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R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links:
https://www.quaddicted.com/filebase/rrp.zip
https://www.dropbox.com/s/7e5ved7dc0f5m0v/rrp.zip?dl=0

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

I'll also be putting together a devkit which will include all the sources and some documentation for anyone interested enough to pick it apart.
61 Comments
Plutinya 1024 For Final Doom: Plutonia Released.
Sup, func_. I worked with one of the guys at doomworld to make some plutonia themed 1024 maps, Each of them Boom compatible.

How this worked was that each mapper had to make a playable area of the map within a 1024 grid confinement, utilize higher tier monsters (I.E. Mancubi, Revenants, Arch-Viles, and Chaingunners.),and then submit their map and wait for it to be reviewed, If reviewed, the mappers would respond to feedback and improve the map until it is given the OK.

Also, keep in mind that Zandronun, ZDoom, or PRBoom + is recommended to play this wad.

Doomworld thread with download link.

*REQUIRES FINAL DOOM - THE PLUTONIA EXPERIMENT TO PLAY!*
1 Comments
UE4 Whitebox Challenge
As you might know the base game of the new Unreal Tournament has been released and it's playable in multiplayer. Everyone with a current or former UE4 license can develop content for this game.

Your level should only feature basic geometry without textures and must be playable online. Your focus is to create a level that's fun to play without worrying about the visuals. You are free to decide how you are going to do that. Pick your game mode, add whatever you like to make sure that people enjoy playing against each other. Whitebox levels should contain minimal detail but this shouldn’t limit you if you want to go crazy.

This challenge will run from 01-09-14 to 28-09-14. The goal of this challenge is not to win prizes but to get familiar with UE4. We encourage you to submit your map on the Unreal site so that if your work is good enough, you might have a chance that it gets picked up.

Source
5 Comments
SM 176 - Quantity Over Quality
The 176th SM pack features Quoth maps by Cocerello and Drew, and a vanilla Q1 map by DOOMer.

http://www.quaketastic.com/files/single_player/speed_maps/SM176.zip

Please record demos and leave feedback below!
30 Comments
..::LvL In August
Four reviews and five maps in this ..::LvL update. Top pick is a CTF release from Pat Howard. The others are re-makes and re-mixed version of id Software originals with various levels of success.

* Ironwood by Pat Howard
* Temples of Retribution by V1979
* The Very End of Reality by V1979
* The Yard Of Stone And Steel by Anthony Tullo

Videos and panoramas for all.

In other news the site should work a lot better on small screens (like phones). There is still some work to be done however.

Also, you can now directly, financially help ..::LvL by donating towards the server costs. Huge thanks to Hipshot for pushing me to get this done.
3 Comments
Q1SP: GravelPit For Quoth
Screenshots:

http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023624-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023652-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023705-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359198-dp20140830023720-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023805-00.jpg

This is my first Q1SP map, and as you saw this is a recreation of TF2's Gravelpit. It needs Quoth and a Quake client that supports colored lightning and skyboxes.

Download link:
http://www.quaketastic.com/files/single_player/maps/gravelpitfinal2.rar
32 Comments
"Unreal Tournament 2341" Beta 2 Trailer/release
UT2341 beta 2 for UT2004 has been released. UT2341 is a weapon/gameplay mod that brings UT99 into UT2004 (with visual improvements of course) and PB2 has a few bugs but is completely stable and feature complete

Trailers: UT2341 Beta 2 Trailer Pre-launch trailer

Screenshots: 1 2 3 4 5

More info and download
1 Comments
Simple Quake Launcher By MaxEd
Posted by MaxEd:

Simple Quake Launcher v1.0

PREAMBLE:
One day I've got tired of editing .bat files to launch Quake maps. I went online to find something similar to ZDL, but for Quake. I haven't found anything usable there (Quake Injector is a bit too cumersome for my tastes...), so I decided to make one myself.

Screenshot

FEATURES:
- Small and easy to use.
- Can detect maps in folders and .PAK files (.PK3 support is planned).

INSTALLATION:
Extract SQLauncher.exe into your Quake directory.


SYSTEM REQUIREMENTS:
Microsoft .Net Framework 3.5.
NOTICE: if you already have .Net Framework 4.0 or newer installed, you'll still need to install 3.5 version, because newer versions are not backwards compatible with it!

Download
32 Comments
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