April 1st, 2000 -- v1 ======================================================================= Title : Concourse Filename : concours.bsp Author : john fitzgibbons Email Address : johnfitz@u.washington.edu Homepage : http://students.washington.edu/johnfitz/ Description: Large Quake 2 Capture the Flag level. Not terribly innovative or interesting in the visual design department, but it is well polished. Intended to work with both Q2CTF and LMCTF. Probably best for 8-12 players. Additional Credits to : id software for quake2 robert duffy for QERadiant noel weer for testing also the guys at work for testing ======================================================================= * Special Installation Instructions * Unzip into the quake2 directory. Concours.bsp should end up in baseq2/maps, redstrip.wal should end up in baseq2/textures/jf2, and grate1_8.wal should end up in baseq2/textures/e1u1. I included this last texture because lmctf doesn't seem to have it, so if you play this map in lmctf you need that texture in either baseq2 or lmctf. so there. To play the map, set game to ctf or lmctf. and then load the map. * Construction * Base : New level from scratch Editor(s) used : QERadiant Known Bugs : tiny brush seam above lava on red base, must be a rounding error Build Time : humbug.... Textures Used : stock q2, plus redstrip.wal, which i made.(ph34r!) Compile machine : p3-550 128 megs RAM (it's my work machine :) qbsp3 time : 22 sec qvis3 time : 86 sec qrad3 -bounce 8 time : 530 sec Brushes : 3041 Entities : 159 * Copyright / Permissions * This level is copyright 2000 john fitzgibbons Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.