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Q1SP - The Hand That Feeds You
OK, here is my new map, posted on shub-hub.com, mirrored at mediafire:

http://shub-hub.com/files/maps_singleplayer/thehand.zip
http://www.mediafire.com/?8m2coo0dum1

Here are some screenshots, same arrangement:

http://www.mediafire.com/imageview.php?quickkey=ci1ntgyt4mo&thumb=4
http://www.mediafire.com/imageview.php?quickkey=7z4de1djnmp&thumb=4
http://www.mediafire.com/imageview.php?quickkey=b9zpwed10wz&thumb=4

Heres the MapSource, same arrangement:

http://shub-hub.com/files/misc/thehandsrc.7z
http://www.mediafire.com/?2ik2gajbh3t

And finally a skill 2 demo with spoilers:

http://shub-hub.com/files/demos_singleplayer/handspoilers.dz
http://www.mediafire.com/?0nmmgw0bgyx


This map requires QUOTH. Also, please use an engine with lit file support, i.e. FitzQuake (Recommended), JoeQuake or Darkplaces!

Quite a big map, primarily idbase, there are 306 monsters on hard!

Thanks to all those who helped!

Happy Christmas!

[Edited out zipped screenshots, wtf]
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Absolutely Great 
I was very pleased with this map. It's such an improvement over sick base in almost every way. Brushwork, lighting, texturing, and more importantly monster placement. I didn't find the map too hard, or to easy on skill 2. There were a lot of cool touches throughout the map that added to the experience.

I can't believe how much you have improved in such a short time, this map is excellent. I'll definitely be playing this again. Can't wait for your next map :) 
 
wow ricky, i'm honestly impressed.... you learn fast.. construction on that curved hallway is really weird tho 
Those Shots 
are sexy: I'll play the map ASAP. Keep it up ! 
Screenies Dont Work 
 
Heres Shub-Hub Screenies... 
http://shub-hub.com/files/images/thehand10.jpg
http://shub-hub.com/files/images/thehand11.jpg
http://shub-hub.com/files/images/thehand12.jpg

l0l! - Did I originally type blah/thehand10.zip etc?

What a hoon!

Yeah - The cieling of the tunnel! Well, I had it working fine, but then on the final full compile, vis kept kicking my arse with stuff like:

elapsed 3hr 20mins 85%
ERROR - Leaf recursion at (co-ordinates of non concentric tunnel of d00m!!)

So I func_walled 'em!

Just doing this reduced TxQbsp warnings from 47 to 15!!

:-P 
Hm 
the screens are 90% pitch black on my system. (half-ass software calibrated) 
I Havent Done Any Gamma Adjustment! 
Theyre just jpgs from tgas straight from Fitz! 
Wee 
Nice, will play as soon as possible.

The screenshots are a bit dark but fine. 
Jes! 
Yeah, this was a good one. Architecture was top notch with a few good looking curved surfaces and I liked the exteriors of the base. I played it on normal and didn't die once but had to be careful all the time so it was pretty balanced.

Here's a demo of my first playthrough - took around 20 minutes:
http://www.mediafire.com/?7jnmed0xfwx 
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