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Qonquer Bug Report 
I am using Quakespasm 0.90 on Linux. I've come across two issues with Qonquer.

First is very minor. If you die because of environmental effects or traps before starting the first wave, it says you survived for 0 wave and killed 0 monster. The error is that is uses the singular form, and not 0 waves and 0 monsters.

Second is that sometimes after I die, I respawn without a visible weapon. Trying to cycle weapons in that state results in program error. The report printed in the console says there is a "runaway loop error" in CycleWeaponCommand from Weapons.qc.

I can work around the second problem by shooting the shotgun once, which makes it appear normally. Selecting the weapon from the keyboard also works, but cycling (which I've bound to my mousewheel) causes the crash.

I'm not sure if the way you die affects the weapon thing after respawning. That happened to me after dying from a fall in (presumably) a trigger_hurt.

This second issue is not serious either, as it only crashes into the console and it can happen only at the beginning of a new run. You'll just have to remember not to cycle weapons the first thing. 
Yeah 
I've had that one as well - I suspect that an older variant of the source was used, before cycle weapon was supported, as a base.

But I'm just guessing. 
 
Weird, I've never seen the cycle weapon crash. Odd...

I DID manage to break it the other day (for the first and only time, ever). It said there was one monster left but I was damned if I could find it. I think it lost count ... somehow. 
Warren Pew Pew 
I've had a few testers come across this weapon swap crash :( would you have the time to hunt it down before I release the jam maybe? 
 
When you respawn, you don't have a shotgun until you fire the first time. After attacking once, you can cycle through your weapons normally 
 
"I think it lost count ... somehow."

I had that too when I had a rogue spawner spawn a monster inside a wall. 
 
DaZ

It seems really unlikely. I've never seen that crash and wouldn't have the first clue how to fix it.

Qonquer comes with source code tho, if someone more talented than me wants to take a swing at it... 
 
I considered adding a timer at one point. If nothing has been killed in, say, 30 seconds, end the round. As a precautionary measure... 
Ok Np 
:D 
 
So if there are humans making these posts, should we not share tips where they can see them? :) 
 
i assume the humans are dumb, though :) 
 
the real reason is, i assume bot writers do not personally visit every site, and human spammers are hired labor and don't write bots. 
So 
writing nonsense I'm still human?

Andromedians.., 
 
I also visited a guy's website once who said he eliminated 99% of spam with a 'captcha' that was just "what does this say?" followed by a .jpeg of the word 'orange' that never changed.

That is pretty genius. 
Spam... 
Has been an ongoing issue on my site for roughly 10 years now. These days I receive about 50+-ish spam comments a day coming through the moderation queue (using wordpress) and haven't managed to eliminate the numbers much over the years while trying out different methods/plugins with little luck. One year in particular went as high as 200+ spam comments daily... Ew. 
Let Them Come In Waves 
nt 
We Will Kill Them On The Beaches 
 
Spam 
Says quite a bit about (eco)systems, evolution (self-replication, mutation, natural selection), free rides / parasitism, and the fact that we'll never truly impose our morality on the chaotic game of information exchange systems.

Though I wish we could. 
Http://i.imgur.com/qRDiJ.jpg 
Shambler spotted. 
Haha 
You're a troll alright :) 
5 posts not shown on this page because they were spam
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