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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Quakespasm 0.94.4 Released 
Version 0.94.4 of QuakeSpasm is released.

Downloads:
https://sourceforge.net/projects/quakespasm/files/
http://quakespasm.sourceforge.net/download.htm

Changes since the previous version:
https://sourceforge.net/p/quakespasm/news/2022/05/quakespasm-0944/

- Fixed getting stuck with loading plaque upon attempting to load a
bad save from the menu
- Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
- Fixed intermission camera angles during demo playback
- Don't reset onground flag on every new server message
- Re-enabled title demos by default (turn off with cl_startdemos 0)
- Don't autoplay next demo after a timedemo
- Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
- Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
- Support for Quake 2021 update 3
- Implemented quad/pentagram dlights for Quake 2021 rerelease
- Implemented 2021 rerelease localsound builtin & svc_localsound (56)
- Several other improvements to Quake 2021 rerelease support
- Several other small fixes and improvements all over the code
- Updated third party code (SDL, lodepng, miniz, some of the codecs,
etc.)
- Thanks to Andrei Drexler, 'atsb' and 'temx' for their several
patches. 
Thanks Szo 
- Don't reset onground flag on every new server message

This is a big one for fog triggers and cutscene cameras in progs_dump. No more jittering nonsense, just silky smooth camera moves! 
 
You're welcome (the patch was Andrei's, btw.) 
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