DP Alpha
#18002 posted by
mjb on 2017/01/08 15:44:21
Does DarkPlaces not support { alpha textures?
I am using vines from ad_start.wad and it works fine in every engine but DP...I get the pink texture along with the vines instead.
Scratch That
#18003 posted by
mjb on 2017/01/08 16:19:53
Uses the latest autobuild and the vines work fine so that's great.
But there is a kicker. Does DP support the alpha key on func entities?
Looks like my func_illusionaries are using alpha 1 even though set to .65.
Blah, as long as the vines work that's cool with me.
#18004 posted by
PRITCHARD on 2017/01/09 04:42:10
Post #18000, nice.
Also, I'd be very surprised if DP didn't support brush entity alpha. Perhaps it was broken in the most recent autobuild or something? I wouldn't know, I don't use the engine.
.alpha Requires Progs Support In DP; Doesn't In FitzQuake + Company
#18005 posted by Baker on 2017/01/09 05:08:57
DarkPlaces supports .alpha, but it must be a field in the progs.dat
Since id1 doesn't have an .alpha field in the progs, stock id1 in DarkPlaces won't support .alpha but Quoth or Arcane Dimensions would since they have a .alpha field in the progs.
FitzQuake automatically "inserts an .alpha field into the progs at load time" if protocol 666 is being used, so the progs doesn't matter.
#18006 posted by Baker on 2017/01/09 05:11:28
.alpha is a fully transparent entity, like a translucent glass window.
Entirely different from alpha masking "{", which current DarkPlaces autobuild does support. Using "{" will simply "just work" all the time in any supporting engine.
Ummm... Alpha 1
#18007 posted by damage_inc on 2017/01/09 10:35:32
Works in my DP's with stock id1, I just tested it. You use "alpha" btw, not ".alpha".
Also, I know in Gotshun's Jump map we used "alpha"(for translucent windows) and { (for the alpha masked frame) together for the windows and it was stock progs. Worked fine.
Just relaying my experiences.
Screenshot
#18008 posted by damage_inc on 2017/01/09 11:02:07
Just a box map with a player start, 2 lights and a
func_wall with an
alpha key set to
.6
Note that, I only got this effect with func_wall's, illusionaries and detail was no bueno.
http://imgur.com/a/VmOhL
DP build is in the console, but I'm pretty sure this has worked for years for me.
Thanks
#18009 posted by
mjb on 2017/01/09 13:27:17
Thanks Baker that pretty much explains the current situation. The { work fine I just needed a newer build but the alpha key does not...and it also explains why Quoth and AD work but not id1.
damage_inc: Ah there we have it...my issue is happening with func_illusionaries...I actually do not have any func walls using alpha. Thanks for testing!