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Q1SP: GravelPit For Quoth
Screenshots:

http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023624-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023652-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023705-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359198-dp20140830023720-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023805-00.jpg

This is my first Q1SP map, and as you saw this is a recreation of TF2's Gravelpit. It needs Quoth and a Quake client that supports colored lightning and skyboxes.

Download link:
http://www.quaketastic.com/files/single_player/maps/gravelpitfinal2.rar
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Finally played it again and found the ending this time. Very nice! It's a base map so I can't like it too much, also the open layout was not for me. The gameplay was well designed and some setpieces were really good. I liked the dirty windows and quake2ish architecture in some places. Looking forward to your next maps!

Demos: http://www.quaketastic.com/files/demos/gravelpit_Spirit-normal.dz

Technical stuff: Some ogres were stuck in their places. You don't need to package the pts file, that is just used when VISing. 
You Vis With A .pointfile? 
Interesting.. 
 
Prt is for vising, pts is the leak file 
Great Map THANKS 
 
Died Near The End 
As has been said

lighting is garish and texturing is all over the place. The architexture is crude but endearing.
The gameplay is fucking amazing, there is a strong sense of cohesion despite the clashing texture sets.
I'd never played the tf original, as the demo I'll upload... eventually... will prove.

Thanks for this map, looking forward to future maps, and to replaying this one 
Derpy Demo 
Looks Sweet Man! 
 
Run 
.01 and a bunch of places where i lost it but time for bed :)

http://members.upc.nl/verorber/demos/j1_orbs.rar 
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