Alpha Masked Model Support - How They Work
Alpha masked models are supported --- texture transparency for trees, brushy stuff, etc.
Screenshot
See it in action in Quakespasm "Spiked" by downloading this
mod and extracting to
c:/Quake/alpha_mask.
Start Quakespasm and do "game alpha_mask; map start" and look at the lavaball in the HARD hall way.
This is how they work:
1. You'll need QME 3.1 to set the flag.
Download QME 3.1 shareware
2. The flag is 0x4000 (same as Hexen 2). Here are screenshots:
QME 3.1 - Model view - screenshot
QME 3.1 - Model menu - screenshot
QME 3.1 - Flags Panel - screenshot