SCRAPS.
#9987 posted by
Shambler on 2013/11/22 20:32:54
<@Bal>
http://www.born-robotic.net/content/maps/balostepisode.zip
<@sock> someone should re-work them into maps with vanilla gameplay
Some Very Nice Maps In There...
#9988 posted by
Barnak on 2013/11/23 01:51:53
Too bad there aren't much monsters to fight, in these giant maps.
I guess I'll have to play them with the DMSP mod.
Finish Them!
Oh lord these maps look great. I can't believe these are sitting around unfinished. None of my scrap levels are anywhere near this kind of quality or completion (I usually rough out a couple of rooms, you seem to make entire maps!)
Why The Cruelty ?
#9990 posted by
Barnak on 2013/11/24 02:47:17
Those superb maps doesn't do anything with the DMSP mod. WTF !?
Why, O why Lord !? The b1blue, b1office and b1rocks are so cool, why not finish'em ??
At A Guess
#9991 posted by
yesterday on 2013/11/24 23:25:12
There are no info_player_deathmatch entities...
Yeah
#9992 posted by
bal on 2013/11/25 08:07:46
There are no deathmatch starts in those maps, which is why they won't work with dmsp. The map files are there though, so I guess it'd be fairly quick to throw some in and -onlyents compile.
Just Started
#9993 posted by
Spiney on 2013/11/25 15:44:41
Extending Daikatana mainmenu graphics for widescreen support. Fun!
http://spiney.me/files/etc/back0.png
If there's one thing I loved about Daikatana it was the texture-work. So rich and detailed.
#9995 posted by yhe1 on 2013/11/26 05:28:28
Can somebody do a hack of Daikatana to make those two side kicks Invulnerable?
Brushwork Looks Ace
#9997 posted by
mfx on 2013/11/26 23:54:58
but those yellow windows, i don�t know.
I like it, very quaint. Almost thief-like in some respects.
Not everything has to be some outrageous structure.
Lots Of Character
#9999 posted by
Drew on 2013/11/27 03:00:47
I'm kind of surprised since I usually love the yellow windows, but I agree with mfx. They don't look bad but maybe a more toned down intensity or different colour would be better? Might be worth tinkering with.
Such a minor thing, but of course it's hard to find serious flaws with your shots.
Rubicon Is Woefully Underused.
I love it btw, very nice.
Use More Floyds!
#10004 posted by
Spirit on 2013/11/27 10:14:35
2014, year of the rubicon.
City Blocks
#10005 posted by Mike Woodham on 2013/11/27 12:03:26
I don't think the windows are too yellow, I think they are lit too brightly.
I can see a shadow on the ground, which gives me a light source, and the walls around the windows are lit but it cannot be coming from that same light source.
So if it were me, but it's not, I would either reduce the Light or move the light closer to the window so there is less 'overspill'.
Other than that, very pretty.
#10007 posted by
Spiney on 2013/11/27 14:19:16
I like it Sock, very fresh! Which is hard enough to do in Quake. As been said, the yellow windows steal a bit too much attention, although I like their contribution to the color palette. Maybe having some yellow oil lamps on the walls could be an interesting idea to have in certain areas, to get some variation from the usual torches.
Also, the stone wall above the stucco (?) housing seems like to heavy a structure to be on top of those.
I'm kind of hoping this'll start a trend for some Tuscan/Venetian village like maps :P
The Yellow Window Light
#10008 posted by
ijed on 2013/11/27 14:57:50
Looks fine to me, although that kind of bleeding makes me think it'd be better in a twilight / early evening setting.
A darker sky and some very mild dark blue fog...
Random idea, and we all love spouting those off.
Village maps are great.
Pale Blue Dot
#10009 posted by
sock on 2013/11/27 22:12:02
A quiet stroll in the light of the moon.
ooooooomph... that is sexy.
Perfect.
#10011 posted by
Drew on 2013/11/28 00:46:21
So this is a 'Towne' style map?
I can't stop looking at this shot...