Gunter's mp3 problem will be solved in the Christmas update (this isn't new, I eventually gave up trying to communicate this to gunter).
Spike maybe a year ago told me about something neat he uses in FTE that will work even on Gunter's old WinXP computer just fine.
I'll add a cvar mp3_decode_fte and have it be a third click option in "cd/mp3 music on|off".
Gunter will end up being very happy and pleased.
@brassbite - I answered your question in the QuakeDroid thread (so anyone else looking for the answer can find it more easily).
@dumptruck - You wouldn't let me get the Trinity or the other 2 artifacts. And made me wait 10 seconds for the hammer. ;-)
@johnny - Yeah, just XBox controllers support. Microsoft controllers are actually backwards compatible to Windows 98 (!!) If you are super intent on using a Steam controller, find the release post and use the "alternate" SDL2 build! Your Steam controller *should* work with that. DirectX Mark V is not SDL2, so doesn't have the rich and deep controller support that they put into SDL2 (unless I steal it and graft it in, which eventually I will probably do in the future
... SDL2 is a very nice and freedom granting license .. a good reason to support SDL2)
@hipnotic - Yeah, it uses the first controller it finds. But in the Christmas version I'll add a way to set it to use "controller #2".
@tribal - I compile with Visual Studio C++ Express 2008 get it plus Service Pack 1. With that version, you open Mark V .vcproj and click "Build" --> BANG! It compiles.
So Tribal, I hope you can get it to compile. With the same Visual Studio, should be easy enough. There is no such thing as "current Visual Studio" because now they don't really do "versions" so I imagine they break things every 6 months or so because Microsoft is really good at that now.
/Resuming sustained months long inactivity ...