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Fitzquake 0.85 Released At Last!
New in this version: increased map and protocol limits (can load all known limit-breaking maps,) model interpolation, per-entity alpha support, new network protocol, more external texture support, hardware compatability improvements, many bug fixes, and a cleaner source release to make it easier to install and compile.

Go! http://www.celephais.net/fitzquake

(Thanks to the beta-testers: Baker, JPL, negke, Preach, and Vondur.)
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Lightstyles 
Similar problem with latest darkplaces in VR on android port.

Set gl_nopartialtextureupdates 1 to fix

https://www.reddit.com/r/quakegearvr/comments/bhkjpa/found_the_source_of_the_performance_bug_due_to/ 
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