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Single Ammo/energy In Action Game?
I�m developing a new action game
One of the basic concepts is that player has some special abilities besides the usual wapons. These abilities are akin to magic - things like shield, slow-mo etc.

Now the idea is to have the same resource (energy) powering all the weapons and special abilities. This would create tactic choices where you need to decide what gun or combination of gun and ability to use. Say, you could fire a big gun, wasting all energy on it or you could turn on slow mo (which would drain some energy too) and use remaining energy to finish monsters with the basic gun.
The energy would be rechargeable from sources placed on the game levels and also would regenerate a little until amount you need to fire the basic gun (to avoid situation where player wastes all the energy on shooting lonely grunts with powerful weapons)

Hope to hear your criticism of this idea from gamedesign, levedesignl or player point of view.
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I've Been Toying Around With This Idea For A While Too 
I've got no insight to give though.

Didn't DeusEx:IW do this? Wasn't it universally panned? 
Your Take On The Concept 
sounds interesting and original, actually. I would recommend looking at how the idea of one ammo type for all weapons played in Deus Ex 2. I thought this one element nearly killed the game play in Invisible War. Some people liked it, however, Specter in interviews at the time did not seem to be one of them. 
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