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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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@BoraxMan 
Brace yourself, because I've uploaded my first-run demos, totalling over two-and-a-half hours of gameplay, here. All demos are on Hard skill and are Protocol 666 (QuakeSpasm default).

However, before I was able to play the map, I had to work around a show-stopping issue which I haven't encountered before. When I tried to start the map with QuakeSpasm, the engine would immediately crash, without giving an error message and with nothing useful in the log file. By a process of elimination, I worked out that the crash was being caused by the skybox. In the .bsp file, the "sky" field of the worldspawn entity is as follows:

"sky" "skybox_purple_chaos/purple_chaos_"

I had a quick look at the engine source code, and long story short, it appears that a "sky" string more than 31 characters long will cause a buffer overflow (which may or may not cause the engine to crash, depending on platform). The "sky" string in this case is 33 characters.

I haven't 100% confirmed this because I'm not set up to build QuakeSpasm from source right now, but it looks to me like that's what's going on.

To work around the issue, I moved the "purple_chaos_*.tga" files up a level (out of "env/skybox_purple_chaos" into "env") and updated the "sky" string to just "purple_chaos_". That made it short enough to avoid the crash, and I could play the map!

## locbeta_iw1.dem

This was my first attempt. I finished after about five minutes by accidentally going into the exit portal early. I guess this is the same thing damage_inc was getting at above.

## locbeta_iw2.dem

This was my second attempt. I died after about five minutes.

## locbeta_iw3.dem

This was my third attempt. This time I finished the map by collecting the rune and unlocking the exit, ending with 315/342 kills and 5/7 secrets in 94:51 (!!!) minutes. However, this still wasn't a "proper" run because I failed to find (I think) two of the Chaos Lords.

This run went off the rails somewhere in the middle. It seems like I did an accidental sequence-break by jumping through a window and falling down into an area I wasn't supposed to be able to reach at that time, skipping the fifth Chaos Lord. I guessed what I'd done, and after a while I backtracked so I could attempt to play the level "properly".

However, after I went back, I couldn't find the fifth Chaos Lord, so I couldn't kill him to remove the bars protecting one of the silver keys. I haven't re-watched this demo in full, but in retrospect, what I guess happened is that I failed to find the button which I now know "summons" the fifth Lord. However, during the run, I didn't understand that there was a button that I was supposed to find. What I thought had happened was that I'd somehow broken the map by doing that sequence-break! In the end, I salvaged the situation by grenade-jumping to the gold key (it sounds like damage_inc had the same idea) and then played "properly" from there.

I'm sure you'll be able to tell from the demo that I struggled massively with progression in this map; it might even be that I struggled more with progression in this map than any other Q1SP I've played. Even after I pushed a button or killed a Chaos Lord, I often felt like I didn't know where I was supposed to go next. I ended up wandering around a lot. I tried to include comments in the demo as I went along: hopefully that'll give you an idea what was going through my head.

## locbeta_iw4.dem

This was my fourth attempt, and the first time I managed to complete the map "properly", ending with 340/342 kills and 5/7 secrets in 67:03 minutes.

TBH, it was an *enormous* map: I've typed a lot, but there's a lot more that could be said in terms of feedback. While hunting out the last two secrets, I also found more bugs which aren't in the demos. I could do with going over the map again and putting together a list. I'll aim to do that sometime in the next few days when I have time.

In the meantime, hope the above comments and the demos are helpful! 
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