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Quake Speedruns On SDA
I get the idea that quite a few Quake mappers love to watch speedruns on their own maps, and us speedrunners have always liked new (and old) maps to speedrun, and we've all been fairly good at supporting both communities, but I also get the idea that most mappers aren't really checking for news at SDA, at least not very often. Maybe I'm just completely wrong here, but I was thinking it was a good initiative to put a post here whenever we did an update. Just listing the map name, the mapper, and the demos without all the text that usually goes into an update on SDA. If one wants to read the entire update, one can go to the news page on SDA:

http://speeddemosarchive.com/quake/

Also, a quick explanation regarding the use of "demo tags" (for those that aren't into the SDA-termology) like ER, NH, EH2, etc etc.

- ER is short for "Easy Run", meaning a pure run through any given map on skill 0 (easy) without having to kill any monsters or find any secrets.

- NH is short for "Nightmare 100%", meaning a run through any given map on skill 3 (nightmare) getting ALL kills and finding ALL secrets.

- EH2 is short for "Easy 100% 2 player", meaning a cooperative run with 2 players through any given map on skill 0 getting ALL kills and finding ALL secrets.

I think you get the picture...

Let's do a quick roundup of the latest update on SDA (April 2nd, 2009):

e4m6 - The Pain Maze by Sandy Petersen
Map: http://speeddemosarchive.com/quake/mkt.pl?level:e4m6
NH: http://speeddemosarchive.com/quake/demos/NH/e4m6_153.dz

hip1m3 - The Lost Mine by Hipnotic Interactive
Map: http://speeddemosarchive.com/quake/mkt.pl?level:hip1m3
ER: http://speeddemosarchive.com/quake/demos/ER/h1m3_045.dz

hotel - Welcome to Hotel Kique-Asse by Andrew Turner
Map: http://speeddemosarchive.com/quake/mkt.pl?level:hotel
EH: http://speeddemosarchive.com/quake/demos/EH/hot_036.dz

wrld11 - World 1-1 for Quake by Mattias Berggren
Map: http://speeddemosarchive.com/quake/mkt.pl?level:wrld11
EH: http://speeddemosarchive.com/quake/demos/EH/wr11_038.dz
NH: http://speeddemosarchive.com/quake/demos/NH/wr11_038.dz

msacro - Manslay's Acrobatics by Dmitry 'Manslay' Dementjev
Map: http://speeddemosarchive.com/quake/mkt.pl?level:msacro
EH: http://speeddemosarchive.com/quake/demos/EH/mscr_117.dz

tchak - The Tomb of Chak Toh Ich'ak by Rui 'Trinca' Neto
Map: http://speeddemosarchive.com/quake/mkt.pl?level:tchak
NR: http://speeddemosarchive.com/quake/demos/NR/tcha_115.dz
NR2: http://speeddemosarchive.com/quake/demos/NR2/tcha_012.dz

e3m2 - Vaults of Zin by American McGee
Map: http://speeddemosarchive.com/quake/mkt.pl?level:e3m2
NR2: http://speeddemosarchive.com/quake/demos/NR2/e3m2_015.dz

dragon - Lair of the Dragon Ogre by David 'Death Method' Duncan
Map: http://speeddemosarchive.com/quake/mkt.pl?level:dragon
EH2: http://speeddemosarchive.com/quake/demos/EH2/drag_047.dz

e4m7u - ynogA eruzA by Jaakko 'NahkahiiR' Alakopsa
Map: http://speeddemosarchive.com/quake/mkt.pl?level:e4m7u
EH2: http://speeddemosarchive.com/quake/demos/EH2/7m4e_115.dz
NH2: http://speeddemosarchive.com/quake/demos/EH2/7m4e_137.dz

ALL DEMOS DOWNLOAD:
http://speeddemosarchive.com/quake/sda_02_apr_2009.dz
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That would be -awesome-! The less work I have to do, the more likely I am to watch the demo. 
I Didn't Even Know 
Some engines support opening dzip... I just tended to look over files that weren't zip/rar/7z. I'm fine with extracting a .dem, I'm fine with hitting up quaddicted for the map, but I get nitpicky about installing another program just to extract the .dem.

I don't feel particularly strongly about this, but I prefer to experience my Quake via DarkPlaces, FitzQuake or winquake, and thus would need .dem files. *shrug* 
Automation Re: Mwh 
I can do something for Windows. We really want our speedruns to go out to a larger audience, and if it takes a little effort on our part we should do it, right?

I'll talk it out with mwh and see if we can do something clever. 
 
For Linux one could (simply) use a shell script that a) downloads, b) extracts and c) launches. You'll just have a problem once the demo inside is not the same name as the archive. But from what I know you guys have great standards there. 
Spirit 
right, it is basically a shell script: extract, find the dem, (for bonus points poke at the dem to see if the needed bsp is installed and download that if it isn't), launch quake +playdemo <the demo>.

The platform dependent part is just hooking this up so that it happens when you double click a dz/download it from the web, I guess. 
Encouraging 
At the time of my last post, I was kind of sick of arguing against dimwit flatheadery (you cavepeople know who you are *cough*Shambler*/cough*) so it was a final comment and leave sort of thang.

Today, I decided to check the thread again and see some honesty (a good start) and some progressive ideas.

Youtube hosts videos for $0.00 even in excess of 100 MB.

I still don't think any sort of .dz conflagation even a player or auto-extractor would be mainstream, but I can understand the desire since .dz demos are so tiny.

To Shambler the ignornamus maximus: I helped Jozsef promote and spread JoeQuake quite a bit back in 2003, I can assure you I've known how to play .dz demos before you even knew what they were. 
 
Wow, 2003. That's ... barely legal school? 
We Need A Website (or A Chapter In Willems Site Or Something) 
"Demo Tube", providing a URL as does the glorious QuakeTastic!!!

And then upload the .dz files to /demos etc. 
Someone Make A .dz Bot. A Sealed Connection Which Just Finds .dz 
files, analyses them, extracts them, records demos with them and then posts the links somewhere... 
Baker. 
WOTever girlfriend. I'm still the one who finds playing Quake demos a piece of piss.

I quite like you doing the final comment and leave thing. Ideally if you could do that before you start posting... 
@Shambler 
I quite like you doing the final comment and leave thing. Ideally if you could do that before you start posting...

Shambler +1 [+2 bonus for humor content] = +3 
But 
Who gets the +5 'High Moral Ground' bonus? 
Quake Done Quick Videos 
Hi again, sorry I've been dorment for a while and haven't been updating this thread.

Anyways, there's good news! We're - finally some would say - adding .zip support to the demos on SDA, hooray for that! Should happen from the next update and onwards. Also, I've been busy setting up a YouTube page and FaceBook group for speedrunning. So far I've "only" managed to upload all the Quake done Quick videos that are available (more will come eventually once we get the runs encoded to video), but I'm planning to update the pages (YouTube at least) with all the latest SDA updates as well.

YouTube:
http://youtube.com/user/QuakeSpeedrunning
FaceBook:
http://facebook.com/home.php#/group.php?gid=91979943701&ref=ts

We will also be adding a "get started guide" to SDA as well as several new additions, like "easy to install" versions of Quake. That way everyone will benefit and it will surely make things easier for those who might want to have a knack at speedrunning through the game...

As always, the link to QuakeSDA can be found here: http://speeddemosarchive.com/quake

A demo update will follow soon-ish... Tooodle-loo 'till then. 
 
I was actually kind of hoping for some speedrun action in my sm143. Did it just suck too much or are speedrunners afraid of tarbabies? 
Negke 
I haven't been the one posting maps on SDA in ages, so my guess is as good as yours as to why they haven't been added to the archive. I don't see anything wrong in adding both your maps from the sm143 pack though, they both play fine, though they're definitely not "speedrunning friendly" :-) 
No Speedrunning Friendly 
If you say so, then that's probably the reason why they haven't been added it (the space map).
I just though multiple routes and strafejumps from button to button would be interesting - but then again, I don't know enough about both the theory and practice of speedrunning to be able to tell what it takes (for a map to be worthy). 
FFS Spelling 
So, uh, any plans for Travail Done Quick, by the way? 
Travail 
The most likely answer to that would be no. We almost never add maps to the SDA archive with custom progs/models/sounds. There's a good reason for that though. QdQstats need to be integrated into maps with its own progs, and that's a lot of work, unfortunately. We've made a few exceptions over the years though. I can't remember when the most recent one was, but it's been several years :-/ We've been discussing if we could somehow integrate the QdQstats progs into Quoth2 as you mappers seem to really dig that.

Well, your sm143 maps aren't neccesarily "bad" for speedrunning, they just don't "encourage" speedrunning very much. There's no explosive weapons, something we like a lot. We also like barrels from which we can boost. In fact, anything from which the player can gain speed in some way or the other. Too many obstacles and narrow corridors are annoying when trying to run the game fast. 
Just To Add To My Last Post 
Anything that slows the player down is considered "bad" for speedrunning, like water, slow lifts, stairs on which you have to jump, etc etc :-) 
 
that's good advice Stubgaard, since there was talk about a sm pack with a "speedrunning" theme.

Explosive stuff, slopes, and pretty open and obstacle free maps then, I guess.

Have to look at some dedicated speedrunning maps sometimes... 
Four Updates In One 
We've had four demo updates since I posted the last one on Func on April 13th. Here's all four merged into one:

id LEVELS
---------

e1m5 - Gloom Keep by Tim Willits
- 2 player Easy 100% in 0:29
- 2 player Nightmare 100% in 0:48

e4m3 - The Elder God Shrine by Sandy Petersen
- 2 player Easy Run in 0:32

end_pre - Shub-Niggurath's Pit by id Software (modified by Bengt 'AguirRe' Jardrup)
- Nightmare Run in 0:09

CUSTOM EPISODES
------------------

d1 - First Camp by Artyom 'Digs' Glazkov
- 2 player Easy Run in 0:06
- 2 player Easy 100% in 0:28
- 2 player Nightmare Run in 0:06

d4 - Dark Tower by Artyom 'Digs' Glazkov
- 2 player Easy Run in 0:17

d6 - Path To Light by Artyom 'Digs' Glazkov
- 2 player Easy Run in 0:29

dmc1m5 - Domination by Alex 'Pingu' Moore (modified by Connor Fitzgerald)
- 2 player Easy 100% in 0:28

jzblue_1 - The Castle by Jason Zukowski
- 2 player Easy Run in 0:08
- 2 player Nightmare Run in 0:09

jzblue_2 - The Chamber by Jason Zukowski
- 2 player Easy Run in 0:07

terra3 - Shotgun Experiment 1 by Christian 'czg' Grawert
- 2 player Easy Run in 0:06
- 2 player Nightmare Run in 0:06

CUSTOM LEVELS
----------------

2run5 - 2run5 by by John Cook (modified by Phil)
- Easy 100% in 0:51
- 2 player Easy 100% in 0:35
- 2 player Nightmare Run in 0:36

aow - Around the World by Rutger 'Azuki' Baks
- Easy 100% in 0:40
- Nightmare Run in 0:13
- 2 player Easy Run in 0:18
- 2 player Easy 100% in 0:25
- 2 player Nightmare Run in 0:10
- 2 player Nightmare 100% in 0:26

ballshft - A Few Balls 'n' a Couple of Shafts by Marc Reilly
- 2 player Easy Run in 0:11
- 2 player Nightmare Run in 0:11

beach1 - The Beaches of Hell by Kid
- 2 player Easy Run in 0:07
- 2 player Easy 100% in 0:18
- 2 player Nightmare Run in 0:07

climb - Climb by G.Ancheta by Glenn Ancheta
- 2 player Easy Run in 0:18
- 2 player Easy 100% in 0:29

coagula2 - Flesh by Tim Elek
- Easy 100% in 0:47

colony - The Colony by Mark Turner
- 2 player Nightmare Run in 0:15

digs03 - Digs03 by Artyom 'Digs' Glazkov
- 2 player Easy Run in 0:07
- 2 player Nightmare Run in 0:07

elden1 - The Eldencross by Ludovic Texier
- 2 player Easy Run in 0:11
- 2 player Nightmare Run in 0:11

flyer - The Hanger by Phil Hammond
- 2 player Easy Run in 0:10
- 2 player Nightmare Run in 0:10

jesus - Jesus Wants You by anon
- 2 player Easy Run in 0:13
- 2 player Easy 100% in 0:40

mortal - The Mortal Environment by Marc Roussel
- Easy 100% in 0:56

msacro - Manslay's Acrobatics by Dmitry 'Manslay' Dementjev
- Easy 100% in 0:57
- Nightmare 100% in 1:20
- 2 player Easy Run in 0:10
- 2 player Easy 100% in 0:29
- 2 player Nightmare Run in 0:10

polygon2 - Polygon Base by Rick Lipsey
- 2 player Easy Run in 0:05
- 2 player Nightmare Run in 0:05

sm82 - Rubicondom by Various Mappers
- Easy Run in 2:48
- 2 player Easy 100% in 2:22
- 3 player Easy Run in 0:20
- 3 player Nightmare Run in 0:20

sm94_zwiffle - Get Your Drink On, Smabler by Zwiffle
- Easy 100% in 1:07
- Nightmare 100% in 1:06

sm135_ankh - Different Reality by Damian 'Ankh' Kulot
- Easy 100% in 0:48
- Nightmare 100% in 0:56

tchak - The Tomb of Chak Toh Ich'ak by Rui 'Trinca' Neto
- 2 player Easy Run in 0:10
- 2 player Nightmare Run in 0:10

watrways - watrways by Unknown
- 2 player Easy Run in 0:06
- 2 player Easy 100% in 0:15
- 2 player Nightmare Run in 0:06
- 2 player Nightmare 100% in 0:19

SDA:

http://speeddemosarchive.com/quake

All DEMOS DOWNLOAD:
- May 12th
- May 23rd
- May 30th 
Stubgard: 
Next time, feel free to start a new news post for this kind of stuff, since it is new stuff. 
Quake Contest 
metlslime: Alright.

We're running a Quake contest over at SDA at the moment. It's the "easiest" one we've ever had, seeing as the demos will only be 2-3 seconds long, so I think it's safe to say anyone can enter, top notch speedrunner or not :-)

Would be cool to see some func regulars having a go at it.

Contest page:
http://speeddemosarchive.com/quake/contests/shamhell-revisit.html

Contest forum thread:
http://speeddemosarchive.com/forum/index.php/topic,10286.0.html 
Three Maps Added To The SDA Archive 
Three maps have been added to the SDA archive:

- czg00 - Tower Of Obscurity by CZG
- q1tm2_czg - Hard Traffic by CZG
- ksp1 - Libris Vertiginis by Kell

Both of CZG's maps aren't of the highest quality if you prefer pretty looking maps, but at SDA we only care about speed (mostly) ;-)

Kell's map is kickass material, and it's a mystery to me why we haven't added it to the archives until now. Better late than never though.

More maps will be added soon.

http://speeddemosarchive.com/quake 
Oh, I Forgot... 
...to say that if any of you mappers have a suggestion for a map we should, feel free to give us a nod in the right direction. Quoth maps aren't supported at SDA, at least not yet. We prefer vanilla .bsp maps. 
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