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Quake 10th Anniversary Thread
In honour of Quake's 10th birthday, I give you the Quake 10th anniversary thread!

Celebrate! Tell us your Quake stories... the first time you played... crazy deathmatch moments... your favourite Quake experiences... whatever, there's never been a better time to indulge in a little reminiscence!

What does Quake mean to you? What are your current and future plans for maps, mods, engines, etc? Do you see yourself playing or editing Quake in another 10 years time?

Talk about these issues and anything else Quake related. I expect to see some crusty old-timers come out of the woodwork to reflect on the past 10 years of Quake, but I want everyone else to comment too!
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Quake / Mapping 
I started with Quake during the QTest era, almost 11 years ago (holy crap I feel old). Back then I was still living in Moscow and being the little computer-addicted child that I was, I often frequented my dad's workplace where they had a bunch of programmers working on computers on a big LAN. These guys introduced me to QTest and multiplayer deathmatch the week it was released :)

Sometime later I moved to Finland with my family and the son of my dad's coworker introduced me to Quake shareware and I became interested in level design pretty much a few weeks of playing the full game on my 486 dx/33 laptop :)

I released my first Quake map titled "Dark, Blue, Scary..." using IKBlue textures sometime in 1997 (I think) and this was also around the time I found this community although by now I can't remember what name it went by at that point in time (Peej 'n Frib's, QBoard, Qmap are all mixed up in my mind) and I also got hooked on #terrafusion. The map was crap, had a leak (so it was not VISed) but I got totally hooked on creating my own virtual worlds.

I made 3 Quake 2 maps and at that point, my interest was stolen by Unreal, so I spent a long time mapping for that (5 SP maps and 5 DM maps released). I had a serious mappers block for a rather long period and when it was gone, I got back into Quake because no new FPS games could keep my interest for a long time, this was around early 2003.

I started playing QuakeWorld every day and got back into mapping. Contributed to the 1000brush DKT-themed map pack, released "Apinaraivo / Monkey Rage" Q1SP in early 2005 and a DM version of that same map ("Enraged") with some help from Bambuz in early 2006.

Wow, my fingers hurt after all this typing :D 
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