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Map Jam 2 - "IKBlue/IKWhite" Theme Pack Released
The second Map Jam pack is released! The theme for this pack was the ikwhite/ikblue texture set by Iikka Ker�nen, and we have 8 great maps to show for it!

Screenshots, Download, Mirror, Readme

Authors: cocerello, ericw/fifth, lunaran, mfx, scampie, skacky, sock, tronyn

Read the original discussion thread here.
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Vondur 
On a scale of 10 to 11, how much vodka did you have before playing the maps? (1 to 10 are clearly not enough) 
Played 3 So Far 
all in mark v, because I get slowdowns with some maps in regular fitz (probably the dynamic light thing again).

- cocerello : obviously tried to emulate a real life place and I guess if that was your goal, it succeeded. But as a quake environment it just did not work for me, the scale of many things was off for the game and also layout was not exactly conducive to good movement. The layout was also not conducive to good gameplay but I found gameplay a slog on normal not just because of the layout but also because of how you chose to place ammo and health and withhold weapons.

fifth - not bad but like the jam1 map, feels underdetailed and unfinished. Although relatively speaking, when compared to the jam1 map, it is much more detailed and finished. But taken on its own, parts of it felt too plain and more of a starting point. Gameplay was decent, especially the end part.

skacky - loved the visuals, the lighting was very moody and some of the brushwork was very very nicely done too. As for gameplay, probably my favorite skacky map in that regard because it didnt feel grindy and repetitive and was actually quite fun. 
@nitin 
where are the demos dude? 
Having Noticed This Released 
i freaked, i still do.
Last jam was great, this one is real!

All maps are awesome, maybe not all stand to modern day visuals (cocerolo?WTF?)

And one map was out of this world, mfx knows how to sense quake into modern environments, and beyond. And Tronnys.. 
Enjoyable 
I'm not a critic. Just a gamer. I liked all the maps. Didn't find many secrets. Just shoot buttons and walk through walls. I seen places where things were like quad damage but I couldn't get to them. 
Mfx 
I dont record demos because on my first playthrough I start off playing normally but if I came to an are I like visually, I just save and start to wander around taking all the atmosphere in, which usually means ignoring all the monsters I have woken up and eventually they kill me.

Sock seems to understand that some people do this and when he first shows a 'wow' area, the combat is not intense (or at least he delays any intensity) and you can take it in without worrying about dying. 
Nitin 
i understand perfectly, recording a demo lays a burden on any(every?) player, thats why i love to see them..
I play with you.
On 
I Didnt Press That Button, Did I? 
On the shores of nis was something i wanted to show you.. 
3 More 
lun - very neat, great unique style, I just wish it was longer and a bit more challenging (end fight had desired effect except if you get quad). Any chance of an expanded version?

mfx - great map, very polished with creative little details everywhere, nice gameplay setups. Maybe lacks as many visual wow moments as say skacky's or tronyn's maps.

tronyn- holy fucknuts is all I have to say, was completely immersed in this from the start, I cant believe you pulled this off in regular quake bsp. A few small visual glitches (eg knights partially disappearing into floor near GL area on cliffside) but considering how quickly you built this, it's hardly an issue. Gameplay wise, I'm with shambler, the most enjoyable tronyn gameplay map in quite a while. I disagree with lun's comments on the gameplay here, it's definitely different and not normal quake gameplay but surely if a map does that 18 years into the game, that's a good thing? 
Also 
mfx - loved the two secrets in a row (cliff secret + quad secret).

tronyn - first secret is epic. Loved it. 
And The Last Two 
sock - nice fun, expertly detailed map. Bit too easy with all the health pools but very replayable.

scampie - this reminded me of the sadlark maps, maybe sadlark8 in terms of evil atmosphere? Anyway, loved it, great intense gameplay setups and nice build quality.

Overall, I cannot believe you guys produced these sort of maps in this amount of time. 
Wut 
Thanks for all the maps, they're great entertainment.

Here's a little run on mfx's map. I see I'm not the first one to find this path though but no worries!

http://www.quaketastic.com/files/demos/j2mfx_mandel.zip 
Wut 
Thanks for all the maps, they're great entertainment.

Here's a little run on mfx's map. I see I'm not the first one to find this path though but no worries!

http://www.quaketastic.com/files/demos/j2mfx_mandel.zip 
Surely A Hard Nut 
to beat your time! 
Good Work Mandel! 
You beat my time by like 10 seconds! I doubt I could shave any time off of that. :) 
 
Thanks sock and all the guys for putting all this work in. With this many quality releases it must be one of the best years for q1sp in a long time. The mapjam idea has worked well in giving guys motivation to map and release (rather than plodding along for years trying to perfect it).

In fact Tronyn I don't think you need to build on it and release a version 2. It's good as it is, you'd be better off putting your time into your unreleased stuff (which I can't wait for!). But anyway its up to you :) 
 
Anyway, why dosn't this work in EZ-Quake? Anyone know? 
 
because ezquake is a quakeworld engine, which is the multiplayer fork of quake. it is not meant to be used for playing singleplayer content and things will be broken. please use quakespasm, fitzquake, requiem or directq. 
Spirit 
Yes, I played it all with Fitz, I just wondered, cause there are some nice effects in EZ that looked good on the levels I got working. But thanks, I didn't know Ez was just a "QW" Quake =) 
 
Finished Tronyn's map. How the hell does one build something so massive in such a short time span? Very impressive looking map. (Too bad I get a better framerate even in BF4 though.) I failed to record a demo because I thought the map was gonna take me ages but it ended up taking "only" 12 minutes. Oh, those spawns were super annoying btw, the only thing the map would have been better without. 
 
hipshot: if its the effects you are after, joequake/qrack are closely related to ezquake. requiem has lots of fancy effects too. 
Mikko 
you may be having similar slowdown issues to me if you are using fitzquake (not on all the maps but some). If so, try playing them in fitzquake mark v, I recommend release 14 rather than the latest release 15 (see mark v thread for links to both). 
Final Batch Of Demos 
Here they are:

http://www.quaketastic.com/files/func_mapjam2_ijedemos2.zip

Featuring Scampie, Skacky and Sock's maps. 
Plz Ijed 
put away the axe. 
No 
To really show a Shambler who's boss, bar the odd quickload, you have to stand up to them, toe to toe, and scrape away their health with the worst weapon in the game. 
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