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THAN 
try gl_ztrick 0 
 
frib/than: there's no ztrick in fitzquake, so that shouldn't help (if it does anyway, i'm confused) 
Metl 
There is, and it does.

My display was completely fucked in Fitz when I got an ATI card. It took me ages to figure out what it was. I just had gl_ztrick 1 lingering in my config files from the old days.

Apparently gl_ztrick 1 uses a slightly dodgy method of clearing the depth buffer that isn't supported on ATI cards/drivers. At least that's what a graphics programmer at work said when I asked him about it - he could just be guessing. I suppose if anyone would know, it'd be you metl :D 
Actually, Metl 
You're probably right... my memory of this is very hazy (obviously) but now that I think about it, I think what really happened to me was that everything except FitzQuake was fucked, and FQ was the only one that worked properly.

I still had to figure out the problem and fix it so I could get my QW client and everything else working properly, but if this was the way it all went down then as you suggested, FitzQuake is the win and the rest lose. 
TRINCA 
try gl_ztrick 0 
 
might work shamby ;)

my main point was to say i�m sorry to Lun and von :( that kid still didn�t growup

peace!!!

;)

and sorry to anyothers but my blood is to hot :( boils very fast.

but i�m old enought to say i�m sorry and that i was wrong! 
 
Not old enough to shut the fuck about it though. 
 
There might be a word missing from that post. Not to worry, it'll show up somewhere else. 
Up 
 
 
it'll show up

oooo, subtle. 
Wrath 
It still worked. My brain inserted the missing word anyway. I actually had to read it 3 times to determine what was missing when you mentioned it... 
 
I love when the brain does that. Someone corrects something and I have to go back and look for the error since it was auto corrected in my head. 
This Is Mission Control... 
T-minus 3 hours until release of zombification gas is authorised

http://www.l4d.com/blog/post.php?id=2026 
L4D 
That post even mentions bees, BEES!
Gotta get some func_zombie action going on tonight! 
Or The Valve Pack 
$100 - if you don't have the Orange box - comes with all Valve games.

Probably not much use to anyone here. 
Space Gameplay / Map 
you guys have ideas how to make space interesting in a space ship game? it annoys me that it's just some empty box with no real strategic stuff in it :(

It's obviously interesting for fps wing-commander likes, but for other game types? I'm thinking rpgish and/or tactics.

Homeworld somehow pulled it off.. but i can't really remember how they did it besides ressource asteroids. there was one (annoying) mission where you couldn't leave a certain path because of radiation around it. Probably can use nebulas that effect sensors,etc., too.

How do movies make space fight interesting? i remember something star trekish where they hid inside nebula.. 
Umm Well 
Gravity is extremely fascinating. And what about avalanche effects with asteroids. Theoretically you could send a huge asteroid to earth by pushing a small rock just a little in the asteroid belt if you had infinite calculation capability and infinite time - how they all affect each other and effects start to build up etc.

But you need different timescales to this than traditional airplane battle style space sims.

Think about the curved paths in space, slingshots from planets, everything... 
Scale 
we're talking about months and years and hundreds of millions of kilometers...

Interestingly, manufacturing new units between battles becomes realistic too at these timescales. Red Alert etc were not remotely realistic in this sense.

Also sensor placement is interesting, since you can hide behind a planet or a moon completely. (on the surface too if it's tide locked the right way or if an atmosphere is obfuscating or something else). 
I Remember 
One Q2 mod that had the player fighting on top of asteroids floating in space.

Might sound lame, until I say that they were all rotating in three axis, and some got destroyed by various stuff. 
Astroids 
I made a dxf of an astroid ring, turned it into a mdl so I can use it ingame. Pity I can't make it turn out of corner axe, but it gives a spacey look.

http://members.home.nl/gimli/astroid.avi

In game it turns much slower, but I had no other screencapture. 
For Fun 
I Love 
Explosive Domino: there were some nice in Doom2 if i remember well :) 
Space In Star Trek 
Hiding in nebulae is a staple.

Trans-warp travel, subspace rifts, getting trapped in chaos space, getting trapped inside anomalies, getting trapped in a bubble where there are no stars, travelling through singularities, making certain areas full of enemies ("the Nortwest passage"), wormholes, parts of space where subspace got disrupted, so you cannot use warp drives, dark matter asteroids, "fluidic space", piloting a shuttle through a hole in an asteroid, asteroid obstacle courses, tractor beams moving asteroids around, blowing up asteroids that are falling toward planets, using gravity to catapult the ship through between two stars, subspace catapults, time travel, space races, building a vessel that uses solar winds... needing deflectors against space dust, which can be damaged/stolen by aliens...

Just off the top of my head. Mostly it's about the life forms encountered there, though.

Huge nerd? Yup. 
And Don't Forget, 
gravity wells, and mining newly formed gold from the heart of a Nova. 
Also... 
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