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Vore Idle Animation 
Seven created a simple idle animation for the Vore model that doesn't require QC support and can be readily used in the game.

http://quakeone.com/forums/quake-mod-releases/finished-works/11595-a-5.html#post175352 
Dear Shambler. 
Mark the above post as spam PLZ&THX. 
Rune Of Blood 
There also appears to be a new Quoth episode that Bloughsburgh didn't tell us about: Rune of Blood
:O 
Also "Lunacy's Cage" which was my literal first maps ever created for Quake haha.

Rune of Blood were my Quoth test bed maps and Lunacy's Cage my id1 test maps. Viewer discretion is advised. 
What's Up Guys? 
Holy shit I can't believe this place is still around!! Hasn't changed in years I see, site looks kinda funny on a 2560x1440 monitor with such a small fixed width though. :)

Thought you all might get a kick out of this.. trying some older games on my new GPU, got a GTX 1080 Ti!

Set Quakespasm to gl_nearest_mipmap_nearest and forced some rather insane AA modes in Nvidia Inspector. With no texture filtering and these settings actually looks really slick!

+ 4xOGSSAA
+ 4xMSAA
+ 4xSGSSAA

http://shadowdane.com/public/pics/quakespasm_notexfilter_4xOGSSAAxMSAAxSGSSAA.png 
Business As Usual. 
[9:04 PM] czg: anyway, I'm having a weird dick adventure 
Just Played... 
...digs06. Or rather I would have played it if my brain had not exploded half way through.

Great map and the theme was superb. But I seemed to get lost every five minutes, and extremely confused regularly. In the water columns I never worked out if I was supposed to go up or down and I seemed to find rooms that appeared not to go anywhere even though the paths to them seemed to be well defined.

I think I may have played one Quake game too many. Oh well, on to the next. 
Digs Has That Effect On People. 
 
 
What's Your Future Of Gaming If It Becomes Like This: 
https://games.slashdot.org/story/17/04/27/1333236/xbox-chief-we-need-to-create-a-netflix-of-video-games

I don't use Origin but they have something similar I've read/been told.

I'm just to old school to fall for renting "my" games! But what do you guys make of that? 
 
Apparently the new "Holy Grail" of software companies is to sell their product as some kind of subscription based service.

This is Microsoft's plan for their Windows operating system, no reason why they shouldn't try it with games also.

The idea is to continue conning you out of your money for as long as possible resulting in much higher profit than a one time sale. 
 
#29087 top points for going for decent settings and not smoothed out bollocks, nice huh ?

Video games as a service......more disease.

Frankly thats almost already it on consoles with the stupid fucking subscriptions to be able to play MP...except they get you to buy the game AND pay a subscription, top kek suckers! 
Cancer Never Stops Spreading. 
Skin Would Be Fine On 20x The Polys. 
 
Vores Are Female 
Dat Enforcer 
Looks lit bru.

Srsly tho - that looks really nice, and yeah - it would look nicer on a more hi-res model, but I like it regardless. Humph. 
Anon Troll 
That's in pretty poor taste 
#29095 
Cancer? Seriously? A game skin?

What's with the verbal brutalism?

Then again, #29097.

Gaming forums these days. 
 
Oh, I think this community was always a tad brutal :D 
ID Panel @ 2016 Zbrush Summit 
https://www.youtube.com/watch?v=duj01hm3FTE&t=680s

crazy how 50k - 60k polys per model is considered a tight budget. Also, the end if the vid is gold XD 
John Carmack To Receive Honorary Doctorate 
UMKC recognizes Carmack's contributions to 3D graphics technology.

http://info.umkc.edu/news/they-have-touched-our-lives/

His tweet in response:

https://twitter.com/ID_AA_Carmack/status/860229545139548160 
Android/iPhone Mapping 
Possible? I know some alps use a Linux emulator to do Gimp and such on mobile, but do you know if there is something like Trenchbroom Mobile? 
Trenchbroom Mobile !!! 
We need this, so I can poop and map!
I think for mobile it would be easier to use Unity to make some simple editor and deploy it to any platform you like instead of rewriting TB for mobile. 
 
The overhead required for emulation and VMs on mobiles is still well above what they can manage easily.

You would be better off using a modelling tool, saving as OBJ and then converting to map. If only there were good modelling tools for mobile. 
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