Scraps/sources Section
#21033 posted by Tronyn on 2011/11/08 07:16:28
if we had a place to upload scraps, including scraps of past mappers and sources of finished maps that the mappers released, how many people would take part? I think this would be interesting. We often use the metaphor remix for maps, why not have the original source available, it might let people mix architecture together in unexpected ways.
#21034 posted by
Spirit on 2011/11/08 09:16:55
I'll gladly host scraps. no user uploads though. in my opinion it would be best if there were accompanying screenshots. also they must have a proper readme and some form of license that explicitely allows people to use them. gpl is nice. 7z or zip.
some _src packages are in the filebase but that never felt right. I'll sort them out.
K
#21035 posted by Tronyn on 2011/11/08 09:51:05
I like the idea, that it has to be source files (and in my view, those HAVE to include the textures and some documentation). Screenshots is another important point. The exciting thing about this, is that there's still CZG scraps out there. Dead mappers ghosts could be included. BUT, who knows what this section might receive from active mappers. Anyway thanks for having the section, I'll assemble a properly documented scraps/sources/textures part.
Quick Dump
#21036 posted by
Spirit on 2011/11/08 14:29:15
http://www.quaddicted.com/files/maps/sources/
There is a problem. Many people package the sources right into the release (bsp) zip (which is nice but not for this project). I think making a wiki page where screenshots can be added could include links to those bundled sources. I do not want to duplicate files.
#21037 posted by
necros on 2011/11/08 18:19:01
it might be nice to make one further distinction between map sources for completed maps, and map sources for scraps.
if you're just searching for stuff to make a new map out of, you'd only want scraps, for example.
#21038 posted by
ericw on 2011/11/09 05:16:54
necros: thanks for the suggestions! need to replay those maps :) yeah, i'm working on the spooky ik2k city map.
also, a map scrap repository sounds like a great idea.