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ZDoom Stuff
ZDoom forums are such a mess... so this thread is for news and other stuff about the project, and to link to the occasional epic mod that floats along, such as Knee Deep in ZDoom http://kdizd.drdteam.org/
and Torment and Torture http://zdoom.org/wiki/Ultimate_Torment_and_Torture .

Just some background info in case anyone's missed out. Zdoom is a highly customized Doom engine written by Randy Heit and having a GL fork, GZDoom. Enhancements over Doom 2 include immersive cut-scenes, 3D worlds with jumping and swimming, removal of most Doom engine limits, translucency, a powerful Quake inspired console, screenshot tagged game-saves, and support for all Doom engine games including Doom 2, Heretic, Hexen, and Strife.

It does have it's down sides... the worst of which is a very dynamic api where three things come to mind: It uses the closed source (and ever changing) FMOD library for sound and music; Randy occasionally makes disruptive changes of his own; and the GL features of GZDoom mean mods will often only work with either GZDoom or ZDoom. Did i mention Linux support is an f-ing nightmare. See these forums http://forum.zdoom.org/viewtopic.php?f=4&t=10436 ,
http://forum.drdteam.org/viewtopic.php?t=3425 ,
or get some old binaries here http://www.linuxquake.org/index3.html .

http://zdoom.org/
http://grafzahl.drdteam.org/
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Nonentity 
.. my sister is a moron.. forget it :P 
 
.. my sister is a moron..
well, i'm not surprised 
Hmm 
Fair enough...

What's your mum like? 
Nonentity 
...being a moron does not mean your cannot be sexy... though... and please let my mom outside the discussion, I'm not talking about yours... :/ 
This Discussion Is Embarassing To Read. 
 
Yeah 
You are right: let's stick to ZDoom fuckery.. :P 
ZDoom Fuckery 
Knee Deep in ZDoom is I think, the greatest doom mod ever, next to The Ultimate Torment and Torture.

Whats yours? 
 
knee deep in zdoom looks amazing and has a lot of awesome little things, but i don't think the levels are that fun to play though. i got lost quickly and very bored after a while. 
Trying To Find A Doom2 Map 
which i believe is part of a multimap wad.

It was called "Eye of the Storm" and i'm pretty sure it took up map06 (or maybe 08? i remember d_stalks playing).

It's NOT storm.wad (aka cabal6 by 'cranium' iirc) that was packaged with the Master Levels pack.

i have a vague notion it might have been called "eostorm.wad" but google doesn't find anything with that name.

i'm pretty sure i got it off a pcgamer cd but alas, very few of those remain intact. :S 
Chec K There 
There are plenty of wad to download. It is in French unfortunately, but maybe you'll find hidden in the big wad packs that are provided what you are looking for... Good luck ;)

http://doom4ever.free.fr/ 
Necros 
The Doomworld archive has pretty much every wad, it seems - give it a try. http://www.google.com/search?q=%22eye+of+the+storm%22+site%3Adoomworld.com%2Fidgames 
 
thanks guys, but neither has it. :(

i was actually looking through all the doomworld idgames archive but i was really surprised they didn't have it. i remember the wad pack as being well built and since it was distributed by pc gamer, i'd have thought it would be easy to find again. :S 
AgentSpork's Ultimate Simplicity 
Good stuff. 
Multitexture 
Is it possible to disable multitexture in GZDoom? 
Hunch Is... 
no. I'm not sure, but i remember trying unsucessfully a couple of years ago. (It does need 32bpp colors too). 
 
You could use the software renderer. 
 
yeah, I am trying to run UTNT, and I've been told that thing has issues on 3.0 Ghz and 2 gb rem computer, lol 
Can't Remember Issues With UTNT 
But I had performance issues in Deus Vult II with ZDoom (too many sprites visible at once). GZDoom helped but its interpolation looks bad and I didn't know how to turn it off. 
 
So is it possible to play through it in software mode? 
 
I'd say yes, give it a try. There might be a few slower areas, but most of it should play just fine. 
 
I heard there are so progression problem because of missing bridges and 3d floors? 
 
That's why GZDoom is required. It has a software renderer, too. 
10sector 
They were ok.. No terrible maps, but quite a few meh ones... The last ten or so were good, with some interesting bridge work. Map 29 was the shiner for me - great action. Big monster count with *no* Plasma , Cyberdemons or Masterminds. Map 30 was interesting i suppose. That Revenant hidden in an internal corner scared me shitless, laugh. I heard a missile fired off but couldn't see where it came from, until.. Holy fuck!! right beside me!! Map 25 was cool too, With a "007" infiltration feel. Started the 2sector ones. Holy hell they're cramped ;> Look nice

I was wondering, does anyone have a link to Randy talking about Zdoom ? It's such a huge project, but afaics he keeps a fairly low profile. 
Phobos: Anomaly Reborn 
!!!
Jesus Negke, that's easily the best doom 1 mod i've seen. And to be honest, it kicks quake's arse.

I guess you caught the secret map e1m9, and second episode (sub-Par). Playing with gzdoom , it needed doom.wad. With doom2.wad, level progression was failing. 
Deus Vult 2 Is Amazing 
some maps are more detailed than some modern quake maps.

http://www.doomworld.com/idgames/?id=15238 
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