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Quake Turtlemap 3!
Well, I've put off releasing this too long already... Speedmap site isn't ready, but it's so damn close I tells ya!

Anyway... A new release! A massive pack of 4 Single Player Quake maps built in a single week! And don't let their seemingly quick build time fool you, these are some great maps!

There were 3 authors who finished maps for the event, Hrimfaxi (who also submitted an older map he had which fell under the rules), Leviathan, and Zwiffle! Good work guys!

Download the pack here:
http://speedq1.spawnpoint.org/files/q1tm3.zip (4.5mb)

(Note: Hrimfaxi's first map is now updated to be a full vis'd version so it'll run better)
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It Probably Would 
have been if I had tested the map more carefully before sending it off. Those nasty clipping errors ...

Anyway, Scampie's got a fixed version now and if he doesn't discover anything fatal, it should hopefully come up pretty soon. 
 
heh, you're lucky I noticed it... first time I ran into it, there was a knight standing at the same point, so I thought I was running into that and not a clip brush sealing the silver key room off :D

I'll put it up when I get home in about 2 hours. 
Alright 
http://speedq1.spawnpoint.org/files/q1tm3_zwiffle_v2.zip

q1tm3_zwiffle updated by aguiRe map, rename the old file if you want to compare/keep the original as this has the same filename. 
thanks for the good explanation! i hadn't thought of those other instances where caulk would be useful. 
Zwiffle 
played the modified lighted version. I have to say, this map was the most fun gameplay wise in the whole pack. Nice job!

Visuals werent bad either, now that I could actually see. Texturing was pretty cool, perhaps the red and blue floor tiles were a bit too gawdy but overll pretty solid. Nice touches with the spikes on the roofs. IMHO, the onyx bit at the end was the coolest.

Now go and make a proper map, if you can kep the gameplay as fun and improve your lighting, it'd be well worth playing. 
Ye Gods! 
I can't believe I forgot to take the piss out of the end of Zwiffle's map. Actually I think that's because I can't believe I actually played that entirely random bit of anti-themed nonsense at the end, I'm sure I hallucinated it in a fit of dizzines/flatulence (delete as applicable) brought on by playing all 4 turdle maps in one go. 
Lev's Onslaught Map 
can be quite fun if you just add the DBS, GL and some 20 rockets to the player's inventory at startup. Plus lower the minlight a bit.

It would probably also gain a lot from getting rid of many of the "200" lights and replacing them with ambient sunlight. 
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