', I'm not even sure. Maybe 'child'. 
O_o 
Ok. 
Anyone Interested? 
Merry Christmas Everyone 
I hope everyone will have a few peaceful days with lots of time for mapping! 
Merry Christmas!!! 
 
Yeah Happy Christmas To All Funcers And Tfers 
May Satan Claus bring your all sorts of evil goodies. 
Merry XMas 
Y‘all. 
Insideqc Forums 
What happend? I can open the main site, but forum section gives me "critical error". 
1 post not shown on this page because it was spam
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