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BSP Level Editor Updated (!)
After 8 years of no updates, the BSP editor was updated on Sunday with a whole host of new features, all of which are listed on the editor's homepage http://www.bspquakeeditor.com/index.php

I personally never used BSP, but I'm sure there are some enthusiasts scattered around who are probably thrilled by this news
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April Fools! 
Wait, it's July. Are you trying to start something, Blitz? 
 
hehe look like is true :) 
Well 
it hangs on the spash screen here.... 
Wow!! 
The 3D window... the speed it redraws, mouse look...

The XY views... right-click and drag the whole map

I'm gonna have fun. Who's Ben? Well done Ben!


Vondur: it hangs on the splash screen because you haven't update the game.ini files (probably) 
Wow 
I think this news wins the "you would never have guessed it" award =) 
Mike 
thanks, heh, forgot to run setup.exe.
well i wouldn't say it's so fast if you work with the giant map like my AC. also, it asked for all the wads used but loaded the level with only one door texture which covered all the faces of the map. only after selecting each face it reseted to proper texture. wtf?

and indeed, who's Ben? 
�_� 
who's Ben?

Ben Morris.

April Fools!

I still say this a highly elaborate hoax. 
Hoax? 
But it has improvements over the earlier version so it is an update. Whether or not it has only just been completed is another matter - it could have been sitting around for years unreleased?

Vondur: you need the full path to the texture wad in the worldspawn entry as well as the game.ini file. I don't know if this helps?

I have it working just fine and the speed difference in 3D view on my biggest maps is tremendous.

Anyway, I doubt there are many BspEditor users left so this update will hardly change the world. 
Wow. 
I paid money for that softwareseven or eight years ago, whilst I was 'between' Deathmatch Maker and Worldcraft. I remember being quite dissapointed. :\ 
Text_Fish 
I've been using BspEditor since early 1997 and it was free when I first downloaded it - I don't think Yahn B ever charged for it.

I tried most of the editors available around that time and BspEditor was by far the best for my use, and although I have tried others since, I never got on with them well enough to convert (I know that there are some with far more features than BspE has got).

Real-time lighting is the only thing missing that I can think of. What else would improve it (hint, hint)? 
Oh Wait.... 
My bad, I was thinking of QED! :)

What I'd really like from an editor is for it to be compatible with more games (obviously only ones that use a similar system) so that I could map for any game that uses the Quake engine, Trinity engine, Doom 3 engine or Source.

And ideally it would be identical to Hammer. :P 
Uhm 
Text_Fish, gtkradiant does most (all?) ID engine games, and probably has most Hammer features. 
I've Started To 
teach myself radiant numerous times with the best intentions, but somehow, something always foxes me and I give up.

But then, that's probably more my fault than Radiant's. :)

I'm just still incredibily bitter that Valve made Hammer source-only. 
Meh 
radiant is awesome, but there is no major reason to use it for q1 mapping. Also, the handling of multiple selections is nowhere near as handy as worldcraft for changing values of texture alignments, light values etc. (or at least wasn't in the last version I tried), so I've only bothered to use it for rtcw editing so far.

As for BSP, it's great that there is another editor on the scene and being updated again, but for q1, there is little reason to change from editors that were mature 8 years ago :)

I still use wc 1.6 ffs. I can't even be bothered with hammer, because the only thing it offers is the accelerated 3d window (and perhaps purge visgroups actually works). Though working with hl wads is nearly as inconvenient as having a slow 3d view. 
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