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Fitzquake Mark V
I wasn't planning on doing this mini-project, it started as an effort to address some Fitzquake issues, fix them the right way up to Fitzquake standards (i.e. do it right, once and properly versus continual releases) and donate it back.

FitzQuake Mark V Download:

http://quake-1.com/docs/utils/fitzquake_mark_v.zip

Short version: Eliminated most issues in FitzQuake thread, most issues I can even remember hearing of ever and marked every single one clearly with a very minimal implementation.

It may be the case that only metlslime and Quakespasm and engine coders may find this engine upgrade of interest.

Features: 5 button mouse support, single pass video mode, external mdl textures, alpha textures (like RMQ), record demo at any time, rotation support, video capture (bind "capturevideo toggle"), console to clipboard, screenshot to clipboard, entities to clipboard, tool_texturepointer, tool_inspector (change weapons to see different info), clock fix, contrast support, fov does not affect gun, gun displays onscreen, Quakespasm wrong content protection, external ent support, session-to-session history and .. (see readme).
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Experimental Build #2 
Windows GL | WinQuake

Experimental build #2 with ability to install directly from Quaddicted or a web address.

I've run this on (2) Windows 8 machines as verification in addition to my Windows 7 laptop that the download function works. (No longer uses libcurl for downloading the archives, so no external .dll files needed.)

Also fixed: cd play bug reported by fifth and a couple of things railmccoy pointed out when he simulated installation.

To install something from Quaddicted or a web address, type something like:

] install rapture (Will try quaddicted)
] install http://celephais.net/levels/files/rubicon2.zip (direct from web address)

Also can uninstall and likewise this is experimental.

] uninstall rapture (removes quake/rapture gamedir contents and folder, but leaves rapture.zip available)
] uninstall rapture full (removes the rapture.zip as well)

More refinements need to be done ... 
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