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PlanetQuake ... Worldcraft, TexMex, Utilities, Etc.
I was showing someone interested in making a map some of the different resources/map editors etc.

Or actually, at least I *was* going to show them these things.

The Worldcraft site doesn't work:

http://www.planetquake.com/worldcraft/index2.shtm

And the TexMex site doesn't work:

http://www.planetquake.com/texmex/

And the Prefab Warehouse doesn't work:

http://planetquake.gamespy.com/prefab/

And for those enduring the pain of the loss/difficulties of the loss of sunset.se mirror (and many thanks for Spirit for his VITAL single player archive) ... well this is just getting scary to me and I hope it is to others.

Will these sites come back up? I hope so. But what if they don't? What if *next time* they don't?

Inside3d.com (the modders) are discussing a similar issue --- "That and theres the inherent problem that Quake seems to be currently in the hands of non-Quake fans who dont even realize it."

"as right now we are at the mercy of a myriad of scattered sites that have no idea what they hold"
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Abyss Of 
Pandemonium is a very good and solid pak. Death's Dominion paks from Lethargy are also good, but require Hipnotic MP. 
Neg!ke 
Would you be interested in a patch for Malice that I've made to improve lighting and fix most of the gameplay bugs? I've patches for many other paks as well. 
Woah 
aguire! I am interested indeed :)

How to run Shrak in WinXP btw? I tried it once and all I got were very white levels... 
Yes! 
Malice

not three letters, but that was it, and it was pretty good. 
Spirit 
I've uploaded the small Malice patch here: http://user.tninet.se/~xir870k/malice_bjp.7z and sent you an email how to use it (not very difficult even without the description, I think).

As for white texes in Shrak, someone probably found it funny to replace many of the bsp texes in that version with almost white ones. Fortunately, it's fixable. Just identify the corrupted bsps and then for each one, run the updbsp utility (idgames2/utils) together with a quake.wad containing all the Q1 texes. This will update all the white texes with the "right" ones from the Q1 wad.

Then you just need my Shrak patch to make it look and play better ... ;) 
AguirRe 
thanks!

have you fixed the bug in aop that prevents one or two of the later maps from being played? besides, i wouldn't necessarily call aop 'very good', but it's ok for sure - and i'd really like to see that one miniboss ripped and used in a custom map...

btw, do you also have a patch that removes the crappiness from shrak? :D 
Neg!ke 
If you mean the sound overflow issue in aop2m2 on Hard, no but you can use any of my engines or DP to play it anyway (support for >256 sounds). Removing sounds typically means removing monsters and in that case you could just drop down to Normal skill instead.

My Shrak patch doesn't change any monsters or such, just improves lighting and gets rid of gameplay bugs. It helps a lot actually, but it still doesn't make the pak great ... Anyway, it's here: http://user.tninet.se/~xir870k/shrak_bjp.7z
Btw 
For those who like DP, it appears as if the most obvious Q1 compatibility bugs are fixed in the later betas, especially the lost monsters/items issues. 
Shrak... 
Weren't the textures removed due to copyright issues with id? 
Malice 
If anybody wants it, it's permanently hosted on my site (although I haven't updated the link on my mod page).

http://www.quaketerminus.com/mods/malice.zip

I'll probably see if I can update all the commercial add-ons links on my site tonight. The only ones I wont be hosting are Mission Pack 1, 2 and Eternal War. The developers are all still active on these. 
Hey 
Johnny_cz from qw.nu had the idea of a DC++ hub for Quake-related filesharing.

This is an excellent fucking idea.

how does one set up that kind of hub? 
Dc++ Hub 
Pretty easy to setup. I'm just waiting for my server to launch one :) 
AguirRe... 
Do you have any specific instructions for the Shrak patch? 
Generic 
Which do you mean? The white texes fix is described briefly above and is not included in the download file; it only contains the re-light script and mdl/QC fixes.

I can try to elaborate more if you're more specific. 
Part 2 
I fixed the white textures -- I was just wondering what to do with the download files.

Cheers. 
OK 
Just put the supplied pak1.pak in the shrak directory, not overwriting anything. In my version there was only a pak0.pak.

Extract all the bsps from pak0 except bmodels or DM maps (i.e. all except b_*, ctf*, garden, mdwbase or shrine) and put them in the maps subdir. Make sure the latest versions of my Light/TxQBSP tools are available along with the other script files that are already in the subdir.

Then just run the bld command and wait for the bsps being re-lit. Then put the bsps back into pak0, overwriting the originals. Finally, play shrak as usual. 
Spirit 
So that meeans you're definitely starting a quake file hub? I want to know if I need to get all the quake nonsense scattered around my hard drive organized. 
Lun 
I ordered a so called vserver, but got no response so far. Maybe it is a shit host. I am definitely planning to start one. Or finding someone else to host.

However, organizing your files is always a good idea :D 
Emailed PlanetQuake This ... 
Pappy-R,

I've compiled a list of broken PlanetQuake pages that I have noticed. These are mostly Quake 1 sites. I have been checking a large number of PlanetQuake links important to Quake 1.

http://worldcraft.planetquake.gamespy.com/

The Worldcraft has a great tutorial and an excellent entity reference. Worldcraft also is still a fairly solid map editor, despite the age. But the main value of the site are all the mapping tutorials and entity references. Some veteran mappers continue to use Worldcraft to make maps.

http://texmex.planetquake.gamespy.com/

This is an invaluable map texture management tool that is one of the most widely used ones as I understand it. I use this tool almost every week and do not even really make maps.

http://qccx.planetquake.gamespy.com/

This is the home of the QCCX compiler. The QCCX compiler compiles QuakeC to make mods. There are other compilers, like FrikQCC and FTEQCC, but the use of QCCX continues today and is the recommended compiler for compiling certain mods.

http://qgallery.planetquake.gamespy.com/

This site works, but all the images are broken. It is my understanding that this site is the home of Alan Yen, who has made some wickedly cool skins for Quake and models for Quake 2 and Quake 3. With the broken images, the site is nearly useless.

http://fatty.planetquake.gamespy.com/

This site is the home of Fat Controller, someone who until very recent times was heavily involved in the mapping community. The pages, information, downloads and links on his site were incredibly useful from the mapping perspective, including a lot of custom QuakeC code.

http://quake_names.planetquake.gamespy.com/

The venerable Quake Name Maker site has always been the easiest way to make cool Quake names. Sure, some of the newer clients like JoeQuake/QRack, and more recently, FTEQW have this capability in-game, but not every one uses those engines. (In fact, most don't by a wide margin)

Additionally, this site has valuable information on making animated Quake name scripts not located elsewhere to my knowledge.

It has been and continues to be a players' favorite.

http://spq2.planetquake.gamespy.com/

This site is an older map review site. It has reviews of maps far older than UnderworldFan or even Team Shambler, as far as I can tell.

-------------

I feel the potential loss of these sites would be a loss for the history of Quake. I hope these sites can get fixed, I doubt there is an active maintainer of any of them.

Thank you for taking the time to read this email.

Baker
 
To Be Honest 
You invested more time in it than was appropriate ;)
I am sure Pappy-R will also care about stupid and rather useless site hosted on planetquake you did not mention and advertise in your mail. 
Spirit 
You invested more time in it than was appropriate ;)

A couple of hours to save years worth of irreplaceable things? I don't feel that way.

Look at your efforts to save 2000 single player maps, 85% of which probably aren't even worth the time to download (circa 1997 crappy maps).

I am sure Pappy-R will also care about stupid and rather useless site hosted on planetquake you did not mention and advertise in your mail.

Those were all the URL's I could find. More worked than I expected. 
You Got Me Wrong 
I meant that you just could have mailed him the plain urls. 
Ah ... Maybe 
Do you know how fast I type? I say do it once and do it right! 
PQ Response 
Response from PQ:

Not sure why some of you guys come at me telling me stuff is gone and how
important it is. I'm well aware of the importance of Quake resources and
have been fighting to keep them for years.


Heh, ok I'm satisfied with that response. Apparently, I'm not the only one concerned about that and they are too.

That being said, nothing is
"gone". Some hosted sites have been migrated to the new services already but
alot have not.


Like:

http://hosted.planetquake.gamespy.com/worldcraft/ 
Not Interesting Technically... 
http://hosted.planetquake.gamespy.com/worldcraft/guru/guru.shtm

I thought the people they have asking the questions were as interesting as the people answering them. 
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