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The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit".
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I'm Glad I'm Not The Only One. 
Can I compile TB1 with cmake, or is it necessary to use Code::Blocks? And do I need to install an older version of wxWidgets than the one I used for TB2? Because those seem to be the two points where the build instructions for TB1 are different from TB2.

(I would really like to have TB1 on this system as well, because there are things I currently simply cannot do with TB2, such as precise clipping to create convex and concave shapes. My plan is to use both versions of the editor in the mean time, until the bugs in TB2 are fixed. Or is there something else that runs on Linux that I can use a complement to TB2 in the mean time?) 
Cycling Through 2d Views In TB2 
SleepwalkR wrote earlier that you can do this with the Tab key, but either I've misunderstood something, or it is not working. When I have two panes open (a 3d pane and a 2d pane), then pressing Tab does not seem to do anything. I was expecting it to change the 2d view from top-down to side view and front view.

Have I misunderstood? 
Is The 2d View Focused? 
 
Yes 
 
I Think That TAB Is Not Supported As A Shortcut Key Under GTK 
Just rebind it something else. 
It's Not Tab, It's Space 
Just looked at keyboard preferences, and it wasn't bound to Tab by default, but to Space. That works fine. Thanks for suggesting rebinding it; that steered me in the right direction. 
T_n 
Can I compile TB1 with cmake, or is it necessary to use Code::Blocks? And do I need to install an older version of wxWidgets than the one I used for TB2? Because those seem to be the two points where the build instructions for TB1 are different from TB2.

To compile TB1, you do need to use Code::Blocks and to use the older 2.9 version of wxWidgets, afaik.

Note, the TB1 build instructions don't have you install wxWidgets 2.9, it's just downloaded, extracted, and compiled. I would follow all of the steps in an isolated directory like ~/tb1 so you don't mix up the copies of wxWidgets, but other than that it should be safe and not conflict with TB2. 
Thank You Very Much, Ericw 
Those are exactly the things I was wondering about. 
Right 
I changed the binding to space for exactly that reason ;-) 
Something Else That Runs On Linux That I Can Use A Complement To TB2 
Hmmm... Not to get to far off the main thread topic, but on Linux I like to use TrenchBroom 2 compiled from the develop branch along with NetRadiant compiled from Xonotic's git.

Also on Linux I'm trying to like Jackhammer, but as great as it seems its TOO Hammer/Worldcraft for me.

From my recent experiences swapping the same basic quake maps between TB2 and NetRadiant I've yet to see any ill effect from editing some part of the map in one and loading it back into the other editor. They seem to compliment each other very well.

@total_newbie as long as you have the dependencies installed(read COMPILING) compiling NR is easy as inputting 3 lines into a terminal.

git clone git://git.xonotic.org/xonotic/netradiant.git netradiant
cd netradiant
make

See if that fills your need until TB2 alone is a bit better for you. I now prefer TB2 over all, but still like to use NR from time to time for making fast rocks or spheres with its brush tools or for working with a q3map. 
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