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So the deal is that some people within id wanted to make a fps fantasy themes, very much like the RPGs they were playing at the time, but they ran out of time and had to release what they had.

The ogre is probably a remnant of that. 
Long Read Indeed, But Great! 
Before time the Elder Ogres were savage medieval warriours, that had nothing to do with guns and belong in earlier centuries. They were far more on the corner of the magic, that HellKnight attend. They were relative weak in weapons, but commenly strong shielded with their axes.

As the armour of the time quakers brought other skills like shells and nails, the ogres obtained these stronger weapons and became smaller. Guarded with their machine saws and grenades they've become a strange relick from elder time.

They lack technical skill and since they lost their shield they only worry about grenades and cells. 
 
Ogres are creatures of chaos whose lack-of-purposeness is closely aligned with Shub-Niggurath's nihilistic plot to overthrow all life. 
Looser Tie??? 
The ogre is iconic. It is one of the bread-and-butter, heart-and-soul enemies in Quake.

I believe Madfox is onto something.. although I think hammers and not axes makes more sense. They seem to be the engineers in the Quake realm. Ever resourceful, stealing the weapons of their enemies, smithing their own. 
 
first time i saw an ohre i thought he was csrrying a hammer
with his shirt he looks like a blacksmith 
 
At one point the Ogres had horns and I read somewhere that their grenade launcher was a nailgun unless I'm remembering wrong. Which probably explains the nailgun Ogres in some mods.

It's probably not a stretch to imagine that they had axes instead of chainsaws at another point. 
 
Din: See John Romero's own Twitter

R00k: The Ogre is clearly inspired by Leatherface from the Texas Chainsaw Massacre movie series. His grenade launcher is even shaped like a hammer which is the second main weapon that Leatherface uses. Source

So, at some points during the development, the ogre had:
- horns
- shield
- axe
- hammer
- nailgun
- grenade launcher

And the game manual also mentions him carrying a sack of grenades. 
 
sack = backpack that the ogre drops, I guess 
 
IIRC, the player's Axe weapon comes from an earlier Ogre model. Probably that's why it's so gritty and covered in blood unlike the other weapons.

Also, the Ogre is still holding a nailgun in his final model. That tiny weapon is way too small to fit even a single grenade, much less launch it. They must've switched fron nails to grenades because dodging nails is rather hard and would feel too much like hitscan. 
Iriyap 
the Ogre is still holding a nailgun in his final model. That tiny weapon is way too small to fit even a single grenade

Well, its design was based on realistic nailguns then, instead of being based on the nailguns that the player carries. This would also explain why it looks like a hammer. And I also agree with this after looking at the ogre's gun skin - that's definitely not a hammer. 
Wow! 
Look at that ogre! No wonder the manual says he's 9ft tall! Looks scary awesome.

https://twitter.com/Triang3l/status/280213344592461826?s=17 
@mankrip 
Well, the player never gets to use a single barrel nailgun, so we could assume that's what it looks like.

Here's the Ogre model skin:
https://vignette.wikia.nocookie.net/quake/images/e/e3/OgreTexture.png

The two strips on right must've been used for his horns. 
Iriyap 
Those screenshots are vertically stretched.

Here's them with the correct aspect ratio
Wasn't Me Who Posted Those, But... 
Whoops 
I was actually replying to #29850 in my last reply.

Here's the original source for these screenshots
Yes, and I just corrected the image aspect of those screenshots to 4:3 square pixels, since Quake was developed for 4:3 CRT monitors with non-square pixels. 
 
test 
Monkeying Around In Darkplaces 
day scene
night scene (this one's cooler)

I was watching some Sea of Thieves gameplay this evening and felt compelled to play around in DP/q3map2. I grabbed a couple textures from google and slapped these together. Granted there isn't much going on in those shots, but performance is pretty good (around 400 fps @ 1080p).

I'd like to make a pretty, cheerful and humorous adventure game someday. All this time in gloomy crypts and mournful ruins has me longing for some levity :/ 
 
that nighttime skybox looks cool, the clouds are very stylish/cartoony. 
I'd Like To Make A Pretty, Cheerful And Humorous Adventure Game Someda 
Brightly lit egyptian / ikwhite theme Q1 SP full of murderous monsters and brutal carnage?? 
Both Of Those Look Very Cool 
 
 
@metl - yeah, it's sweet. I think I got it and some others from the unity asset store for like $5.

@shambler - I was thinking more along the lines of a 'pirate' themed, semi open world shoot n' loot with a Blizzard-esque aesthetic. This is actually something I've wanted to do for a while now.

@nitin - I think so too. I'm a sucker for bright colors and video game water. 
Killpixel. 
So Assassins Creed Black Flag meets Torchlight 2 from an FPS perspective. Something for your forthcoming game engine..... 
Just Sayin' 
I'd play the shit out of a Quake map pack / TC in a cartoon fantasy style like Torchlight or other lighthearted RPG's.

I think hand painted textures like this would work pretty well:
https://9thknight.deviantart.com/art/Painted-Tiles-466379311 
@killpixel 
Go for it. Seems that whatever you touch turns to awesome. Looking good. 
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