Btw
#8238 posted by
Kinn on 2012/03/18 18:20:27
i made this table to refer to for when i was buggering around with my doom 3 shite.
Sorry about the formatting but this messageboard eats spaces i guess
opp adj angle
1 1 45.000
1 2 26.565
2 1 63.435
1 4 14.036
4 1 75.964
1 8 7.125
8 1 82.875
Cheers
#8240 posted by
Kinn on 2012/03/18 19:10:51
those gradients are the only ones i really end up using, but the maths is trivial to get a texture angle for any arbitrary gradiant - just do an inverse tan on the gradient, e.g. for a 1/2 gradient, it's arctan(1/2) = 26.6 (ish)