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Q1SP: Chapter_necros2 For Quoth2
This map was originally intended for inclusion with the Lost Chapters pack. It's not great, but has some nice visuals and a bit of a unique take on the Knave theme.

Screenshot on my qexpo '08 booth:
http://qexpo.tastyspleen.net/booth.php?id=123

Download:
http://shub-hub.com/files/maps_singleplayer/chapter_necros2.zip
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Teleporters 
they were just standard teleporters (but only working with monsters) but i placed them in spots where the AI was likely to trip over them such that when you're in combat with them, it feels like it's random or that they themselves are teleporting. at least, that was the intent. :P 
Were 
The telelports turned on/off by player position? 
Nope 
:) 
Necros 
You need to join "entity hackers anonymous"...

And then learn to make a map without lots of fucking rapey hordes... 
Necros 
well you succeeded, although now that you explain it, I finally figured out what those teleporter edges were in the map. 
Late To The Party. 
I don't know whether it's Fitzquake, Quoth or the map, but I was playing through this map today (somehow I missed it back in '08) and turned around to find myself watched over by this giant and his less interested friend! For some reason, when I quickloaded after drinking some lava one wall of the skybox got replaced by Quake guy's skin! The next time I quickloaded he'd wandered off, presumably to watch someone who dies less.

Is this a well known bug? I've never encountered it before, as far as I recall. 
Text_fish: 
If you are using an older fitzquake, there was a known bug where skybox and player texture code could end up with wrong texture data after a map load. I thought it was fixed in 0.85, which version are you using? 
 
I'm using 0.85 I'm afraid! 
 
The same thing happens in coag3_negke sometimes: -A- 
Hahaha 
Goatse! 
 
You need to put a round teleporter in his bum really. 
 
Don't tempt negke to release THAT map... 
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