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Speedmap Pack 175 - Koohoo's Castle
Creepily awesome maps by Cocerello, Digs, DOOMer, Fifthelephant, Scampie and Sock.

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Please note that one map requires SoA and another requires DoE.
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OK 
I'll respect your decision.

Thanks for answering, Sock.

And i apologize to everyone. I know that you all prefer to have a new Sock's release instead of mine. It would be better for you all if i had shut up from the beginning. This way we lost Sock's release to get mine.

Case closed from my part. 
Thanks To You All I Lost All Interest In This Piss Pot Of A Pack 
 
Sock. 
You are a massive flouncy internet drama queen gaylord!!

Also your map is really cool. Love the fog and the style of the towers. Gameplay is great meaty fun apart from the end which tailed off. 
Really Hard To Know What 
the issue was. All we need are a few batch files that can launch the different maps correctly. Would have thought that is simple.

By the way, I have been frequenting this forum and QuakeOne.com for a few years using the id "dooomer". I am not one of the authors of this SM pack. Just FYI. 
Just Played Socks Map 
Pretty cool :) .. almost stepping on Tronyn's toes.

Yah - packaging all these together was a bit of a balls-up. 
DaZ And Spirit 
Thanks for your demos, and congratulations for being the first ones in noticing the caved-in cave. One cookie for you. Don't fight over it.


* DaZ: congrats on being the first one that fell for the teleported ogre combat. It was quite a good demo to watch. I am glad that you passed through the first map very well and had fun despite the fact that Sock's ammo boxes are very hard to spot and you missed some of them.
The greatest problem was that playing the second with the start map makes it almost impossible due to the lack of weapons, that, and as far as i saw, you couldn't see sock's ammo and health models in that last room. That second map is for playing after the first, as you probably noticed. With the version without sock's mod that it is now on the first post it should work fine.

* Spirit: i have to thank you also for having the patience to rename the maps and delete the the mod so they work fine and for playing them till the end.
you found the secret of the last room!

First demo: About the way to go to the entrance and the combat at it, yes, that is intended. I have put both (the cave and that one) as a choice of non obvious ways to get there. I had planned to have a third route, but time run out.
Also, I would pay to see your face when you saw the hell_knight dissapearing in front of you.
About the extremely dark comment, i understand it if you were writing it while on the sides in the interior part, but in the exterior, for me is too bright. Maps are always tested at gamma 0.3 to avoid this kind of things happening, or at least so they aren't too obviously bad.It is also true that i test them at night ... have to work on the issue of darkness.
Seconddemo: good to see you using the other way and that you passed it even though this
time you forgot to get the NG from the bridge. Nice fights at the entrance and with the shamblers.
Secondmap: i see that you saw the strategy ery quickly: avoid everything and attack first the shamblers. Interesting. Also, thanks to you i'm glad i put the Quad there, i wasn't sure about it. Lastly, the shalraths at the last part aren't supposed to be down there, they have to be at the platforms, like one of them were. Have to check that, it was OK all the times i tested it.

Coce's and Digs' could easily be full releases in my opinion, really impressive.

Hehe ... now i have an excuse if i turn it into a full release and it doesn't get well accepted. <sarcasm off> 
Stop Whining 
 
I Didn't 
If i were, i wouldn't have rewritten the entire post twice to sound as concise and objective as possible, while commenting on Daz and Spirit's present. If my efforts were in vain, there isn't anything else that i can do. I was completely honest when i wrote #51, so please, don't disturb old graves more than i did when i thanked the two of them. 
 
:) 
awesome pack... sm175_5th was best for me...

thaks guys for this awesome pack!

http://www.quaketastic.com/files/demos/sm175_tr.rar

All first demos! 
 
ahhh forget to say, where is sock map... :| 
Trinca 
First of all, thanks for the demos. They were interesting to watch, you were the one that played it the closest to how i played them. Congratulations on being the first to find the LG. By the way, with normal jumps you can get to it too. I never expect the player to use trick jumps, as i myself am bad with them.

Second, the weapons for the second map are in the first one. The maps aren't standalones. You have more info on the text files. Ah, and the MH is an alternate way. 
Socks Map 
Was removed at his request. Drama etc innit. Sure you can get it somewhere though ;) 
No Respect 
As no one (especially looking at you AAS) seems to give a flying fuck about my wishes and keep posting links to my unfinished speed map without my permission.

So here is an official link from me that everyone can download/mirror! 
Sock 
Sock 
thanks for officially releasing it, the start vista alone is amazing!

I take it this means that you wont be doing any more to this map though as you initially planned? 
It�s An Awesome Speedmap 
indeed. I love it as it is actually.
Just my 2 cents. 
 
just let this speedmap pack die off. I'd rather no one ever play my map than hear this drama again. I now regret I even made this map. 
Scampie NO 
Don't regret, maps are very good! my thanks to all that give there time for us :)

didn't know about drama and I really dont want to know!

here it goes my first demo on socks map!

http://www.quaketastic.com/files/demos/tr_kaahoo_sock.rar 
 
Just remember there are folks who aren't posting drama who still like the maps. :-) 
 
I would also rather nobody play Scampie's map again than hear this drama! 
Func-tale 
just let this speedmap pack die off. I'd rather no one ever play my map than hear this drama again.

There is nothing wrong with the maps in the pack, infact my favourites are by scampie/digs. If me trying to fix the pack so that everyone's maps are presented correctly is drama then indeed I am to blame! :(

I used replacement item models which affected other peoples maps, it was decided I would remove my stuff from the pack and release a working pack instead. Various arsehats from this forum don't like this and keep posting links to the old pack file. 
Sock... 
The pack as you released it was fine IMO. I think the Jam's are a much better idea though, much more consistent with a better focus on what should be created (for example sticking to vanilla stuff etc).

Hell, I'd say the drama that ensued has helped create a better idea of what people want from a community project like a Jam. 
Well Said, Sock 
i coincide with you on the favorites too, even though i think yours is better done.

Don't regret, maps are very good!

And Trinca, well said too. That should be the most important thing, we all regret things about what we did in this thread, but that should NEVER stop us from mapping. 
Good God 
how is that a speedmap? Granted, there are two small instances of z-fighting type errors so its obviously not typical sock perfection but the main set piece is stunning to look at (great fog colour and coloured lighting once again) and gameplay is very polished and fun. 
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