#619 posted by
c0burn on 2019/02/27 18:26:30
Needs to be a monster touch function
Also works if you set it on exploboxes
void() monster_touch =
{
if (other.classname != "player")
return;
if (other.health <= 0)
return;
if ((!other.flags & FL_ONGROUND) && (other.absmin_z >= self.absmax_z - 2))
other.flags = other.flags + FL_ONGROUND;
};