 How About
#42 posted by bambuz on 2005/10/26 06:30:26
write-protecting config.cfg?
that was an old q1 trick too.
 Maybe It's Just Me...
#43 posted by Tron on 2005/10/26 07:52:36
But the thing that made my draw drop in the game was quite sadly enough a rather mundane and boring shot...
In the opening cinematic, there is a shot where all the marines are sitting down in the dropship before it is hit, the lighting, the models, texturing makes it look pre-rendered like a cgi movie from just a few years ago.
 Voodoo
#44 posted by Lunaran on 2005/10/26 12:09:30
Only the brushwork. Someone else laid it out originally.
And czg's right about the spoiler.
And that's all I'm going to say from here on out.
 The Spoiler
#45 posted by Shambler on 2005/10/26 13:42:45
Is mentioned on the box and the manual ffs _<_><><_>_
 Also...
#46 posted by Tron on 2005/10/26 21:32:02
In the multiplayer mode for people who jumped there first you have the Stroggified Kane model.
I actually liked knowing the spoiler was coming up, it meant that I kept on waiting for it to happen in various fights and made them more tense.
 Hmm
#47 posted by bal on 2005/10/26 23:15:50
Game becomes alot more enjoyable after that spoiler... =) Was too damn slow before, should have happened earlier...
I'm definatly enjoying this more than Doom3, although the atmosphere isn't quite as nice, and the progression is very linear.
 Linear
#48 posted by mitu on 2005/10/27 02:33:36
yeah, It's just like Doom3 in this respect, with less dark corners and some side doors to open just to find a dead end.
Still no ambushes while crouching, and still NO secrets. I remember when re-playing q2 I was thrilled to find the secret level which took you into a space ship, did not find it the first time I ran through the game.
But this deserves it's own thread (what was wrong/could have been done better in Q4 SP); I think some of the enemy sounds could have been improved, I loved the old sound of the iron maiden from q2.
 Playing Playing
#49 posted by gone on 2005/10/27 04:55:40
normal fps bits are fun (thats where you`r on your foot and indoors)
wehicles/target practice parts fail
and outdoor looks bleh for the most part
indoor levels are nice, I like the lighting
monstes are nothing exciting so far , except huge red spiders
overall, this game reminded me of Elite force1/2 (by Raven/ritual) rather than quake
I dont really mind squadmates. Not bad attempt at making player feel involved into a military operation and AI is quite good
performance:
Game runs like shit on the older hardware
-ati 9600xt some slowdowns even in 640x480
-ati 9800 some bad FPS in 800x600, ok in 640x480
-fx5900 medium/800x600 with rare slowdowns
(no AA/aniso there ofcourse)
and at settings low/640x480 it just looks ugly
(no wonder)
gameplay is quite faster than in d3 and when u get fps drops in combat and cant aim - its just not fun. Im enjoying Qfour much more after changing 9600xt to fx5900 and o/c my ram+cpu slightly
 @Mitu
But it does have secrets! I've found quite a few armor health stashes etc that are hidden away(doesn't tick off a counter though.) No secret levels either as far as I have found.
 Secrets ?
#51 posted by mitu on 2005/10/27 07:04:39
no, I meant real secrets, a secret level would have been nice, a cave level somewhere you could kill some secret lab experiment about a new weapon or, in the game trend, to give you a weapon upgrade so you could kill
more stroggos on hard skill :).
 It's...
#52 posted by Shambler on 2005/10/27 15:27:45
...very, very dark. Not overall but so far filled with unrealistically pitch black shadows.
 Shambler
#53 posted by Kinn on 2005/10/27 16:51:34
that's teh d3 engine for you :}
 If You're Complaining About Secrets...
#54 posted by Text_Fish on 2005/10/27 17:01:57
... then how about the lack of Quad damage in singleplayer? I was looking forward to finding a few scattered around, nomatter how 'unrealistic' it may be.
#55 posted by metlslime on 2005/10/27 20:38:24
I was looking forward to finding a few scattered around, nomatter how 'unrealistic' it may be.
"The Stroggs would NEVER put their quads here."
 Kinn.
#56 posted by Shambler on 2005/10/28 02:49:52
Yeah. I don't think I like the D3 engine to be honest, or at least not the way it's been executed so far.
Harsh lighting + complex textures > having impressive designs + clear visibility = dissappointed smables
 What The Fuck Is 'smables'
#57 posted by gone on 2005/10/28 03:00:10
the failure of shadow-volume realtime light at convincing outdoors illumination has never been so apparent ;/
smables means shambler you dump russkie!
 The Strogg Are Bamboocha!
#59 posted by negke on 2005/10/28 08:34:35
awesome game!
the sound rocks everything i know - this probably is the first game that really makes me realize what a subwoofer can be good for. all the explosions and stuff (war athmosphere, similar to cod, but more accustucally intense) - great! the weapons sound cool, too, especially the machine gun (which usually sounds like a grandma taking a shit in most games).
there was also some nice looking machinery - one thing i appreciated about doom3, too.
i'm pleasantly suprised the game runs very smooth on my machine - in fact even better than doom3 - both in 800*600 + high quality settings. i experienced some minor slowdowns only once or twice.
the strogg player model doesn't look that good, though, it's not stroggy-mean enough, too skinny, orange and all...
why can't the dead marines be ragdolled??
and yeah, gameplay is extremely linear (in fact, there is *always* *only* one way), but i didn't expect it to be any different, so it's okay. still a cool game.
the stroggification comes too early in my view. i hope this doesn't mean the game is as short as i fear (i'm at the waste facility now, i think), because that would really suck ass. doom3 felt kind of long - in a positive way - but about q4 i will see...
#60 posted by gone on 2005/10/28 08:47:12
some maps after stroggification but before the Mech have choice of routes actually - just need to look around more
 Hmm..
#61 posted by bal on 2005/10/28 10:11:31
About sounds, I thought the machine gun actually sounded pretty bad, dunno... just sounds so plastic, feels like a toy or something. Rest of the sounds are fairly good, music is pretty bleh though, sometimes it sounds like something you'd hear in some ww2 game or something. =\
Still enjoying the game though.
#62 posted by liongate on 2005/10/28 18:19:23
tried mp: maps are cliche - 45 degree angles, trims , prefab walls - like ztn q2 maps . and many maps look the same
 Secrets
#63 posted by therealthan on 2005/10/29 06:33:59
I'm going a bit OR with this, but did anyone actually like the HL2 secrets? There were plenty of them, but I NEVER felt rewarded by them. I would spend ages stacking fucking crates up to reach a secret area and find a fucking box with a clip in it...
..thanks for nothing, bastards.
One thing I like to find is hidden areas, where the reward for finding the secret comes from a small area you can expklore that contains neat details or cool views onto another part of the level (such as a good sniping spot, or view of enemy patrols etc.) Finding a health pack or ammo is so cliche.
 Yet Again, I Fucked Up...
#64 posted by therealthan on 2005/10/29 06:36:38
a bit OT.
 I Agree.
#65 posted by Text_Fish on 2005/10/29 09:26:07
 Q4 Multiplayer
#66 posted by jsHcK on 2005/10/30 12:19:14
While certainly not a carbon-copy of Q3 multiplayer, the speed, simplicity, and sense of "weight" in a Q4 deathmatch make it feel similar to me. In fact, I think this is the only decent, competitive deathmatch game to be released since Q3. Raven did a great job of incorporating the best aspects of the entire series into Q4, without sacrificing SP or MP gameplay.
For me, Christmas came early this year.
|