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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Kinn 
...true That 
Also, I just realised this is being developed "in-house". That really surprises me. I wonder for what reason they have decided to dredge up a stale franchise and do it in-house rather than sponge it off to some other developer like they always do with anything that's not their primary project....? 
Re: Id's Version Of Hell 
I agree with starbuck's point.

Cheesy EVIL WITH LAVA AND SKULLS worked fine for the original Doom, and it worked fine in Quake3 (Temple of Retribution, for example). It's only when they tried to put that style in a "realistic" setting, like in Doom3, that it bogged down.

Some of the flesh parts were cool, but Doom3's hell was crap.

I think the whole problem with a hellish environment, is that it can never be as scary as areas with _hints_ of hell. Still, they should have had at least 10 maps in Hell, and just not tried to take it so seriously. Q3 style would have been fine.

It would have been kinda cool if they tried to do something based on Dante. It might be cheesy, but if done right all those tortures WOULD get disturbing. 
You Know 
Maybe that's the hook. Maybe they're getting excited about doing Doom 4 because it's going to be the anti-Doom3 - i.e. it mostly takes place in Hell, and the human environments are secondary this time.

One can only hope. 
Or... 
Doom 4: Hell on Earth 
I Think That Is Right 
Maybe that's the hook. Maybe they're getting excited about doing Doom 4 because it's going to be the anti-Doom3

The Id crew knows that Doom3 was a let down, and it is probably a sore spot for them until a proper version of the game can be done.

Doom 3 has been analyzed to death by all of us but for me it comes down to factors: The first several hours of game play scared the living shit out of me, and after those first few hours, it became too repetitive to thrill. I spent at least the last half of playing it just trying to get though with the game.

I hope they do get rid of most of the story element, but not all of it. Get rid of the cartoon villains that snicker and fold their hands together menacingly. Keep that aspect ambiguous and hallucinogenic, and therefore more real like a really bad day at the office.

The way I would approach story line would be to make it not too relevant to actually solving the game, but at the same time, if the player is the exploring type who has to know and see everything, he can uncover the underlying threads that would remain hidden if he were to take an approach that was more action oriented. Doom meets Lost. 
Kinn 
I vote you to lead Doom 4!

I just checked out that Beksinski guy and his work is amazing. If id made hell look more like that or Giger's Shaft cartoons I would fucking cum. Whatever though, they need more mature art direction this time around.

http://www.gnosis.art.pl/iluminatornia/sztuka_o_inspiracji/zdzislaw_beksinski/zdzislaw_beksinski.htm

http://www.beksinski.pl/ 
Gimme Gameplay Like BioShock 
That was an immersive game. I dont think the narrative quite worked as well as it could have, but the gameplay was pretty scary. I think it would suit a doom style game. The RPG elements would help add an extra level of sophistication. Stalker is another example. The feeling of having to constantly maximise your resourcefullness adds to the tension.

I would also like Doom 4 to be a little faster. Faster enemies, faster movement for the player please. Just a little faster. 
You People Should Be 
game leads not level designers.
Inspirations:

Doom 4: Hell in Hell

Doom 4: Bad Day at the Office

Doom 4: Hell at the Bottom of an Ocean

Doom 4: Hell in a Temple at the Top of a Mountain

Doom 4: Hell on Venus (as opposed to Phobos, Earth and Maahs (tm) ) Think of city in the clouds... 
 
doom3 was ok. awesome tech, but meh gameplay (for me). what it needs/needed is/was more hell levels!!!

but is id now two teams? what bout rage? and why not a brand new game, instead of a brand new sequel? 
 
The Id crew knows that Doom3 was a let down, and it is probably a sore spot for them until a proper version of the game can be done.
lol what? best-selling game. They are fucking proud of it despite all the shortcomings (and what game doesnt have any?)
And if you watch Tim Willits vid, he even speaks positively about the Team Arena

than: ID has Nunuk. but I reckon he`s on Rage :P hence rage>d4 (stale franchise hahaha)

and bioshock is worse than doom3 (yeah flame on)
and frankly speaking nothing is scary when you have a gun. and quickload

<Friction> "in doom 2 the guy always wears a space helmet even though hes on earth"
"in doom 3 he never wears a space helmet even though hes on mars"
mind: blown

<Friction> Doom IV: Hell in Earth's Sewer System

Corporal Dean Portman: [looks down the sewer hole] I thought "being in the shit" was a figure of speech. (Doom movie) 
 
"bioshock is worse than doom3"

I'm trying to respect your opinions here but you're making it difficult. 
 
I didnt like how it looked, played and felt. wait 'didnt like' is not the right way to say it. I couldnt stand it! And nevermind that its a huge step back from systemshock

god knows I tried to like it. whole 3 times.
I couldnt drag myself past the second chapter (where you start to deal with the wee girls) 
It's OK Speeds 
I can respect your opinion.

I just think that the way that the actuall environment becomes incorporated into the plot is something which a modern shooter like Doom 4 should aspire to.

Like for example the part with the arty fella you have to kill, the one with the theatre. Rather that just being room-corridor -room-corridor, you have to carry out the tasks within the environment, with this guys unpredictable character controlling what happens.

Its pretty immersive.

I've never played System Shock so I cant comment on that :D 
 
"bioshock is worse than doom3"

I'm trying to respect your opinions here but you're making it difficult.


Well from what I've played of Bioshock, I easily prefer it to Doom 3, but they're very different games, so I can understand if you disagree.

Personally I thought the style of Bioshock was very impressive, and very unique. It's just very cool that they'd take the risk to make a game where the setting is Underwater + Art Deco + Future Colony, as opposed to the more safe, more boring route that Doom 3 took, which is Future Base + metal panels and pipes + Cheesy hell stuff. 
 
I can understand someone not liking Bioshock but to say that Doom3 was better ... dude, that's just crazy. 
Willem 
Well, comparing Bioshock and Doom3 doesn't make much sense in the first place as they are rather different games, but I can easily see someone not liking Bioshock all that much, yet enjoying Doom3 a lot. Despite all it's faults and flaws, Doom3 is a very good game. 
I Like 'em Both ! 
 
Sells, Smales 
The Id crew knows that Doom3 was a let down, and it is probably a sore spot for them until a proper version of the game can be done.
lol what? best-selling game. They are fucking proud of it despite all the shortcomings (and what game doesnt have any?)
And if you watch Tim Willits vid, he even speaks positively about the Team Arena


By that reckoning the folks who brought you those deer hunting games in the 90's should be beaming with pride too. Even the creators of Doom 3 have to know the difference between a cultural event that pushes their industry forward (Doom, Quake) versus a so-so game (Quake 2, Doom 3). 
 
"And if you watch Tim Willits vid, he even speaks positively about the Team Arena "

Not to state the obvious, but what did you expect him to do? Run down his own companies products? 
The Guys Who Brought You The Deer Hunter Games Probably Weren't Full 
of themselves 
 
If you have watched those series of Warren Spector interviews with developers, they are all quite open to discussing their old games, admiting the flaws in design process, what they would change etc. Same thing Willits admits TA totally failed having sold like 100 copies, but he still thinks its a good and fun game.

Doom3 enjoyed good sales and good reviews, why would they think its a "so-so game"? Its quite polished - they did it the way they wanted (and didnt it take like 4 years). And they even started to do another horror game codenamed "Darkness" (sounds like a joke doesnt it).
Same for Quake 2 - its been the most successfull of quakes and has more coherent design than quake and q3a. Thats what ID guys including Willits said, not my guess. And he says q1 was a mess design-wise.

Can you find any kind of post-mortem or 'looking back' at doom3 from any of the devs? I cant 
Hah Lun Wins 
you prolly know somehting of IDs opinion on their games that we dont, tell us plz 
RickyT23 
I just think that the way that the actuall environment becomes incorporated into the plot is something which a modern shooter like Doom 4 should aspire to.


but Doom3 had that too

Wasnt it cool, where you see a scientist trapped in a chamber and have a choice of letting him out or activating the chamber to bake him (and if you save him he opens an armory). The monorail, telecom, specimen containment lab etc. Robo-arms, npcs... But all that didnt really change how the game played - and thats what everyone seems to care about most.
Doom3 is shooting in the dark corridoors for everyone. And if the shooting part - core gameplay - is not that fun the rest becomes somewhat less relevant, doesnt it?
Look at FEAR - very bland environments (even for the realistic ones they look dull), cheesy story, same cheap scare tricks. But it got fun combat - and people like the game.

Speaking of Bioshi.. er shock, just consider me allergic to the way it looks and plays ( and why cant we compare it to D3 - its a shooter in the dark. with audiologs :0 And I think doom3 borrowed some elements from systemshock too) 
Will My 8800 Stand Up To Doom 4 / Aliens CM ? 
I fucking hope so!!!

Speeds - Fair point :D 
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