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Q1SP/DM: Deathmatch Classics Vol.3
A set of eight deathmatch levels converted into a single player or cooperative episode, complete with a start map and a secret level.

All levels have been touched up with many small technical and visual tweaks and fixes. They retain their full deathmatch compatibility and the original deathmatch layouts remain unchanged. Some of the maps have undergone a slight rebalancing of ammo (mostly small nail boxes turned into big ones). Most of them do not expand beyond their original size, the only exceptions being dmc3m6 which has several expanded and new areas on single player, and dmc3m7 which has an additional corridor added.

DMC3 features the following maps:

- dmc3 : Deathmatch Classics Vol.3 by negke
- dmc3m1 : Orange Whip (lundm1) by Lunaran
- dmc3m2 : Zeal & Fury (spirit1dm3) by spirit
- dmc3m3 : Deep Scars (q1shw2) by ShadoW
- dmc3m4 : Aghast (aghast) by Vondur
- dmc3m5 : Devastation (q1shw1) by ShadoW
- dmc3m6 : Dark Ritual (ritual) by Tyrann
- dmc3m7 : /me Votes Vondur For World Domination (rpgdm1) by R.P.G.
- dmc3m8 : Base Of Two Deaths (negdm1) by negke


Some of the maps have a "shotgun start" button to play them from scratch, and the secret level has an optional corpse removal feature for people who use engines without increased limits. Please read the text file for further information. All maps are released under GPL. Thanks and credits to the original authors.

Screenshots: QExpo booth
Download: dmc3.zip
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Like 
HL1 then.

Also, there is one that requires submerging.. 
Found Them All 
I already played the secret map though so cba to look for the secret exit in map 5 (if there's one).

Very well done pack, negke. Now where's mappi3?! 
 
Originally, if the player entered the level with the runes, there was a script that made it look like the enforcers knocked him down and stole the runes (black screen, sounds), but that didn't work out.

your haxoring knowledge is quite profound if you even considered doing something like this. o.o 
Don't Encourage Him By Saying He Is A Cool Hacker! 
 
Necros 
yeah I thought the same thing when I read that :) 
 
oh, one good thing about runes reappearing in the the ritual map is it lets you know you messed up and didn't get whatever the first runes were for. :P 
 
The secret exit is in that very map - it replaces the regular exit. After killing the boss, a centerprint tells you about it. It's pretty silly that I didn't make that information appear in the fifth map already, or even when picking up the last rune in the fourth.

It only comes so late to avoid unbalancing map5 and 6. 
Great Pak 
Yes, really love it!

Found myself hicking up a solid megahealth in search of defense to an ogre that turned out ot be a superexplosive, but nevermind. 
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