News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Easy 
WorldCraft 3.3, Qonverge and aguirre's tools. 
Hm 
I assumed you'd have the editors . . . 
 
If you were stuck on an island with no internet connection, what would be the three maps you'd want on on your hard-drive?

warpc
czg03
k1m10 
 
gearpr0n.bsp 
 
Terra - Shotgun Experiment 2
Castle of Koohoo
The temple level from Zerstorer 
:P 
some good DM maps and a frined of mine in order to play 1o1... better than plating SP I guess :) 
 
Masque of the Red Death
Day of the Lords
Antediluvian 
Random Shot 
And Layout Overview: 
here: http://jago.pp.fi/images/wip/ut3test009.png

So yes it's more than 2 rooms Zwiffle! 
 
Looks like 2 rooms to me. -_-;; 
Hmmm. 
Two big, complicated, interlinked rooms, tho. 
Mmmmmm 
Kaz 
Looks really interesting... maybe too grey-ish... though...
Add pipes and crates, and here is a Quake map ;) 
Nice! 
Another map that reminds me of Unreal! Like the look of this one.

JPL has a point, it is looking very clean and not very "lived-in" at the moment, if its a Dm map then thats fine but if its Sp, then perhaps work on it a little. 
Nice 
But uniform in terms of colour - maybe some trims thrown in as suggested.

For some reason I was thinking PCB inside the stonework. Wouldn't work with the specular effect I'm thinking of though. 
OMG Beta Time! 
This is funny, I actually have screenshots and a beta at the same time!?! :P The map is for a mapping contest, closing date tomorrow. So if you spot any cosmetic/item changes please let me know.

Web: http://www.simonoc.com/pages/design/maps_q3/focal.htm
Screenshot: http://www.simonoc.com/images/design/maps_q3/focal1l.jpg
Layout: http://www.simonoc.com/images/design/maps_q3/focal5l.jpg

Kaz, very nice level, it is coming along really well with the industrial look but I think the lighting needs more colour and contrast. If you any white point lights, replace them with something coloured (even a mild white if nothin else) You also need a strong coloured light source somewhere in the map, either from above, a window or a certain large spotlight.

Are you compiling with any dirty q3map2 settings? you should at least try low values first and start tuning lightmapscale for your shadows. 
Sock, You Rock (tm) 
 
Sock 
That is not the map I am looking for. :(


Yay anyways! Gonna try it. 
 
i'll take a run around this and i'll take a finished version of that other map as payment. ^_^ 
Re: Kaz 
very dark and dull. passing your shots through photoshop and playing with levels, i was able to bring out some colours and actually see what was in those shots.

that said, shot 2 is very nice. i like that it implies there's more to the map than just the area you're in. also, off-axis arches are always cool. i think a bit more texture variation is called for, though. it's got a bit of a q1metal vibe because of the focus on small spot lamps and the one texture with the lines. (which i really like). i think if you aggressively use the lined texture to cut through in different ways, it could add a lot. 
Re: Sock 
took a quick look around. there's a bug in the map when played in ioquake3 1.36. the texture on the wall behind a box of grenades on the first level (roughly the area you spawn in when using /devmap). the wall shows up as just solid colour, but looks fine in normal quake3. dunno if that matters or not. 
Sock 
I ended up browsing your site and noticed that among the list of you design work, you list the Train level from Crysis Warhead. How much of it was your own personal touch and how many people in total worked on it?

I am asking because I played through Warhead only recently, about 2-3 months ago and found Train to be the best looking FPS level ever made, for any game, by far :P 
More 
Definitely... 
... a great improvement :) 
Kaz 
definite improvement. btw, have you got Anistropic Filtering off? textures look very blurry. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.