|Posted by Rhoq on 2020/03/30 21:44:45|
|A doom themed Quake Map starting in a base environment, delving deep into the ruins of an underground temple, and back again.
The map was created with DOOM-like sector-style limits (as well as DOOM textures). Did my best to ensure there's no room-over-room, but still attempted to get as much reuse out of each area as was feasible.
Along with the aesthetic, this map is meant to be played in a run-n-gun fashion. It won't always be wise to charge ahead, but there are some big areas with lots of mobs where you can engage full on, if you like. The difficulty level is on the hard side, but I made sure to tweak easy mode such that it's still fun with thinner crowds of monsters.
I put lots of ammo in, and several armors along the way. Some obvious and some secret :D
Rip and Tear.
|Posted by negke on 2020/03/23 18:28:04|
|Large abstract Grisly Grotto style map by Magnus Björkbom, already released in July 2019.
It started inspired by E1M4, The Grisly Grotto - particularly the moment near the start where you dive down to the ruins. Then it spiralled from there as the theme shifted towards mysterious pyramids rising from below, breaking through buildings and soaring in the sky.
|Posted by queen* on 2020/03/09 07:04:26|
|Quakeworld hasn't had an official 4on4 map release in nearly a decade. Let's do something about that.
OBSIDIAN. A map by queen*.
A runic energy facility considered to be a failed test bed for manufacturing obsidian.
Low economy map centered around indirect positional advantages to gain a solid lead with good verticality and fast but costly rotations. Items included:
+ Quad, Ring
+ Rocket Launcher
+ Yellow Armor, Mega Health, Green Armor
+ Grenade Launcher, 2x Super Nailgun, 2x Super Shotgun
+ Large Rox, 2x Large Shells, 2x Large Spikes
+ Rox, 3x Shells, 3x Spikes
+ 10x 25 Health, 9x 15 Health
 Map Design:
queen* (firstname.lastname@example.org) - Geometry, Layout, Lighting
lurq (email@example.com) - Lighting, Optimization, Texturing
 Additional Work:
flintheart (firstname.lastname@example.org) - .loc (Location File)
Benjamin "Makkon" Hale (@BenjaminHale7) - Makkon1 WAD
Brett 'Mechadon' Harrell (email@example.com) - CR8 WAD
John "metlslime" Fitz (celephais.net) - jf_obtex WAD
Lava and Sky textures pulled from vdm10 (Unknown Source)
Texture conversions from Q2, and SOC highres packs
 Special Thanks
BlooD_DoG, Bold Huge Crunch, C@NIP, Koala, lurq, viag, yeastiality, ZungryWare
Website copyright © 2002-2020 John Fitzgibbons. All posts are copyright their respective authors.